Improve the Shape/Shape2D classes documentation
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@ -19,6 +19,7 @@
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Sets whether this collision shape should only detect collision on one side (top or bottom).
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</member>
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<member name="one_way_collision_margin" type="float" setter="set_one_way_collision_margin" getter="get_one_way_collision_margin" default="1.0">
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The margin used for one-way collision (in pixels).
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</member>
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<member name="shape" type="Shape2D" setter="set_shape" getter="get_shape">
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The actual shape owned by this collision shape.
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@ -4,7 +4,7 @@
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Parameters to be sent to a 2D shape physics query.
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</brief_description>
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<description>
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This class contains the shape and other parameters for intersection/collision queries.
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This class contains the shape and other parameters for 2D intersection/collision queries. See also [Physics2DShapeQueryResult].
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</description>
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<tutorials>
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</tutorials>
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@ -21,14 +21,16 @@
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</methods>
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<members>
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<member name="collide_with_areas" type="bool" setter="set_collide_with_areas" getter="is_collide_with_areas_enabled" default="false">
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If [code]true[/code], the query will take [Area2D]s into account.
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</member>
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<member name="collide_with_bodies" type="bool" setter="set_collide_with_bodies" getter="is_collide_with_bodies_enabled" default="true">
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If [code]true[/code], the query will take [PhysicsBody2D]s into account.
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</member>
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<member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="2147483647">
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The physics layer the query should be made on.
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The physics layer(s) the query will take into account (as a bitmask).
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</member>
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<member name="exclude" type="Array" setter="set_exclude" getter="get_exclude" default="[ ]">
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The list of objects or object [RID]s, that will be excluded from collisions.
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The list of objects or object [RID]s that will be excluded from collisions.
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</member>
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<member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.0">
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The collision margin for the shape.
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@ -37,10 +39,10 @@
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The motion of the shape being queried for.
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</member>
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<member name="shape_rid" type="RID" setter="set_shape_rid" getter="get_shape_rid">
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The [RID] of the queried shape. See also [method set_shape].
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The queried shape's [RID]. See also [method set_shape].
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</member>
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<member name="transform" type="Transform2D" setter="set_transform" getter="get_transform" default="Transform2D( 1, 0, 0, 1, 0, 0 )">
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the transform matrix of the queried shape.
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The queried shape's transform matrix.
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</member>
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</members>
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<constants>
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@ -1,8 +1,10 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Physics2DShapeQueryResult" inherits="Reference" category="Core" version="3.2">
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<brief_description>
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Result of a 2D shape query in [Physics2DServer].
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</brief_description>
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<description>
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The result of a 2D shape query in [Physics2DServer]. See also [Physics2DShapeQueryParameters].
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</description>
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<tutorials>
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</tutorials>
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<return type="int">
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</return>
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<description>
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Returns the number of objects that intersected with the shape.
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</description>
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</method>
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<method name="get_result_object" qualifiers="const">
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@ -19,6 +22,7 @@
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<argument index="0" name="idx" type="int">
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</argument>
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<description>
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Returns the [Object] that intersected with the shape at index [code]idx[/code].
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</description>
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</method>
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<method name="get_result_object_id" qualifiers="const">
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<argument index="0" name="idx" type="int">
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</argument>
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<description>
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Returns the instance ID of the [Object] that intersected with the shape at index [code]idx[/code].
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</description>
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</method>
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<method name="get_result_object_shape" qualifiers="const">
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<argument index="0" name="idx" type="int">
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</argument>
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<description>
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Returns the child index of the object's [Shape] that intersected with the shape at index [code]idx[/code].
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</description>
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</method>
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<method name="get_result_rid" qualifiers="const">
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<argument index="0" name="idx" type="int">
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</argument>
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<description>
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Returns the [RID] of the object that intersected with the shape at index [code]idx[/code].
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</description>
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</method>
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</methods>
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="PhysicsShapeQueryParameters" inherits="Reference" category="Core" version="3.2">
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<brief_description>
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Parameters to be sent to a 3D shape physics query.
