GLES3 - add counts for 2d drawcall and 2d items to performance monitor
This had already been implemented for GLES2 but not GLES3.
This commit is contained in:
parent
bab595393c
commit
17bb7af425
|
@ -471,6 +471,7 @@ void RasterizerCanvasBaseGLES2::_draw_polygon(const int *p_indices, int p_index_
|
||||||
if (storage->config.support_32_bits_indices) { //should check for
|
if (storage->config.support_32_bits_indices) { //should check for
|
||||||
glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, sizeof(int) * p_index_count, p_indices);
|
glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, sizeof(int) * p_index_count, p_indices);
|
||||||
glDrawElements(GL_TRIANGLES, p_index_count, GL_UNSIGNED_INT, 0);
|
glDrawElements(GL_TRIANGLES, p_index_count, GL_UNSIGNED_INT, 0);
|
||||||
|
storage->info.render._2d_draw_call_count++;
|
||||||
} else {
|
} else {
|
||||||
uint16_t *index16 = (uint16_t *)alloca(sizeof(uint16_t) * p_index_count);
|
uint16_t *index16 = (uint16_t *)alloca(sizeof(uint16_t) * p_index_count);
|
||||||
for (int i = 0; i < p_index_count; i++) {
|
for (int i = 0; i < p_index_count; i++) {
|
||||||
|
@ -478,6 +479,7 @@ void RasterizerCanvasBaseGLES2::_draw_polygon(const int *p_indices, int p_index_
|
||||||
}
|
}
|
||||||
glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, sizeof(uint16_t) * p_index_count, index16);
|
glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, sizeof(uint16_t) * p_index_count, index16);
|
||||||
glDrawElements(GL_TRIANGLES, p_index_count, GL_UNSIGNED_SHORT, 0);
|
glDrawElements(GL_TRIANGLES, p_index_count, GL_UNSIGNED_SHORT, 0);
|
||||||
|
storage->info.render._2d_draw_call_count++;
|
||||||
}
|
}
|
||||||
|
|
||||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||||
|
@ -522,6 +524,7 @@ void RasterizerCanvasBaseGLES2::_draw_generic(GLuint p_primitive, int p_vertex_c
|
||||||
}
|
}
|
||||||
|
|
||||||
glDrawArrays(p_primitive, 0, p_vertex_count);
|
glDrawArrays(p_primitive, 0, p_vertex_count);
|
||||||
|
storage->info.render._2d_draw_call_count++;
|
||||||
|
|
||||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||||
}
|
}
|
||||||
|
@ -573,6 +576,7 @@ void RasterizerCanvasBaseGLES2::_draw_generic_indices(GLuint p_primitive, const
|
||||||
if (storage->config.support_32_bits_indices) { //should check for
|
if (storage->config.support_32_bits_indices) { //should check for
|
||||||
glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, sizeof(int) * p_index_count, p_indices);
|
glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, sizeof(int) * p_index_count, p_indices);
|
||||||
glDrawElements(p_primitive, p_index_count, GL_UNSIGNED_INT, 0);
|
glDrawElements(p_primitive, p_index_count, GL_UNSIGNED_INT, 0);
|
||||||
|
storage->info.render._2d_draw_call_count++;
|
||||||
} else {
|
} else {
|
||||||
uint16_t *index16 = (uint16_t *)alloca(sizeof(uint16_t) * p_index_count);
|
uint16_t *index16 = (uint16_t *)alloca(sizeof(uint16_t) * p_index_count);
|
||||||
for (int i = 0; i < p_index_count; i++) {
|
for (int i = 0; i < p_index_count; i++) {
|
||||||
|
@ -580,6 +584,7 @@ void RasterizerCanvasBaseGLES2::_draw_generic_indices(GLuint p_primitive, const
|
||||||
}
|
}
|
||||||
glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, sizeof(uint16_t) * p_index_count, index16);
|
glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, sizeof(uint16_t) * p_index_count, index16);
|
||||||
glDrawElements(p_primitive, p_index_count, GL_UNSIGNED_SHORT, 0);
|
glDrawElements(p_primitive, p_index_count, GL_UNSIGNED_SHORT, 0);
|
||||||
|
storage->info.render._2d_draw_call_count++;
|
||||||
}
|
}
|
||||||
|
|
||||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||||
|
@ -647,6 +652,7 @@ void RasterizerCanvasBaseGLES2::_draw_gui_primitive(int p_points, const Vector2
|
||||||
}
|
}
|
||||||
|
|
||||||
glDrawArrays(prim[p_points], 0, p_points);
|
glDrawArrays(prim[p_points], 0, p_points);
|
||||||
|
storage->info.render._2d_draw_call_count++;
|
||||||
|
|
||||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||||
}
|
}
|
||||||
|
|
|
@ -861,7 +861,6 @@ void RasterizerCanvasGLES2::render_batches(Item::Command *const *p_commands, Ite
