Fix audio crackling issues due to incorrect WASAPI buffer size

This commit is contained in:
AlexOtsuka 2024-03-08 13:59:23 +01:00
parent ffc41fb76d
commit 179b0786c6
1 changed files with 7 additions and 2 deletions

View File

@ -737,12 +737,17 @@ void AudioDriverWASAPI::thread_func(void *p_udata) {
ad->start_counting_ticks();
if (avail_frames > 0 && ad->audio_output.audio_client) {
UINT32 buffer_size;
UINT32 cur_frames;
bool invalidated = false;
HRESULT hr = ad->audio_output.audio_client->GetCurrentPadding(&cur_frames);
HRESULT hr = ad->audio_output.audio_client->GetBufferSize(&buffer_size);
if (hr != S_OK) {
ERR_PRINT("WASAPI: GetBufferSize error");
}
hr = ad->audio_output.audio_client->GetCurrentPadding(&cur_frames);
if (hr == S_OK) {
// Check how much frames are available on the WASAPI buffer
UINT32 write_frames = MIN(ad->buffer_frames - cur_frames, avail_frames);
UINT32 write_frames = MIN(buffer_size - cur_frames, avail_frames);
if (write_frames > 0) {
BYTE *buffer = nullptr;
hr = ad->audio_output.render_client->GetBuffer(write_frames, &buffer);