Initialize editor values on first launch
(cherry picked from commit b0eadcfbce
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967ad04928
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177be9bd37
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@ -5407,6 +5407,7 @@ CanvasItemEditor::CanvasItemEditor() {
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singleton = this;
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set_process_shortcut_input(true);
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clear(); // Make sure values are initialized.
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// Update the menus' checkboxes.
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callable_mp(this, &CanvasItemEditor::set_state).bind(get_state()).call_deferred();
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@ -7866,7 +7866,10 @@ void Node3DEditor::clear() {
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viewports[i]->reset();
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}
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if (origin_instance.is_valid()) {
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RenderingServer::get_singleton()->instance_set_visible(origin_instance, true);
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}
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view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_ORIGIN), true);
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for (int i = 0; i < 3; ++i) {
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if (grid_enable[i]) {
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@ -8654,6 +8657,7 @@ void fragment() {
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_load_default_preview_settings();
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_preview_settings_changed();
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}
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clear(); // Make sure values are initialized.
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}
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Node3DEditor::~Node3DEditor() {
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memdelete(preview_node);
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