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
storage->info.render._2d_draw_call_count++;
|
|
||||||
} break;
|
} break;
|
||||||
|
|
||||||
case Item::Command::TYPE_RECT: {
|
case Item::Command::TYPE_RECT: {
|
||||||
|
@ -1001,6 +1000,7 @@ void RasterizerCanvasGLES2::render_batches(Item::Command *const *p_commands, Ite
|
||||||
state.canvas_shader.set_uniform(CanvasShaderGLES2::SRC_RECT, Color(0, 0, 1, 1));
|
state.canvas_shader.set_uniform(CanvasShaderGLES2::SRC_RECT, Color(0, 0, 1, 1));
|
||||||
|
|
||||||
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||||
|
storage->info.render._2d_draw_call_count++;
|
||||||
} else {
|
} else {
|
||||||
|
|
||||||
bool untile = false;
|
bool untile = false;
|
||||||
|
@ -1043,6 +1043,7 @@ void RasterizerCanvasGLES2::render_batches(Item::Command *const *p_commands, Ite
|
||||||
state.canvas_shader.set_uniform(CanvasShaderGLES2::SRC_RECT, Color(src_rect.position.x, src_rect.position.y, src_rect.size.x, src_rect.size.y));
|
state.canvas_shader.set_uniform(CanvasShaderGLES2::SRC_RECT, Color(src_rect.position.x, src_rect.position.y, src_rect.size.x, src_rect.size.y));
|
||||||
|
|
||||||
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||||
|
storage->info.render._2d_draw_call_count++;
|
||||||
|
|
||||||
if (untile) {
|
if (untile) {
|
||||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||||
|
@ -1055,7 +1056,6 @@ void RasterizerCanvasGLES2::render_batches(Item::Command *const *p_commands, Ite
|
||||||
}
|
}
|
||||||
|
|
||||||
state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_FORCE_REPEAT, false);
|
state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_FORCE_REPEAT, false);
|
||||||
storage->info.render._2d_draw_call_count++;
|
|
||||||
|
|
||||||
} break;
|
} break;
|
||||||
|
|
||||||
|
@ -1263,7 +1263,6 @@ void RasterizerCanvasGLES2::render_batches(Item::Command *const *p_commands, Ite
|
||||||
_bind_canvas_texture(RID(), RID());
|
_bind_canvas_texture(RID(), RID());
|
||||||
|
|
||||||
_draw_polygon(indices, num_points * 3, num_points + 1, points, NULL, &circle->color, true);
|
_draw_polygon(indices, num_points * 3, num_points + 1, points, NULL, &circle->color, true);
|
||||||
storage->info.render._2d_draw_call_count++;
|
|
||||||
} break;
|
} break;
|
||||||
|
|
||||||
case Item::Command::TYPE_POLYGON: {
|
case Item::Command::TYPE_POLYGON: {
|
||||||
|
@ -1296,7 +1295,6 @@ void RasterizerCanvasGLES2::render_batches(Item::Command *const *p_commands, Ite
|
||||||
glDisable(GL_LINE_SMOOTH);
|
glDisable(GL_LINE_SMOOTH);
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
storage->info.render._2d_draw_call_count++;
|
|
||||||
} break;
|
} break;
|
||||||
case Item::Command::TYPE_MESH: {
|
case Item::Command::TYPE_MESH: {
|
||||||
|
|
||||||
|
@ -1536,7 +1534,6 @@ void RasterizerCanvasGLES2::render_batches(Item::Command *const *p_commands, Ite
|
||||||
glDisable(GL_LINE_SMOOTH);
|
glDisable(GL_LINE_SMOOTH);
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
storage->info.render._2d_draw_call_count++;
|
|
||||||
} break;
|
} break;
|
||||||
|
|
||||||
case Item::Command::TYPE_PRIMITIVE: {
|
case Item::Command::TYPE_PRIMITIVE: {
|
||||||
|
@ -1566,7 +1563,6 @@ void RasterizerCanvasGLES2::render_batches(Item::Command *const *p_commands, Ite
|
||||||
}
|
}
|
||||||
|
|
||||||
_draw_gui_primitive(primitive->points.size(), primitive->points.ptr(), primitive->colors.ptr(), primitive->uvs.ptr());
|
_draw_gui_primitive(primitive->points.size(), primitive->points.ptr(), primitive->colors.ptr(), primitive->uvs.ptr());
|
||||||
storage->info.render._2d_draw_call_count++;
|
|
||||||
} break;
|
} break;
|
||||||
|
|
||||||
case Item::Command::TYPE_TRANSFORM: {
|
case Item::Command::TYPE_TRANSFORM: {
|
||||||
|
|
|
@ -1299,7 +1299,6 @@ public:
|
||||||
|
|
||||||
bool clear_request;
|
bool clear_request;
|
||||||
Color clear_request_color;
|
Color clear_request_color;
|
||||||
int canvas_draw_commands;
|
|
||||||
float time[4];
|
float time[4];
|
||||||
float delta;
|
float delta;
|
||||||
uint64_t count;
|
uint64_t count;
|
||||||
|
|
|
@ -410,7 +410,7 @@ void RasterizerCanvasGLES3::_draw_polygon(const int *p_indices, int p_index_coun
|
||||||
//draw the triangles.
