Track compositor effects that use motion vectors so we enable required logic
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292e50e17e
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@ -1040,7 +1040,7 @@ void MeshStorage::update_mesh_instances() {
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//process skeletons and blend shapes
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uint64_t frame = RSG::rasterizer->get_frame_number();
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bool uses_motion_vectors = (RSG::viewport->get_num_viewports_with_motion_vectors() > 0);
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bool uses_motion_vectors = (RSG::viewport->get_num_viewports_with_motion_vectors() > 0) || (RendererCompositorStorage::get_singleton()->get_num_compositor_effects_with_motion_vectors() > 0);
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RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
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while (dirty_mesh_instance_arrays.first()) {
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@ -1711,7 +1711,7 @@ void MeshStorage::multimesh_instance_set_transform(RID p_multimesh, int p_index,
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_multimesh_make_local(multimesh);
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bool uses_motion_vectors = (RSG::viewport->get_num_viewports_with_motion_vectors() > 0);
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bool uses_motion_vectors = (RSG::viewport->get_num_viewports_with_motion_vectors() > 0) || (RendererCompositorStorage::get_singleton()->get_num_compositor_effects_with_motion_vectors() > 0);
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if (uses_motion_vectors) {
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_multimesh_enable_motion_vectors(multimesh);
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}
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@ -1934,7 +1934,7 @@ void MeshStorage::multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_b
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ERR_FAIL_NULL(multimesh);
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ERR_FAIL_COND(p_buffer.size() != (multimesh->instances * (int)multimesh->stride_cache));
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bool uses_motion_vectors = (RSG::viewport->get_num_viewports_with_motion_vectors() > 0);
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bool uses_motion_vectors = (RSG::viewport->get_num_viewports_with_motion_vectors() > 0) || (RendererCompositorStorage::get_singleton()->get_num_compositor_effects_with_motion_vectors() > 0);
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if (uses_motion_vectors) {
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_multimesh_enable_motion_vectors(multimesh);
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}
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@ -1306,7 +1306,7 @@ void ParticlesStorage::_particles_update_buffers(Particles *particles) {
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userdata_count = particle_shader_data->userdata_count;
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}
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bool uses_motion_vectors = RSG::viewport->get_num_viewports_with_motion_vectors() > 0;
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bool uses_motion_vectors = RSG::viewport->get_num_viewports_with_motion_vectors() > 0 || (RendererCompositorStorage::get_singleton()->get_num_compositor_effects_with_motion_vectors() > 0);
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bool index_draw_order = particles->draw_order == RS::ParticlesDrawOrder::PARTICLES_DRAW_ORDER_INDEX;
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bool enable_motion_vectors = uses_motion_vectors && index_draw_order && !particles->instance_motion_vectors_enabled;
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bool only_instances_changed = false;
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@ -1389,7 +1389,7 @@ void ParticlesStorage::update_particles() {
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RENDER_TIMESTAMP("Update GPUParticles");
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uint32_t frame = RSG::rasterizer->get_frame_number();
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bool uses_motion_vectors = RSG::viewport->get_num_viewports_with_motion_vectors() > 0;
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bool uses_motion_vectors = RSG::viewport->get_num_viewports_with_motion_vectors() > 0 || (RendererCompositorStorage::get_singleton()->get_num_compositor_effects_with_motion_vectors() > 0);
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while (particle_update_list.first()) {
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//use transform feedback to process particles
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@ -53,7 +53,23 @@ void RendererCompositorStorage::compositor_effect_initialize(RID p_rid) {
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}
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void RendererCompositorStorage::compositor_effect_free(RID p_rid) {
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// TODO remove this RID from any compositor that uses it.
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CompositorEffect *effect = compositor_effects_owner.get_or_null(p_rid);
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ERR_FAIL_NULL(effect);
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// Remove this RID from any compositor that uses it.
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List<RID> compositor_rids;
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compositor_owner.get_owned_list(&compositor_rids);
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for (const RID &compositor_rid : compositor_rids) {
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Compositor *compositor = compositor_owner.get_or_null(compositor_rid);
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if (compositor) {
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compositor->compositor_effects.erase(p_rid);
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}
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}
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// Update motion vector count if needed.
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if (effect->is_enabled && effect->flags.has_flag(RS::CompositorEffectFlags::COMPOSITOR_EFFECT_FLAG_NEEDS_MOTION_VECTORS)) {
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num_compositor_effects_with_motion_vectors--;
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}
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compositor_effects_owner.free(p_rid);
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}
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@ -70,6 +86,14 @@ void RendererCompositorStorage::compositor_effect_set_enabled(RID p_effect, bool
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CompositorEffect *effect = compositor_effects_owner.get_or_null(p_effect);
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ERR_FAIL_NULL(effect);
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if (effect->is_enabled != p_enabled && effect->flags.has_flag(RS::CompositorEffectFlags::COMPOSITOR_EFFECT_FLAG_NEEDS_MOTION_VECTORS)) {
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if (p_enabled) {
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num_compositor_effects_with_motion_vectors++;
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} else {
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num_compositor_effects_with_motion_vectors--;
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}
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}
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effect->is_enabled = p_enabled;
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}
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@ -98,6 +122,18 @@ void RendererCompositorStorage::compositor_effect_set_flag(RID p_effect, RS::Com
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CompositorEffect *effect = compositor_effects_owner.get_or_null(p_effect);
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ERR_FAIL_NULL(effect);
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if (effect->is_enabled && p_flag == RS::CompositorEffectFlags::COMPOSITOR_EFFECT_FLAG_NEEDS_MOTION_VECTORS) {
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bool was_set = effect->flags.has_flag(RS::CompositorEffectFlags::COMPOSITOR_EFFECT_FLAG_NEEDS_MOTION_VECTORS);
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if (was_set != p_set) {
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if (p_set) {
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num_compositor_effects_with_motion_vectors++;
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} else {
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num_compositor_effects_with_motion_vectors--;
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}
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}
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}
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if (p_set) {
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effect->flags.set_flag(p_flag);
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} else {
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@ -37,6 +37,7 @@
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class RendererCompositorStorage {
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private:
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static RendererCompositorStorage *singleton;
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int num_compositor_effects_with_motion_vectors = 0;
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// Compositor effect
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struct CompositorEffect {
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@ -59,6 +60,7 @@ private:
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public:
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static RendererCompositorStorage *get_singleton() { return singleton; }
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int get_num_compositor_effects_with_motion_vectors() const { return num_compositor_effects_with_motion_vectors; }
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RendererCompositorStorage();
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virtual ~RendererCompositorStorage();
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