[3.x] Add a simple C# .editorconfig
This commit is contained in:
parent
6d58ea6ce7
commit
17551fe29e
|
@ -13,7 +13,7 @@ trim_trailing_whitespace = true
|
|||
indent_style = space
|
||||
indent_size = 4
|
||||
|
||||
[{*.{py,cs},SConstruct,SCsub}]
|
||||
[{*.py,SConstruct,SCsub}]
|
||||
indent_style = space
|
||||
indent_size = 4
|
||||
|
||||
|
@ -21,7 +21,3 @@ indent_size = 4
|
|||
[*.{yml,yaml}]
|
||||
indent_style = space
|
||||
indent_size = 2
|
||||
|
||||
[*.{csproj,props,targets,nuspec}]
|
||||
indent_style = space
|
||||
indent_size = 2
|
||||
|
|
|
@ -0,0 +1,14 @@
|
|||
[*.sln]
|
||||
indent_style = tab
|
||||
|
||||
[*.{csproj,props,targets,nuspec,resx}]
|
||||
indent_style = space
|
||||
indent_size = 2
|
||||
|
||||
[*.cs]
|
||||
indent_style = space
|
||||
indent_size = 4
|
||||
insert_final_newline = true
|
||||
trim_trailing_whitespace = true
|
||||
max_line_length = 120
|
||||
csharp_indent_case_contents_when_block = false
|
|
@ -353,4 +353,3 @@ healthchecksdb
|
|||
|
||||
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||
MigrationBackup/
|
||||
|
||||
|
|
|
@ -113,8 +113,7 @@ namespace GodotTools.IdeMessaging.CLI
|
|||
}
|
||||
}
|
||||
|
||||
ExitMainLoop:
|
||||
|
||||
ExitMainLoop:
|
||||
await forwarder.WriteLineToOutput("Event=Quit");
|
||||
}
|
||||
|
||||
|
|
|
@ -150,8 +150,8 @@ EndProject";
|
|||
{"Tools|Any CPU", "ExportRelease|Any CPU"}
|
||||
};
|
||||
|
||||
var regex = new Regex(string.Join("|",dict.Keys.Select(Regex.Escape)));
|
||||
var result = regex.Replace(input,m => dict[m.Value]);
|
||||
var regex = new Regex(string.Join("|", dict.Keys.Select(Regex.Escape)));
|
||||
var result = regex.Replace(input, m => dict[m.Value]);
|
||||
|
||||
if (result != input)
|
||||
{
|
||||
|
|
|
@ -3,7 +3,8 @@
|
|||
<ProjectGuid>{27B00618-A6F2-4828-B922-05CAEB08C286}</ProjectGuid>
|
||||
<TargetFramework>net472</TargetFramework>
|
||||
<LangVersion>7.2</LangVersion>
|
||||
<GodotApiConfiguration>Debug</GodotApiConfiguration> <!-- The Godot editor uses the Debug Godot API assemblies -->
|
||||
<!-- The Godot editor uses the Debug Godot API assemblies -->
|
||||
<GodotApiConfiguration>Debug</GodotApiConfiguration>
|
||||
<GodotSourceRootPath>$(SolutionDir)/../../../../</GodotSourceRootPath>
|
||||
<GodotOutputDataDir>$(GodotSourceRootPath)/bin/GodotSharp</GodotOutputDataDir>
|
||||
<GodotApiAssembliesDir>$(GodotOutputDataDir)/Api/$(GodotApiConfiguration)</GodotApiAssembliesDir>
|
||||
|
|
|
@ -57,7 +57,7 @@ namespace GodotTools.Ides.Rider
|
|||
|
||||
public static bool IsExternalEditorSetToRider(EditorSettings editorSettings)
|
||||
{
|
||||
return editorSettings.HasSetting(EditorPathSettingName) && IsRider((string) editorSettings.GetSetting(EditorPathSettingName));
|
||||
return editorSettings.HasSetting(EditorPathSettingName) && IsRider((string)editorSettings.GetSetting(EditorPathSettingName));
|
||||
}
|
||||
|
||||
public static bool IsRider(string path)
|
||||
|
|
|
@ -1,16 +1,10 @@
|
|||
// file: core/math/aabb.h
|
||||
// commit: 7ad14e7a3e6f87ddc450f7e34621eb5200808451
|
||||
// file: core/math/aabb.cpp
|
||||
// commit: bd282ff43f23fe845f29a3e25c8efc01bd65ffb0
|
||||
// file: core/variant_call.cpp
|
||||
// commit: 5ad9be4c24e9d7dc5672fdc42cea896622fe5685
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
#if REAL_T_IS_DOUBLE
|
||||
using real_t = System.Double;
|
||||
#else
|
||||
using real_t = System.Single;
|
||||
#endif
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Godot
|
||||
{
|
||||
|
|
|
@ -1,10 +1,10 @@
|
|||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
#if REAL_T_IS_DOUBLE
|
||||
using real_t = System.Double;
|
||||
#else
|
||||
using real_t = System.Single;
|
||||
#endif
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Godot
|
||||
{
|
||||
|
|
|
@ -1,4 +1,3 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Godot
|
||||
|
|
|
@ -1,4 +1,3 @@
|
|||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Dynamic;
|
||||
|
|
|
@ -1,11 +1,11 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
#if REAL_T_IS_DOUBLE
|
||||
using real_t = System.Double;
|
||||
#else
|
||||
using real_t = System.Single;
|
||||
#endif
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
// TODO: Add comments describing what this class does. It is not obvious.
