Fixed ~CSharpScript() holding on to a mutex longer than necessary, creating potential for a deadlock.
(cherry picked from commit 9d50a486bf
)
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587d689c5f
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@ -2819,15 +2819,17 @@ CSharpScript::CSharpScript() {
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#ifdef DEBUG_ENABLED
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{
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MutexLock lock(CSharpLanguage::get_singleton()->script_instances_mutex);
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CSharpLanguage::get_singleton()->script_list.add(&this->script_list);
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CSharpLanguage::get_singleton()->script_list.add(&script_list);
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}
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#endif
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}
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CSharpScript::~CSharpScript() {
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#ifdef DEBUG_ENABLED
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{
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MutexLock lock(CSharpLanguage::get_singleton()->script_instances_mutex);
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CSharpLanguage::get_singleton()->script_list.remove(&this->script_list);
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CSharpLanguage::get_singleton()->script_list.remove(&script_list);
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}
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#endif
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if (GDMonoCache::godot_api_cache_updated) {
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