Merge pull request #15761 from touilleMan/pluginscript-improve-inheritance
[GDnative] Improve inheritance system in gdnative pluginscript
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commit
1699978e24
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@ -84,8 +84,9 @@ Variant PluginScriptInstance::call(const StringName &p_method, const Variant **p
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godot_variant ret = _desc->call_method(
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_data, (godot_string_name *)&p_method, (const godot_variant **)p_args,
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p_argcount, (godot_variant_call_error *)&r_error);
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Variant *var_ret = (Variant *)&ret;
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return *var_ret;
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Variant var_ret = *(Variant *)&ret;
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godot_variant_destroy(&ret);
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return var_ret;
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}
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#if 0 // TODO: Don't rely on default implementations provided by ScriptInstance ?
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@ -103,6 +103,7 @@ Ref<Script> PluginScriptLanguage::get_template(const String &p_class_name, const
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if (_desc.get_template_source_code) {
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godot_string src = _desc.get_template_source_code(_data, (godot_string *)&p_class_name, (godot_string *)&p_base_class_name);
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script->set_source_code(*(String *)&src);
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godot_string_destroy(&src);
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}
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return script;
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}
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@ -131,13 +131,10 @@ ScriptInstance *PluginScript::instance_create(Object *p_this) {
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#endif
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}
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PluginScript *top = this;
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// TODO: can be optimized by storing a PluginScript::_base_parent direct pointer
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while (top->_ref_base_parent.is_valid())
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top = top->_ref_base_parent.ptr();
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if (top->_native_parent) {
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if (!ClassDB::is_parent_class(p_this->get_class_name(), top->_native_parent)) {
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String msg = "Script inherits from native type '" + String(top->_native_parent) + "', so it can't be instanced in object of type: '" + p_this->get_class() + "'";
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StringName base_type = get_instance_base_type();
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if (base_type) {
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if (!ClassDB::is_parent_class(p_this->get_class_name(), base_type)) {
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String msg = "Script inherits from native type '" + String(base_type) + "', so it can't be instanced in object of type: '" + p_this->get_class() + "'";
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// TODO: implement PluginscriptLanguage::debug_break_parse
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// if (ScriptDebugger::get_singleton()) {
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// _language->debug_break_parse(get_path(), 0, msg);
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@ -210,29 +207,31 @@ Error PluginScript::reload(bool p_keep_state) {
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// TODO: GDscript uses `ScriptDebugger` here to jump into the parsing error
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return err;
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}
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// Script's parent is passed as base_name which can make reference to a
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// ClassDB name (i.e. `Node2D`) or a ressource path (i.e. `res://foo/bar.gd`)
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StringName *base_name = (StringName *)&manifest.base;
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if (*base_name) {
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if (ClassDB::class_exists(*base_name)) {
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_native_parent = *base_name;
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} else {
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Ref<Script> res = ResourceLoader::load(*base_name);
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if (res.is_valid()) {
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_ref_base_parent = res;
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} else {
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String name = *(StringName *)&manifest.name;
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ERR_EXPLAIN(_path + ": Script '" + name + "' has an invalid parent '" + *base_name + "'.");
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ERR_FAIL_V(ERR_PARSE_ERROR);
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}
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}
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}
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_valid = true;
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// Use the manifest to configure this script object
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_data = manifest.data;
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_name = *(StringName *)&manifest.name;
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_tool = manifest.is_tool;
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// Base name is either another PluginScript or a regular class accessible
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// through ClassDB
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StringName *base_name = (StringName *)&manifest.base;
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for (SelfList<PluginScript> *e = _language->_script_list.first(); e != NULL; e = e->next()) {
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if (e->self()->_name == *base_name) {
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// Found you, base is a PluginScript !
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_ref_base_parent = Ref<PluginScript>(e->self());
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break;
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}
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}
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if (!_ref_base_parent.is_valid()) {
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// Base is a native ClassDB
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if (!ClassDB::class_exists(*base_name)) {
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ERR_EXPLAIN("Unknown script '" + String(_name) + "' parent '" + String(*base_name) + "'.");
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ERR_FAIL_V(ERR_PARSE_ERROR);
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}
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_native_parent = *base_name;
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}
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Dictionary *members = (Dictionary *)&manifest.member_lines;
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for (const Variant *key = members->next(); key != NULL; key = members->next(key)) {
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@ -53,7 +53,7 @@ private:
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bool _tool;
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bool _valid;
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Ref<PluginScript> _ref_base_parent;
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Ref<Script> _ref_base_parent;
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StringName _native_parent;
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SelfList<PluginScript> _script_list;
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