feat(gamepad): improve gamepad behavior with slider and popup_menu
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27253f3eb2
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166ca77f20
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@ -1096,6 +1096,15 @@ String InputEventJoypadMotion::to_string() {
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return vformat("InputEventJoypadMotion: axis=%d, axis_value=%.2f", axis, axis_value);
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}
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Ref<InputEventJoypadMotion> InputEventJoypadMotion::create_reference(JoyAxis p_axis, float p_value) {
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Ref<InputEventJoypadMotion> ie;
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ie.instantiate();
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ie->set_axis(p_axis);
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ie->set_axis_value(p_value);
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return ie;
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}
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void InputEventJoypadMotion::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_axis", "axis"), &InputEventJoypadMotion::set_axis);
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ClassDB::bind_method(D_METHOD("get_axis"), &InputEventJoypadMotion::get_axis);
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@ -321,6 +321,8 @@ public:
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virtual String as_text() const override;
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virtual String to_string() override;
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static Ref<InputEventJoypadMotion> create_reference(JoyAxis p_axis, float p_value);
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InputEventJoypadMotion() {}
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};
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@ -399,21 +399,25 @@ const HashMap<String, List<Ref<InputEvent>>> &InputMap::get_builtins() {
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inputs = List<Ref<InputEvent>>();
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inputs.push_back(InputEventKey::create_reference(Key::LEFT));
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inputs.push_back(InputEventJoypadButton::create_reference(JoyButton::DPAD_LEFT));
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inputs.push_back(InputEventJoypadMotion::create_reference(JoyAxis::LEFT_X, -1.0));
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default_builtin_cache.insert("ui_left", inputs);
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inputs = List<Ref<InputEvent>>();
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inputs.push_back(InputEventKey::create_reference(Key::RIGHT));
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inputs.push_back(InputEventJoypadButton::create_reference(JoyButton::DPAD_RIGHT));
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inputs.push_back(InputEventJoypadMotion::create_reference(JoyAxis::LEFT_X, 1.0));
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default_builtin_cache.insert("ui_right", inputs);
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inputs = List<Ref<InputEvent>>();
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inputs.push_back(InputEventKey::create_reference(Key::UP));
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inputs.push_back(InputEventJoypadButton::create_reference(JoyButton::DPAD_UP));
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inputs.push_back(InputEventJoypadMotion::create_reference(JoyAxis::LEFT_Y, -1.0));
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default_builtin_cache.insert("ui_up", inputs);
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inputs = List<Ref<InputEvent>>();
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inputs.push_back(InputEventKey::create_reference(Key::DOWN));
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inputs.push_back(InputEventJoypadButton::create_reference(JoyButton::DPAD_DOWN));
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inputs.push_back(InputEventJoypadMotion::create_reference(JoyAxis::LEFT_Y, 1.0));
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default_builtin_cache.insert("ui_down", inputs);
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inputs = List<Ref<InputEvent>>();
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@ -295,7 +295,18 @@ void PopupMenu::gui_input(const Ref<InputEvent> &p_event) {
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ERR_FAIL_COND(p_event.is_null());
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if (!items.is_empty()) {
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Input *input = Input::get_singleton();
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Ref<InputEventJoypadMotion> joypadmotion_event = p_event;
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Ref<InputEventJoypadButton> joypadbutton_event = p_event;
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bool is_joypad_event = (joypadmotion_event.is_valid() || joypadbutton_event.is_valid());
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if (p_event->is_action("ui_down", true) && p_event->is_pressed()) {
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if (is_joypad_event) {
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if (!input->is_action_just_pressed("ui_down", true)) {
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return;
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}
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set_process_internal(true);
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}
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int search_from = mouse_over + 1;
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if (search_from >= items.size()) {
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search_from = 0;
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@ -328,6 +339,12 @@ void PopupMenu::gui_input(const Ref<InputEvent> &p_event) {
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}
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}
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} else if (p_event->is_action("ui_up", true) && p_event->is_pressed()) {
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if (is_joypad_event) {
