diff --git a/core/io/multiplayer_api.cpp b/core/io/multiplayer_api.cpp index 86382939f18..2e76ce68edc 100644 --- a/core/io/multiplayer_api.cpp +++ b/core/io/multiplayer_api.cpp @@ -659,8 +659,11 @@ void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const } if (call_local_native) { + int temp_id = rpc_sender_id; + rpc_sender_id = get_network_unique_id(); Variant::CallError ce; p_node->call(p_method, p_arg, p_argcount, ce); + rpc_sender_id = temp_id; if (ce.error != Variant::CallError::CALL_OK) { String error = Variant::get_call_error_text(p_node, p_method, p_arg, p_argcount, ce); error = "rpc() aborted in local call: - " + error; @@ -670,9 +673,12 @@ void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const } if (call_local_script) { + int temp_id = rpc_sender_id; + rpc_sender_id = get_network_unique_id(); Variant::CallError ce; ce.error = Variant::CallError::CALL_OK; p_node->get_script_instance()->call(p_method, p_arg, p_argcount, ce); + rpc_sender_id = temp_id; if (ce.error != Variant::CallError::CALL_OK) { String error = Variant::get_call_error_text(p_node, p_method, p_arg, p_argcount, ce); error = "rpc() aborted in script local call: - " + error; @@ -708,7 +714,11 @@ void MultiplayerAPI::rsetp(Node *p_node, int p_peer_id, bool p_unreliable, const if (set_local) { bool valid; + int temp_id = rpc_sender_id; + + rpc_sender_id = get_network_unique_id(); p_node->set(p_property, p_value, &valid); + rpc_sender_id = temp_id; if (!valid) { String error = "rset() aborted in local set, property not found: - " + String(p_property); @@ -722,8 +732,11 @@ void MultiplayerAPI::rsetp(Node *p_node, int p_peer_id, bool p_unreliable, const set_local = _should_call_local(rpc_mode, is_master, skip_rset); if (set_local) { + int temp_id = rpc_sender_id; + rpc_sender_id = get_network_unique_id(); bool valid = p_node->get_script_instance()->set(p_property, p_value); + rpc_sender_id = temp_id; if (!valid) { String error = "rset() aborted in local script set, property not found: - " + String(p_property);