Fix particle trail glitch
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@ -209,7 +209,13 @@ void main() {
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txform = transpose(txform);
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} else {
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txform = mat4(vec4(0.0), vec4(0.0), vec4(0.0), vec4(0.0)); //zero scale, becomes invisible
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// Even being inactive, its position still needs to preserved as it might be used by trails.
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txform = particles.data[particle].xform;
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// Set scale zero to make it invisible.
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txform[0].xyz = vec3(0);
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txform = transpose(txform);
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}
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if (params.copy_mode_2d) {
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