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if (!input->is_action_just_pressed("ui_up", true)) {
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return;
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}
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set_process_internal(true);
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}
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int search_from = mouse_over - 1;
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if (search_from < 0) {
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search_from = items.size() - 1;
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@ -905,6 +922,82 @@ void PopupMenu::_notification(int p_what) {
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} break;
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case NOTIFICATION_INTERNAL_PROCESS: {
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Input *input = Input::get_singleton();
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if (input->is_action_just_released("ui_up") || input->is_action_just_released("ui_down")) {
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gamepad_event_delay_ms = DEFAULT_GAMEPAD_EVENT_DELAY_MS;
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set_process_internal(false);
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return;
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}
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gamepad_event_delay_ms -= get_process_delta_time();
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if (gamepad_event_delay_ms <= 0) {
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if (input->is_action_pressed("ui_down")) {
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gamepad_event_delay_ms = GAMEPAD_EVENT_REPEAT_RATE_MS + gamepad_event_delay_ms;
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int search_from = mouse_over + 1;
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if (search_from >= items.size()) {
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search_from = 0;
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}
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bool match_found = false;
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for (int i = search_from; i < items.size(); i++) {
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if (!items[i].separator && !items[i].disabled) {
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mouse_over = i;
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emit_signal(SNAME("id_focused"), i);
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scroll_to_item(i);
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control->queue_redraw();
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match_found = true;
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break;
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}
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}
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if (!match_found) {
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// If the last item is not selectable, try re-searching from the start.
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for (int i = 0; i < search_from; i++) {
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if (!items[i].separator && !items[i].disabled) {
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mouse_over = i;
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emit_signal(SNAME("id_focused"), i);
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scroll_to_item(i);
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control->queue_redraw();
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break;
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}
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}
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}
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}
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if (input->is_action_pressed("ui_up")) {
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gamepad_event_delay_ms = GAMEPAD_EVENT_REPEAT_RATE_MS + gamepad_event_delay_ms;
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int search_from = mouse_over - 1;
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if (search_from < 0) {
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search_from = items.size() - 1;
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}
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bool match_found = false;
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for (int i = search_from; i >= 0; i--) {
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if (!items[i].separator && !items[i].disabled) {
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mouse_over = i;
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emit_signal(SNAME("id_focused"), i);
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scroll_to_item(i);
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control->queue_redraw();
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match_found = true;
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break;
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}
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}
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if (!match_found) {
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// If the first item is not selectable, try re-searching from the end.
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for (int i = items.size() - 1; i >= search_from; i--) {
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if (!items[i].separator && !items[i].disabled) {
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mouse_over = i;
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emit_signal(SNAME("id_focused"), i);
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scroll_to_item(i);
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control->queue_redraw();
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break;
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}
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}
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}
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}
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}
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// Only used when using operating system windows.