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</brief_description>
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<description>
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This class contains the shape and other parameters for 3D intersection/collision queries. See also [PhysicsShapeQueryResult].
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</description>
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<tutorials>
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</tutorials>
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@ -13,23 +15,31 @@
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<argument index="0" name="shape" type="Resource">
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</argument>
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<description>
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Sets the [Shape] that will be used for collision/intersection queries.
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</description>
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</method>
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</methods>
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<members>
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<member name="collide_with_areas" type="bool" setter="set_collide_with_areas" getter="is_collide_with_areas_enabled" default="false">
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If [code]true[/code], the query will take [Area]s into account.
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</member>
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<member name="collide_with_bodies" type="bool" setter="set_collide_with_bodies" getter="is_collide_with_bodies_enabled" default="true">
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If [code]true[/code], the query will take [PhysicsBody]s into account.
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</member>
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<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="2147483647">
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The physics layer(s) the query will take into account (as a bitmask).
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</member>
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<member name="exclude" type="Array" setter="set_exclude" getter="get_exclude" default="[ ]">
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The list of objects or object [RID]s that will be excluded from collisions.
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</member>
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<member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.0">
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The collision margin for the shape.
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</member>
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<member name="shape_rid" type="RID" setter="set_shape_rid" getter="get_shape_rid">
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The queried shape's [RID]. See also [method set_shape].
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</member>
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<member name="transform" type="Transform" setter="set_transform" getter="get_transform" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">
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The queried shape's transform matrix.
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</member>
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</members>
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<constants>
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="PhysicsShapeQueryResult" inherits="Reference" category="Core" version="3.2">
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<brief_description>
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Result of a shape query in Physics2DServer.
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Result of a 3D shape query in [PhysicsServer].
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</brief_description>
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<description>
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The result of a 3D shape query in [PhysicsServer]. See also [PhysicsShapeQueryParameters].
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</description>
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<tutorials>
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</tutorials>
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<return type="int">
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</return>
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<description>
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Returns the number of objects that intersected with the shape.
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</description>
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</method>
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<method name="get_result_object" qualifiers="const">
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<argument index="0" name="idx" type="int">
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</argument>
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<description>
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Returns the [Object] that intersected with the shape at index [code]idx[/code].
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</description>
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</method>
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<method name="get_result_object_id" qualifiers="const">
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<argument index="0" name="idx" type="int">
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</argument>
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<description>
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Returns the instance ID of the [Object] that intersected with the shape at index [code]idx[/code].
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</description>
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</method>
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<method name="get_result_object_shape" qualifiers="const">
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<argument index="0" name="idx" type="int">
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</argument>
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<description>
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Returns the child index of the object's [Shape] that intersected with the shape at index [code]idx[/code].
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</description>
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</method>
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<method name="get_result_rid" qualifiers="const">
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<argument index="0" name="idx" type="int">
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</argument>
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<description>
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Returns the [RID] of the object that intersected with the shape at index [code]idx[/code].
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</description>
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</method>
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</methods>
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="PlaneShape" inherits="Shape" category="Core" version="3.2">
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<brief_description>
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Infinite plane shape for 3D collisions.
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</brief_description>
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<description>
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An infinite plane shape for 3D collisions. Note that the [Plane]'s normal matters; anything "below" the plane will collide with it. If the [PlaneShape] is used in a [PhysicsBody], it will cause colliding objects placed "below" it to teleport "above" the plane.
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</description>
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<tutorials>
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</tutorials>
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</methods>
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<members>
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<member name="plane" type="Plane" setter="set_plane" getter="get_plane" default="Plane( 0, 1, 0, 0 )">
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The [Plane] used by the [PlaneShape] for collision.
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</member>
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</members>
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<constants>
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</methods>
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<members>
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<member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.04">
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The collision margin for the shape.
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</member>
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</members>
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<constants>
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</methods>
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<members>
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<member name="custom_solver_bias" type="float" setter="set_custom_solver_bias" getter="get_custom_solver_bias" default="0.0">
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The shape's custom solver bias.
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</member>
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</members>
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<constants>
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