Enable DynamicFont oversampling by default

This results in a better DynamicFont appearance when scaled, which
is especially noticeable when using the `2d` scaling mode.
This commit is contained in:
Hugo Locurcio 2018-04-19 01:25:25 +02:00
parent 9ce8d8ddda
commit 16a3f66420
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GPG Key ID: 39E8F8BE30B0A49C
1 changed files with 2 additions and 2 deletions

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@ -1512,7 +1512,7 @@ bool Main::start() {
bool snap_controls = GLOBAL_DEF("gui/common/snap_controls_to_pixels", true);
sml->get_root()->set_snap_controls_to_pixels(snap_controls);
bool font_oversampling = GLOBAL_DEF("rendering/quality/dynamic_fonts/use_oversampling", false);
bool font_oversampling = GLOBAL_DEF("rendering/quality/dynamic_fonts/use_oversampling", true);
sml->set_use_font_oversampling(font_oversampling);
} else {
@ -1525,7 +1525,7 @@ bool Main::start() {
sml->set_auto_accept_quit(GLOBAL_DEF("application/config/auto_accept_quit", true));
sml->set_quit_on_go_back(GLOBAL_DEF("application/config/quit_on_go_back", true));
GLOBAL_DEF("gui/common/snap_controls_to_pixels", true);
GLOBAL_DEF("rendering/quality/dynamic_fonts/use_oversampling", false);
GLOBAL_DEF("rendering/quality/dynamic_fonts/use_oversampling", true);
}
String local_game_path;