[Mono] Improvements to GD.cs: PascalCasing and real_t
[Mono] Improvements to GD.cs: PascalCasing and real_t
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@ -1,4 +1,9 @@
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using System;
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using System;
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#if REAL_T_IS_DOUBLE
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using real_t = System.Double;
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#else
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using real_t = System.Single;
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#endif
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// TODO: Add comments describing what this class does. It is not obvious.
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// TODO: Add comments describing what this class does. It is not obvious.
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@ -16,22 +21,22 @@ namespace Godot
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return NativeCalls.godot_icall_Godot_convert(what, type);
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return NativeCalls.godot_icall_Godot_convert(what, type);
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}
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}
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public static float Db2Linear(float db)
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public static real_t Db2Linear(real_t db)
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{
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{
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return (float)Math.Exp(db * 0.11512925464970228420089957273422);
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return (real_t)Math.Exp(db * 0.11512925464970228420089957273422);
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}
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}
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public static float Dectime(float value, float amount, float step)
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public static real_t DecTime(real_t value, real_t amount, real_t step)
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{
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{
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float sgn = value < 0 ? -1.0f : 1.0f;
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real_t sgn = Mathf.Sign(value);
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float val = Mathf.Abs(value);
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real_t val = Mathf.Abs(value);
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val -= amount * step;
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val -= amount * step;
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if (val < 0.0f)
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if (val < 0)
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val = 0.0f;
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val = 0;
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return val * sgn;
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return val * sgn;
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}
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}
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public static FuncRef Funcref(Object instance, string funcname)
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public static FuncRef FuncRef(Object instance, string funcname)
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{
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{
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var ret = new FuncRef();
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var ret = new FuncRef();
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ret.SetInstance(instance);
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ret.SetInstance(instance);
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@ -49,9 +54,9 @@ namespace Godot
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return NativeCalls.godot_icall_Godot_instance_from_id(instanceId);
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return NativeCalls.godot_icall_Godot_instance_from_id(instanceId);
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}
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}
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public static double Linear2Db(double linear)
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public static real_t Linear2Db(real_t linear)
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{
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{
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return Math.Log(linear) * 8.6858896380650365530225783783321;
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return (real_t)(Math.Log(linear) * 8.6858896380650365530225783783321);
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}
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}
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public static Resource Load(string path)
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public static Resource Load(string path)
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@ -69,22 +74,22 @@ namespace Godot
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Print(System.Environment.StackTrace);
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Print(System.Environment.StackTrace);
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}
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}
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public static void Printerr(params object[] what)
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public static void PrintErr(params object[] what)
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{
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{
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NativeCalls.godot_icall_Godot_printerr(what);
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NativeCalls.godot_icall_Godot_printerr(what);
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}
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}
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public static void Printraw(params object[] what)
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public static void PrintRaw(params object[] what)
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{
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{
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NativeCalls.godot_icall_Godot_printraw(what);
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NativeCalls.godot_icall_Godot_printraw(what);
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}
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}
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public static void Prints(params object[] what)
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public static void PrintS(params object[] what)
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{
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{
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NativeCalls.godot_icall_Godot_prints(what);
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NativeCalls.godot_icall_Godot_prints(what);
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}
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}
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public static void Printt(params object[] what)
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public static void PrintT(params object[] what)
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{
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{
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NativeCalls.godot_icall_Godot_printt(what);
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NativeCalls.godot_icall_Godot_printt(what);
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}
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}
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@ -183,7 +188,7 @@ namespace Godot
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return NativeCalls.godot_icall_Godot_var2str(var);
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return NativeCalls.godot_icall_Godot_var2str(var);
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}
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}
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public static WeakRef Weakref(Object obj)
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public static WeakRef WeakRef(Object obj)
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{
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{
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return NativeCalls.godot_icall_Godot_weakref(Object.GetPtr(obj));
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return NativeCalls.godot_icall_Godot_weakref(Object.GetPtr(obj));
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}
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}
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@ -1 +1 @@
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4
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5
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