|
||||
|
||||
|
@ -83,7 +83,7 @@ namespace Godot
|
|||
|
||||
public static void Print(params object[] what)
|
||||
{
|
||||
godot_icall_GD_print(Array.ConvertAll(what ?? new object[]{"null"}, x => x != null ? x.ToString() : "null"));
|
||||
godot_icall_GD_print(Array.ConvertAll(what ?? new object[] { "null" }, x => x != null ? x.ToString() : "null"));
|
||||
}
|
||||
|
||||
public static void PrintStack()
|
||||
|
@ -93,22 +93,22 @@ namespace Godot
|
|||
|
||||
public static void PrintErr(params object[] what)
|
||||
{
|
||||
godot_icall_GD_printerr(Array.ConvertAll(what ?? new object[]{"null"}, x => x != null ? x.ToString() : "null"));
|
||||
godot_icall_GD_printerr(Array.ConvertAll(what ?? new object[] { "null" }, x => x != null ? x.ToString() : "null"));
|
||||
}
|
||||
|
||||
public static void PrintRaw(params object[] what)
|
||||
{
|
||||
godot_icall_GD_printraw(Array.ConvertAll(what ?? new object[]{"null"}, x => x != null ? x.ToString() : "null"));
|
||||
godot_icall_GD_printraw(Array.ConvertAll(what ?? new object[] { "null" }, x => x != null ? x.ToString() : "null"));
|
||||
}
|
||||
|
||||
public static void PrintS(params object[] what)
|
||||
{
|
||||
godot_icall_GD_prints(Array.ConvertAll(what ?? new object[]{"null"}, x => x != null ? x.ToString() : "null"));
|
||||
godot_icall_GD_prints(Array.ConvertAll(what ?? new object[] { "null" }, x => x != null ? x.ToString() : "null"));
|
||||
}
|
||||
|
||||
public static void PrintT(params object[] what)
|
||||
{
|
||||
godot_icall_GD_printt(Array.ConvertAll(what ?? new object[]{"null"}, x => x != null ? x.ToString() : "null"));
|
||||
godot_icall_GD_printt(Array.ConvertAll(what ?? new object[] { "null" }, x => x != null ? x.ToString() : "null"));
|
||||
}
|
||||
|
||||
public static float Randf()
|
||||
|
|
|
@ -1,4 +1,3 @@
|
|||
using System;
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace Godot
|
||||
|
|
|
@ -1,8 +1,4 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Godot
|
||||
{
|
||||
|
|
|
@ -1,12 +1,8 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Godot
|
||||
{
|
||||
using Array = Godot.Collections.Array;
|
||||
using Dictionary = Godot.Collections.Dictionary;
|
||||
|
||||
static class MarshalUtils
|
||||
{
|
||||
/// <summary>
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
using System;
|
||||
#if REAL_T_IS_DOUBLE
|
||||
using real_t = System.Double;
|
||||
#else
|
||||
using real_t = System.Single;
|
||||
#endif
|
||||
using System;
|
||||
|
||||
namespace Godot
|
||||
{
|
||||
|
@ -14,13 +14,15 @@ namespace Godot
|
|||
/// <summary>
|
||||
/// The circle constant, the circumference of the unit circle in radians.
