Improve descriptions for ProjectSettings' `disable_stdout`/`disable_stderr`
(cherry picked from commit e3ef50db38
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@ -245,10 +245,12 @@
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Icon set in [code].ico[/code] format used on Windows to set the game's icon. This is done automatically on start by calling [method OS.set_native_icon].
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</member>
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<member name="application/run/disable_stderr" type="bool" setter="" getter="" default="false">
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If [code]true[/code], disables printing to standard error in an exported build.
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If [code]true[/code], disables printing to standard error. If [code]true[/code], this also hides error and warning messages printed by [method @GDScript.push_error] and [method @GDScript.push_warning]. See also [member application/run/disable_stdout].
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Changes to this setting will only be applied upon restarting the application.
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</member>
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<member name="application/run/disable_stdout" type="bool" setter="" getter="" default="false">
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If [code]true[/code], disables printing to standard output in an exported build.
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If [code]true[/code], disables printing to standard output. This is equivalent to starting the editor or project with the [code]--quiet[/code] command line argument. See also [member application/run/disable_stderr].
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Changes to this setting will only be applied upon restarting the application.
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</member>
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<member name="application/run/flush_stdout_on_print" type="bool" setter="" getter="" default="false">
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If [code]true[/code], flushes the standard output stream every time a line is printed. This affects both terminal logging and file logging.
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