Add error for undefined function in shader

This commit is contained in:
MoltenCoffee 2023-07-14 11:36:48 +02:00
parent 60f3b7967c
commit 16c3f4be2d
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GPG Key ID: 0AD7E41F85508887
1 changed files with 8 additions and 4 deletions

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@ -3388,12 +3388,14 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const FunctionI
}
int last_arg_count = 0;
bool exists = false;
String arg_list = "";
for (int i = 0; i < shader->functions.size(); i++) {
if (name != shader->functions[i].name) {
continue;
}
exists = true;
if (!shader->functions[i].callable) {
_set_error(vformat(RTR("Function '%s' can't be called from source code."), String(name)));
@ -3494,11 +3496,13 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const FunctionI
}
}
if (exists) {
if (last_arg_count > args.size()) {
_set_error(vformat(RTR("Too few arguments for \"%s(%s)\" call. Expected at least %d but received %d."), String(name), arg_list, last_arg_count, args.size()));
} else if (last_arg_count < args.size()) {
_set_error(vformat(RTR("Too many arguments for \"%s(%s)\" call. Expected at most %d but received %d."), String(name), arg_list, last_arg_count, args.size()));
}
}
return false;
}