|
||||
/// </summary>
|
||||
public const real_t Tau = (real_t) 6.2831853071795864769252867666M; // 6.2831855f and 6.28318530717959
|
||||
// 6.2831855f and 6.28318530717959
|
||||
public const real_t Tau = (real_t)6.2831853071795864769252867666M;
|
||||
|
||||
/// <summary>
|
||||
/// Constant that represents how many times the diameter of a circle
|
||||
/// fits around its perimeter. This is equivalent to `Mathf.Tau / 2`.
|
||||
/// </summary>
|
||||
public const real_t Pi = (real_t) 3.1415926535897932384626433833M; // 3.1415927f and 3.14159265358979
|
||||
// 3.1415927f and 3.14159265358979
|
||||
public const real_t Pi = (real_t)3.1415926535897932384626433833M;
|
||||
|
||||
/// <summary>
|
||||
/// Positive infinity. For negative infinity, use `-Mathf.Inf`.
|
||||
|
@ -34,8 +36,10 @@ namespace Godot
|
|||
/// </summary>
|
||||
public const real_t NaN = real_t.NaN;
|
||||
|
||||
private const real_t Deg2RadConst = (real_t) 0.0174532925199432957692369077M; // 0.0174532924f and 0.0174532925199433
|
||||
private const real_t Rad2DegConst = (real_t) 57.295779513082320876798154814M; // 57.29578f and 57.2957795130823
|
||||
// 0.0174532924f and 0.0174532925199433
|
||||
private const real_t Deg2RadConst = (real_t)0.0174532925199432957692369077M;
|
||||
// 57.29578f and 57.2957795130823
|
||||
private const real_t Rad2DegConst = (real_t)57.295779513082320876798154814M;
|
||||
|
||||
/// <summary>
|
||||
/// Returns the absolute value of `s` (i.e. positive value).
|
||||
|
@ -515,7 +519,8 @@ namespace Godot
|
|||
/// <returns>One of three possible values: `1`, `-1`, or `0`.</returns>
|
||||
public static int Sign(int s)
|
||||
{
|
||||
if (s == 0) return 0;
|
||||
if (s == 0)
|
||||
return 0;
|
||||
return s < 0 ? -1 : 1;
|
||||
}
|
||||
|
||||
|
@ -526,7 +531,8 @@ namespace Godot
|
|||
/// <returns>One of three possible values: `1`, `-1`, or `0`.</returns>
|
||||
public static int Sign(real_t s)
|
||||
{
|
||||
if (s == 0) return 0;
|
||||
if (s == 0)
|
||||
return 0;
|
||||
return s < 0 ? -1 : 1;
|
||||
}
|
||||
|
||||
|
|
|
@ -1,10 +1,9 @@
|
|||
using System;
|
||||
|
||||
#if REAL_T_IS_DOUBLE
|
||||
using real_t = System.Double;
|
||||
#else
|
||||
using real_t = System.Single;
|
||||
#endif
|
||||
using System;
|
||||
|
||||
namespace Godot
|
||||
{
|
||||
|
@ -15,12 +14,12 @@ namespace Godot
|
|||
/// <summary>
|
||||
/// The natural number `e`.
|
||||
/// </summary>
|
||||
public const real_t E = (real_t) 2.7182818284590452353602874714M; // 2.7182817f and 2.718281828459045
|
||||
public const real_t E = (real_t)2.7182818284590452353602874714M; // 2.7182817f and 2.718281828459045
|
||||
|
||||
/// <summary>
|
||||
/// The square root of 2.
|
||||
/// </summary>
|
||||
public const real_t Sqrt2 = (real_t) 1.4142135623730950488016887242M; // 1.4142136f and 1.414213562373095
|
||||
public const real_t Sqrt2 = (real_t)1.4142135623730950488016887242M; // 1.4142136f and 1.414213562373095
|
||||
|
||||
/// <summary>
|
||||
/// A very small number used for float comparison with error tolerance.