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if (!activated_by_keyboard && !is_embedded() && autohide_areas.size()) {
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Point2 mouse_pos = DisplayServer::get_singleton()->mouse_get_position();
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@ -133,6 +133,10 @@ class PopupMenu : public Popup {
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ScrollContainer *scroll_container = nullptr;
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Control *control = nullptr;
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const float DEFAULT_GAMEPAD_EVENT_DELAY_MS = 0.5;
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const float GAMEPAD_EVENT_REPEAT_RATE_MS = 1.0 / 20;
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float gamepad_event_delay_ms = DEFAULT_GAMEPAD_EVENT_DELAY_MS;
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struct ThemeCache {
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Ref<StyleBox> panel_style;
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Ref<StyleBox> hover_style;
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@ -112,30 +112,58 @@ void Slider::gui_input(const Ref<InputEvent> &p_event) {
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}
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}
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Input *input = Input::get_singleton();
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Ref<InputEventJoypadMotion> joypadmotion_event = p_event;
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Ref<InputEventJoypadButton> joypadbutton_event = p_event;
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bool is_joypad_event = (joypadmotion_event.is_valid() || joypadbutton_event.is_valid());
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if (!mm.is_valid() && !mb.is_valid()) {
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if (p_event->is_action_pressed("ui_left", true)) {
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if (orientation != HORIZONTAL) {
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return;
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}
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if (is_joypad_event) {
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if (!input->is_action_just_pressed("ui_left", true)) {
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return;
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}
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set_process_internal(true);
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}
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set_value(get_value() - (custom_step >= 0 ? custom_step : get_step()));
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accept_event();
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} else if (p_event->is_action_pressed("ui_right", true)) {
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if (orientation != HORIZONTAL) {
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return;
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}
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if (is_joypad_event) {
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if (!input->is_action_just_pressed("ui_right", true)) {
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return;
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}
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set_process_internal(true);
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}
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set_value(get_value() + (custom_step >= 0 ? custom_step : get_step()));
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accept_event();
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} else if (p_event->is_action_pressed("ui_up", true)) {
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if (orientation != VERTICAL) {
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return;
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}
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if (is_joypad_event) {
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if (!input->is_action_just_pressed("ui_up", true)) {
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return;
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}
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set_process_internal(true);
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}
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set_value(get_value() + (custom_step >= 0 ? custom_step : get_step()));
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accept_event();
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} else if (p_event->is_action_pressed("ui_down", true)) {
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if (orientation != VERTICAL) {
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return;
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}
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if (is_joypad_event) {
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if (!input->is_action_just_pressed("ui_down", true)) {
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return;
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}
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set_process_internal(true);
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}
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set_value(get_value() - (custom_step >= 0 ? custom_step : get_step()));
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accept_event();
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} else if (p_event->is_action("ui_home", true) && p_event->is_pressed()) {
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@ -163,6 +191,39 @@ void Slider::_update_theme_item_cache() {
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void Slider::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_INTERNAL_PROCESS: {
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Input *input = Input::get_singleton();
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if (input->is_action_just_released("ui_left") || input->is_action_just_released("ui_right") || input->is_action_just_released("ui_up") || input->is_action_just_released("ui_down")) {
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gamepad_event_delay_ms = DEFAULT_GAMEPAD_EVENT_DELAY_MS;
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set_process_internal(false);
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return;
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}
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gamepad_event_delay_ms -= get_process_delta_time();
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if (gamepad_event_delay_ms <= 0) {
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gamepad_event_delay_ms = GAMEPAD_EVENT_REPEAT_RATE_MS + gamepad_event_delay_ms;
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if (orientation == HORIZONTAL) {
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if (input->is_action_pressed("ui_left")) {
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set_value(get_value() - (custom_step >= 0 ? custom_step : get_step()));
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}
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if (input->is_action_pressed("ui_right")) {
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set_value(get_value() + (custom_step >= 0 ? custom_step : get_step()));
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}
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} else if (orientation == VERTICAL) {
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if (input->is_action_pressed("ui_down")) {
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set_value(get_value() - (custom_step >= 0 ? custom_step : get_step()));
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}
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if (input->is_action_pressed("ui_up")) {
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set_value(get_value() + (custom_step >= 0 ? custom_step : get_step()));
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}
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}
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}
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} break;
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case NOTIFICATION_THEME_CHANGED: {
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update_minimum_size();
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queue_redraw();
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@ -49,6 +49,10 @@ class Slider : public Range {
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bool editable = true;
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bool scrollable = true;
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const float DEFAULT_GAMEPAD_EVENT_DELAY_MS = 0.5;
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const float GAMEPAD_EVENT_REPEAT_RATE_MS = 1.0 / 20;
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float gamepad_event_delay_ms = DEFAULT_GAMEPAD_EVENT_DELAY_MS;
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struct ThemeCache {
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Ref<StyleBox> slider_style;
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Ref<StyleBox> grabber_area_style;
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