Merge pull request #15304 from godotengine/revert-15051-bug-fixes
Revert "Add missing image format RGB10A2. Fixes #14964"
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commit
16a49cca04
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@ -47,7 +47,6 @@ const char *Image::format_names[Image::FORMAT_MAX] = {
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"RGBA8",
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"RGBA4444",
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"RGBA5551",
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"RGB10A2",
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"RFloat", //float
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"RGFloat",
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"RGBFloat",
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@ -113,7 +112,6 @@ int Image::get_format_pixel_size(Format p_format) {
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case FORMAT_RGBA8: return 4;
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case FORMAT_RGBA4444: return 2;
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case FORMAT_RGBA5551: return 2;
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case FORMAT_RGB10A2: return 4;
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case FORMAT_RF:
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return 4; //float
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case FORMAT_RGF: return 8;
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@ -1980,15 +1978,6 @@ Color Image::get_pixel(int p_x, int p_y) const {
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float a = ((u >> 15) & 0x1) / 1.0;
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return Color(r, g, b, a);
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} break;
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case FORMAT_RGB10A2: {
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uint32_t u = ((uint32_t *)ptr)[ofs];
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float r = (u & 0x3FF) / 1023.0;
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float g = ((u >> 10) & 0x3FF) / 1023.0;
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float b = ((u >> 20) & 0x3FF) / 1023.0;
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float a = ((u >> 30) & 0x3) / 3.0;
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return Color(r, g, b, a);
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} break;
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case FORMAT_RF: {
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float r = ((float *)ptr)[ofs];
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@ -2133,18 +2122,6 @@ void Image::set_pixel(int p_x, int p_y, const Color &p_color) {
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((uint16_t *)ptr)[ofs] = rgba;
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} break;
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case FORMAT_RGB10A2: {
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uint32_t rgba = 0;
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rgba = uint32_t(CLAMP(p_color.r * 1023.0, 0, 1023));
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rgba |= uint32_t(CLAMP(p_color.g * 1023.0, 0, 1023)) << 10;
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rgba |= uint32_t(CLAMP(p_color.b * 1023.0, 0, 1023)) << 20;
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rgba |= uint32_t(CLAMP(p_color.a * 3.0, 0, 3)) << 30;
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((uint32_t *)ptr)[ofs] = rgba;
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} break;
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case FORMAT_RF: {
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@ -2323,7 +2300,6 @@ void Image::_bind_methods() {
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BIND_ENUM_CONSTANT(FORMAT_RGBA8);
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BIND_ENUM_CONSTANT(FORMAT_RGBA4444);
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BIND_ENUM_CONSTANT(FORMAT_RGBA5551);
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BIND_ENUM_CONSTANT(FORMAT_RGB10A2);
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BIND_ENUM_CONSTANT(FORMAT_RF); //float
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BIND_ENUM_CONSTANT(FORMAT_RGF);
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BIND_ENUM_CONSTANT(FORMAT_RGBF);
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@ -68,7 +68,6 @@ public:
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FORMAT_RGBA8,
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FORMAT_RGBA4444,
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FORMAT_RGBA5551,
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FORMAT_RGB10A2,
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FORMAT_RF, //float
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FORMAT_RGF,
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FORMAT_RGBF,
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@ -192,13 +192,6 @@ Ref<Image> RasterizerStorageGLES3::_get_gl_image_and_format(const Ref<Image> &p_
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r_gl_format = GL_RGBA;
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r_gl_type = GL_UNSIGNED_SHORT_5_5_5_1;
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} break;
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case Image::FORMAT_RGB10A2: {
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r_gl_internal_format = GL_RGB10_A2;
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r_gl_format = GL_RGBA;
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r_gl_type = GL_UNSIGNED_INT_2_10_10_10_REV;
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} break;
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case Image::FORMAT_RF: {
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@ -6097,7 +6090,7 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) {
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color_internal_format = GL_RGB10_A2;
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color_format = GL_RGBA;
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color_type = GL_UNSIGNED_INT_2_10_10_10_REV;
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image_format = Image::FORMAT_RGB10A2;
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image_format = Image::FORMAT_RGBA8;
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} else {
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color_internal_format = GL_RGBA8;
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