|
||||
|
|
|
@ -1,10 +1,10 @@
|
|||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
#if REAL_T_IS_DOUBLE
|
||||
using real_t = System.Double;
|
||||
#else
|
||||
using real_t = System.Single;
|
||||
#endif
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Godot
|
||||
{
|
||||
|
@ -188,7 +188,7 @@ namespace Godot
|
|||
return null;
|
||||
}
|
||||
|
||||
return from + dir * -dist;
|
||||
return from - (dir * dist);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -217,7 +217,7 @@ namespace Godot
|
|||
return null;
|
||||
}
|
||||
|
||||
return begin + segment * -dist;
|
||||
return begin - (segment * dist);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -1,10 +1,10 @@
|
|||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
#if REAL_T_IS_DOUBLE
|
||||
using real_t = System.Double;
|
||||
#else
|
||||
using real_t = System.Single;
|
||||
#endif
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Godot
|
||||
{
|
||||
|
|
|
@ -1,10 +1,10 @@
|
|||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
#if REAL_T_IS_DOUBLE
|
||||
using real_t = System.Double;
|
||||
#else
|
||||
using real_t = System.Single;
|
||||
#endif
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Godot
|
||||
{
|
||||
|
|
|
@ -124,7 +124,7 @@ namespace Godot
|
|||
instance = instance.Substring(2);
|
||||
}
|
||||
|
||||
return sign * Convert.ToInt32(instance, 2);;
|
||||
return sign * Convert.ToInt32(instance, 2);
|
||||
}
|
||||
|
||||
// <summary>
|
||||
|
@ -476,7 +476,7 @@ namespace Godot
|
|||
{
|
||||
uint hash = 5381;
|
||||
|
||||
foreach(uint c in instance)
|
||||
foreach (uint c in instance)
|
||||
{
|
||||
hash = (hash << 5) + hash + c; // hash * 33 + c
|
||||
}
|
||||
|
@ -806,8 +806,11 @@ namespace Godot
|
|||
case '?':
|
||||
return instance.Length > 0 && instance[0] != '.' && ExprMatch(instance.Substring(1), expr.Substring(1), caseSensitive);
|
||||
default:
|
||||
if (instance.Length == 0) return false;
|
||||
return (caseSensitive ? instance[0] == expr[0] : char.ToUpper(instance[0]) == char.ToUpper(expr[0])) && ExprMatch(instance.Substring(1), expr.Substring(1), caseSensitive);
|
||||
if (instance.Length == 0)
|
||||
return false;
|
||||
if (caseSensitive)
|
||||
return instance[0] == expr[0];
|
||||
return (char.ToUpper(instance[0]) == char.ToUpper(expr[0])) && ExprMatch(instance.Substring(1), expr.Substring(1), caseSensitive);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1,10 +1,10 @@
|
|||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
#if REAL_T_IS_DOUBLE
|
||||
using real_t = System.Double;
|
||||
#else
|
||||
using real_t = System.Single;
|
||||
#endif
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Godot
|
||||
{
|
||||
|
|
|
@ -1,10 +1,10 @@
|
|||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
#if REAL_T_IS_DOUBLE
|
||||
using real_t = System.Double;
|
||||
#else
|
||||
using real_t = System.Single;
|
||||
#endif
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Godot
|
||||
{
|
||||
|
|
|
@ -1,16 +1,10 @@
|
|||
// file: core/math/math_2d.h
|
||||
// commit: 7ad14e7a3e6f87ddc450f7e34621eb5200808451
|
||||
// file: core/math/math_2d.cpp
|
||||
// commit: 7ad14e7a3e6f87ddc450f7e34621eb5200808451
|
||||
// file: core/variant_call.cpp
|
||||
// commit: 5ad9be4c24e9d7dc5672fdc42cea896622fe5685
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
#if REAL_T_IS_DOUBLE
|
||||
using real_t = System.Double;
|
||||
#else
|
||||
using real_t = System.Single;
|
||||
#endif
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Godot
|
||||
{
|
||||
|
|
|
@ -1,16 +1,10 @@
|
|||
// file: core/math/vector3.h
|
||||
// commit: bd282ff43f23fe845f29a3e25c8efc01bd65ffb0
|
||||
// file: core/math/vector3.cpp
|
||||
// commit: 7ad14e7a3e6f87ddc450f7e34621eb5200808451
|
||||
// file: core/variant_call.cpp
|
||||
// commit: 5ad9be4c24e9d7dc5672fdc42cea896622fe5685
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
#if REAL_T_IS_DOUBLE
|
||||
using real_t = System.Double;
|
||||
#else
|
||||
using real_t = System.Single;
|
||||
#endif
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Godot
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue