GDExtension: Prevent issues with the editor trying to reload GDExtensions through its usual mechanism
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@ -35,6 +35,7 @@
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#include "core/object/method_bind.h"
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#include "core/os/os.h"
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#include "core/version.h"
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#include "gdextension_manager.h"
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extern void gdextension_setup_interface();
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extern GDExtensionInterfaceFunctionPtr gdextension_get_proc_address(const char *p_name);
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@ -949,12 +950,19 @@ Error GDExtensionResourceLoader::load_gdextension_resource(const String &p_path,
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}
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Ref<Resource> GDExtensionResourceLoader::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
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Ref<GDExtension> lib;
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// We can't have two GDExtension resource object representing the same library, because
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// loading (or unloading) a GDExtension affects global data. So, we need reuse the same
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// object if one has already been loaded (even if caching is disabled at the resource
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// loader level).
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GDExtensionManager *manager = GDExtensionManager::get_singleton();
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Ref<GDExtension> lib = manager->get_extension(p_path);
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if (lib.is_null()) {
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Error err = load_gdextension_resource(p_path, lib);
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if (err != OK && r_error) {
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// Errors already logged in load_gdextension_resource().
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*r_error = err;
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}
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}
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return lib;
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}
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@ -112,6 +112,8 @@ protected:
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public:
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HashMap<String, String> class_icon_paths;
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virtual bool editor_can_reload_from_file() override { return false; } // Reloading is handled in a special way.
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static String get_extension_list_config_file();
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static String find_extension_library(const String &p_path, Ref<ConfigFile> p_config, std::function<bool(String)> p_has_feature, PackedStringArray *r_tags = nullptr);
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