doc: Sync classref with current source
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1399747532
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@ -134,7 +134,7 @@ bool _ResourceLoader::exists(const String &p_path, const String &p_type_hint) {
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void _ResourceLoader::_bind_methods() {
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ClassDB::bind_method(D_METHOD("load_threaded_request", "path", "type_hint", "use_sub_threads"), &_ResourceLoader::load_threaded_request, DEFVAL(""), DEFVAL(false));
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ClassDB::bind_method(D_METHOD("load_threaded_get_status", "path", "r_progress"), &_ResourceLoader::load_threaded_get_status, DEFVAL(Array()));
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ClassDB::bind_method(D_METHOD("load_threaded_get_status", "path", "progress"), &_ResourceLoader::load_threaded_get_status, DEFVAL(Array()));
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ClassDB::bind_method(D_METHOD("load_threaded_get", "path"), &_ResourceLoader::load_threaded_get);
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ClassDB::bind_method(D_METHOD("load", "path", "type_hint", "no_cache"), &_ResourceLoader::load, DEFVAL(""), DEFVAL(false));
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@ -298,6 +298,17 @@
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Sets the map up direction.
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</description>
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</method>
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<method name="process">
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<return type="void">
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</return>
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<argument index="0" name="delta_time" type="float">
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</argument>
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<description>
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Process the collision avoidance agents.
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The result of this process is needed by the physics server, so this must be called in the main thread.
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Note: This function is not thread safe.
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</description>
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</method>
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<method name="region_bake_navmesh" qualifiers="const">
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<return type="void">
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</return>
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@ -358,17 +369,6 @@
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Control activation of this server.
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</description>
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</method>
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<method name="process">
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<return type="void">
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</return>
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<argument index="0" name="delta_time" type="float">
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</argument>
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<description>
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Process the collision avoidance agents.
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The result of this process is needed by the physics server, so this must be called in the main thread.
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Note: This function is not thread safe.
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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@ -1,55 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="ResourceInteractiveLoader" inherits="Reference" version="4.0">
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<brief_description>
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Interactive [Resource] loader.
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</brief_description>
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<description>
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Interactive [Resource] loader. This object is returned by [ResourceLoader] when performing an interactive load. It allows loading resources with high granularity, which makes it mainly useful for displaying loading bars or percentages.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="get_resource">
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<return type="Resource">
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</return>
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<description>
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Returns the loaded resource if the load operation completed successfully, [code]null[/code] otherwise.
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</description>
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</method>
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<method name="get_stage" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Returns the load stage. The total amount of stages can be queried with [method get_stage_count].
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</description>
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</method>
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<method name="get_stage_count" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Returns the total amount of stages (calls to [method poll]) needed to completely load this resource.
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</description>
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</method>
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<method name="poll">
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<return type="int" enum="Error">
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</return>
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<description>
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Polls the loading operation, i.e. loads a data chunk up to the next stage.
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Returns [constant OK] if the poll is successful but the load operation has not finished yet (intermediate stage). This means [method poll] will have to be called again until the last stage is completed.
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Returns [constant ERR_FILE_EOF] if the load operation has completed successfully. The loaded resource can be obtained by calling [method get_resource].
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Returns another [enum Error] code if the poll has failed.
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</description>
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</method>
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<method name="wait">
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<return type="int" enum="Error">
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</return>
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<description>
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Polls the loading operation successively until the resource is completely loaded or a [method poll] fails.
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Returns [constant ERR_FILE_EOF] if the load operation has completed successfully. The loaded resource can be obtained by calling [method get_resource].
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Returns another [enum Error] code if a poll has failed, aborting the operation.
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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</class>
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@ -68,16 +68,34 @@
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Returns an empty resource if no ResourceFormatLoader could handle the file.
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</description>
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</method>
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<method name="load_interactive">
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<return type="ResourceInteractiveLoader">
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<method name="load_threaded_get">
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<return type="Resource">
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</return>
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<argument index="0" name="path" type="String">
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</argument>
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<description>
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</description>
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</method>
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<method name="load_threaded_get_status">
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<return type="int" enum="ResourceLoader.ThreadLoadStatus">
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</return>
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<argument index="0" name="path" type="String">
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</argument>
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<argument index="1" name="progress" type="Array" default="[ ]">
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</argument>
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<description>
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</description>
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</method>
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<method name="load_threaded_request">
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<return type="int" enum="Error">
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</return>
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<argument index="0" name="path" type="String">
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</argument>
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<argument index="1" name="type_hint" type="String" default="""">
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</argument>
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<argument index="2" name="use_sub_threads" type="bool" default="false">
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</argument>
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<description>
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Starts loading a resource interactively. The returned [ResourceInteractiveLoader] object allows to load with high granularity, calling its [method ResourceInteractiveLoader.poll] method successively to load chunks.
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An optional [code]type_hint[/code] can be used to further specify the [Resource] type that should be handled by the [ResourceFormatLoader].
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</description>
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</method>
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<method name="set_abort_on_missing_resources">
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@ -91,5 +109,13 @@
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</method>
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</methods>
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<constants>
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<constant name="THREAD_LOAD_INVALID_RESOURCE" value="0" enum="ThreadLoadStatus">
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</constant>
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<constant name="THREAD_LOAD_IN_PROGRESS" value="1" enum="ThreadLoadStatus">
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</constant>
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<constant name="THREAD_LOAD_FAILED" value="2" enum="ThreadLoadStatus">
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</constant>
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<constant name="THREAD_LOAD_LOADED" value="3" enum="ThreadLoadStatus">
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</constant>
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</constants>
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</class>
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@ -183,6 +183,8 @@
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<member name="code" type="String" setter="set_code" getter="get_code" override="true" default=""shader_type spatial;void vertex() {// Output:0}void fragment() {// Output:0}void light() {// Output:0}"" />
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<member name="graph_offset" type="Vector2" setter="set_graph_offset" getter="get_graph_offset" default="Vector2( 0, 0 )">
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</member>
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<member name="version" type="String" setter="set_version" getter="get_version" default="""">
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</member>
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</members>
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<constants>
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<constant name="TYPE_VERTEX" value="0" enum="Type">
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@ -25,13 +25,16 @@
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<constant name="CTYPE_SCALAR" value="0" enum="ComparisonType">
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A floating-point scalar.
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</constant>
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<constant name="CTYPE_VECTOR" value="1" enum="ComparisonType">
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<constant name="CTYPE_SCALAR_INT" value="1" enum="ComparisonType">
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An integer scalar.
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</constant>
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<constant name="CTYPE_VECTOR" value="2" enum="ComparisonType">
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A 3D vector type.
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</constant>
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<constant name="CTYPE_BOOLEAN" value="2" enum="ComparisonType">
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<constant name="CTYPE_BOOLEAN" value="3" enum="ComparisonType">
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A boolean type.
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</constant>
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<constant name="CTYPE_TRANSFORM" value="3" enum="ComparisonType">
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<constant name="CTYPE_TRANSFORM" value="4" enum="ComparisonType">
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A transform ([code]mat4[/code]) type.
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</constant>
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<constant name="FUNC_EQUAL" value="0" enum="Function">
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@ -11,7 +11,7 @@
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<methods>
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</methods>
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<members>
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<member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeIntFunc.Function" default="0">
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<member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeIntFunc.Function" default="3">
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A function to be applied to the scalar. See [enum Function] for options.
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</member>
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</members>
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