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Used in scripting by [EditorExportPlugin] to configure platform-specific customization of scenes and resources. See [method EditorExportPlugin._begin_customize_scenes] and [method EditorExportPlugin._begin_customize_resources] for more details.
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</description>
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<tutorials>
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<link title="$DOCS_URL/tutorials/platform/consoles.html">Console support in Godot</link>
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<link title="Console support in Godot">$DOCS_URL/tutorials/platform/consoles.html</link>
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</tutorials>
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<methods>
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<method name="get_os_name" qualifiers="const">
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