Track compositor effects that use motion vectors so we enable required logic

This commit is contained in:
Bastiaan Olij 2024-06-12 12:37:18 +10:00
parent 292e50e17e
commit 1690ede988
4 changed files with 44 additions and 6 deletions

View File

@ -1040,7 +1040,7 @@ void MeshStorage::update_mesh_instances() {
//process skeletons and blend shapes
uint64_t frame = RSG::rasterizer->get_frame_number();
bool uses_motion_vectors = (RSG::viewport->get_num_viewports_with_motion_vectors() > 0);
bool uses_motion_vectors = (RSG::viewport->get_num_viewports_with_motion_vectors() > 0) || (RendererCompositorStorage::get_singleton()->get_num_compositor_effects_with_motion_vectors() > 0);
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
while (dirty_mesh_instance_arrays.first()) {
@ -1711,7 +1711,7 @@ void MeshStorage::multimesh_instance_set_transform(RID p_multimesh, int p_index,
_multimesh_make_local(multimesh);
bool uses_motion_vectors = (RSG::viewport->get_num_viewports_with_motion_vectors() > 0);
bool uses_motion_vectors = (RSG::viewport->get_num_viewports_with_motion_vectors() > 0) || (RendererCompositorStorage::get_singleton()->get_num_compositor_effects_with_motion_vectors() > 0);
if (uses_motion_vectors) {
_multimesh_enable_motion_vectors(multimesh);
}
@ -1934,7 +1934,7 @@ void MeshStorage::multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_b
ERR_FAIL_NULL(multimesh);
ERR_FAIL_COND(p_buffer.size() != (multimesh->instances * (int)multimesh->stride_cache));
bool uses_motion_vectors = (RSG::viewport->get_num_viewports_with_motion_vectors() > 0);
bool uses_motion_vectors = (RSG::viewport->get_num_viewports_with_motion_vectors() > 0) || (RendererCompositorStorage::get_singleton()->get_num_compositor_effects_with_motion_vectors() > 0);
if (uses_motion_vectors) {
_multimesh_enable_motion_vectors(multimesh);
}

View File

@ -1306,7 +1306,7 @@ void ParticlesStorage::_particles_update_buffers(Particles *particles) {
userdata_count = particle_shader_data->userdata_count;
}
bool uses_motion_vectors = RSG::viewport->get_num_viewports_with_motion_vectors() > 0;
bool uses_motion_vectors = RSG::viewport->get_num_viewports_with_motion_vectors() > 0 || (RendererCompositorStorage::get_singleton()->get_num_compositor_effects_with_motion_vectors() > 0);
bool index_draw_order = particles->draw_order == RS::ParticlesDrawOrder::PARTICLES_DRAW_ORDER_INDEX;
bool enable_motion_vectors = uses_motion_vectors && index_draw_order && !particles->instance_motion_vectors_enabled;
bool only_instances_changed = false;
@ -1389,7 +1389,7 @@ void ParticlesStorage::update_particles() {
RENDER_TIMESTAMP("Update GPUParticles");
uint32_t frame = RSG::rasterizer->get_frame_number();
bool uses_motion_vectors = RSG::viewport->get_num_viewports_with_motion_vectors() > 0;
bool uses_motion_vectors = RSG::viewport->get_num_viewports_with_motion_vectors() > 0 || (RendererCompositorStorage::get_singleton()->get_num_compositor_effects_with_motion_vectors() > 0);
while (particle_update_list.first()) {
//use transform feedback to process particles

View File

@ -53,7 +53,23 @@ void RendererCompositorStorage::compositor_effect_initialize(RID p_rid) {
}
void RendererCompositorStorage::compositor_effect_free(RID p_rid) {
// TODO remove this RID from any compositor that uses it.
CompositorEffect *effect = compositor_effects_owner.get_or_null(p_rid);
ERR_FAIL_NULL(effect);
// Remove this RID from any compositor that uses it.
List<RID> compositor_rids;
compositor_owner.get_owned_list(&compositor_rids);
for (const RID &compositor_rid : compositor_rids) {
Compositor *compositor = compositor_owner.get_or_null(compositor_rid);
if (compositor) {
compositor->compositor_effects.erase(p_rid);
}
}
// Update motion vector count if needed.
if (effect->is_enabled && effect->flags.has_flag(RS::CompositorEffectFlags::COMPOSITOR_EFFECT_FLAG_NEEDS_MOTION_VECTORS)) {
num_compositor_effects_with_motion_vectors--;
}
compositor_effects_owner.free(p_rid);
}
@ -70,6 +86,14 @@ void RendererCompositorStorage::compositor_effect_set_enabled(RID p_effect, bool
CompositorEffect *effect = compositor_effects_owner.get_or_null(p_effect);
ERR_FAIL_NULL(effect);
if (effect->is_enabled != p_enabled && effect->flags.has_flag(RS::CompositorEffectFlags::COMPOSITOR_EFFECT_FLAG_NEEDS_MOTION_VECTORS)) {
if (p_enabled) {
num_compositor_effects_with_motion_vectors++;
} else {
num_compositor_effects_with_motion_vectors--;
}
}
effect->is_enabled = p_enabled;
}
@ -98,6 +122,18 @@ void RendererCompositorStorage::compositor_effect_set_flag(RID p_effect, RS::Com
CompositorEffect *effect = compositor_effects_owner.get_or_null(p_effect);
ERR_FAIL_NULL(effect);
if (effect->is_enabled && p_flag == RS::CompositorEffectFlags::COMPOSITOR_EFFECT_FLAG_NEEDS_MOTION_VECTORS) {
bool was_set = effect->flags.has_flag(RS::CompositorEffectFlags::COMPOSITOR_EFFECT_FLAG_NEEDS_MOTION_VECTORS);
if (was_set != p_set) {
if (p_set) {
num_compositor_effects_with_motion_vectors++;
} else {
num_compositor_effects_with_motion_vectors--;
}
}
}
if (p_set) {
effect->flags.set_flag(p_flag);
} else {

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@ -37,6 +37,7 @@
class RendererCompositorStorage {
private:
static RendererCompositorStorage *singleton;
int num_compositor_effects_with_motion_vectors = 0;
// Compositor effect
struct CompositorEffect {
@ -59,6 +60,7 @@ private:
public:
static RendererCompositorStorage *get_singleton() { return singleton; }
int get_num_compositor_effects_with_motion_vectors() const { return num_compositor_effects_with_motion_vectors; }
RendererCompositorStorage();
virtual ~RendererCompositorStorage();