|
//draw the triangles.
|
||||||
glDrawElements(GL_TRIANGLES, p_index_count, GL_UNSIGNED_INT, 0);
|
glDrawElements(GL_TRIANGLES, p_index_count, GL_UNSIGNED_INT, 0);
|
||||||
|
|
||||||
storage->frame.canvas_draw_commands++;
|
storage->info.render._2d_draw_call_count++;
|
||||||
|
|
||||||
if (p_bones && p_weights) {
|
if (p_bones && p_weights) {
|
||||||
//not used so often, so disable when used
|
//not used so often, so disable when used
|
||||||
|
@ -469,7 +469,7 @@ void RasterizerCanvasGLES3::_draw_generic(GLuint p_primitive, int p_vertex_count
|
||||||
|
|
||||||
glDrawArrays(p_primitive, 0, p_vertex_count);
|
glDrawArrays(p_primitive, 0, p_vertex_count);
|
||||||
|
|
||||||
storage->frame.canvas_draw_commands++;
|
storage->info.render._2d_draw_call_count++;
|
||||||
|
|
||||||
glBindVertexArray(0);
|
glBindVertexArray(0);
|
||||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||||
|
@ -542,7 +542,7 @@ void RasterizerCanvasGLES3::_draw_generic_indices(GLuint p_primitive, const int
|
||||||
//draw the triangles.
|
//draw the triangles.
|
||||||
glDrawElements(p_primitive, p_index_count, GL_UNSIGNED_INT, 0);
|
glDrawElements(p_primitive, p_index_count, GL_UNSIGNED_INT, 0);
|
||||||
|
|
||||||
storage->frame.canvas_draw_commands++;
|
storage->info.render._2d_draw_call_count++;
|
||||||
|
|
||||||
glBindVertexArray(0);
|
glBindVertexArray(0);
|
||||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||||
|
@ -608,7 +608,7 @@ void RasterizerCanvasGLES3::_draw_gui_primitive(int p_points, const Vector2 *p_v
|
||||||
glBindVertexArray(0);
|
glBindVertexArray(0);
|
||||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||||
|
|
||||||
storage->frame.canvas_draw_commands++;
|
storage->info.render._2d_draw_call_count++;
|
||||||
}
|
}
|
||||||
|
|
||||||
static const GLenum gl_primitive[] = {
|
static const GLenum gl_primitive[] = {
|
||||||
|
@ -685,7 +685,6 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
} break;
|
} break;
|
||||||
case Item::Command::TYPE_POLYLINE: {
|
case Item::Command::TYPE_POLYLINE: {
|
||||||
|
|
||||||
|
@ -790,6 +789,7 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur
|
||||||
state.canvas_shader.set_uniform(CanvasShaderGLES3::CLIP_RECT_UV, rect->flags & CANVAS_RECT_CLIP_UV);
|
state.canvas_shader.set_uniform(CanvasShaderGLES3::CLIP_RECT_UV, rect->flags & CANVAS_RECT_CLIP_UV);
|
||||||
|
|
||||||
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||||
|
storage->info.render._2d_draw_call_count++;
|
||||||
|
|
||||||
if (untile) {
|
if (untile) {
|
||||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||||
|
@ -812,10 +812,9 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur
|
||||||
state.canvas_shader.set_uniform(CanvasShaderGLES3::SRC_RECT, Color(0, 0, 1, 1));
|
state.canvas_shader.set_uniform(CanvasShaderGLES3::SRC_RECT, Color(0, 0, 1, 1));
|
||||||
state.canvas_shader.set_uniform(CanvasShaderGLES3::CLIP_RECT_UV, false);
|
state.canvas_shader.set_uniform(CanvasShaderGLES3::CLIP_RECT_UV, false);
|
||||||
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||||
|
storage->info.render._2d_draw_call_count++;
|
||||||
}
|
}
|
||||||
|
|
||||||
storage->frame.canvas_draw_commands++;
|
|
||||||
|
|
||||||
} break;
|
} break;
|
||||||
|
|
||||||
case Item::Command::TYPE_NINEPATCH: {
|
case Item::Command::TYPE_NINEPATCH: {
|
||||||
|
@ -857,7 +856,7 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur
|
||||||
|
|
||||||
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||||
|
|
||||||
storage->frame.canvas_draw_commands++;
|
storage->info.render._2d_draw_call_count++;
|
||||||
} break;
|
} break;
|
||||||
|
|
||||||
case Item::Command::TYPE_PRIMITIVE: {
|
case Item::Command::TYPE_PRIMITIVE: {
|
||||||
|
@ -940,6 +939,7 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur
|
||||||
} else {
|
} else {
|
||||||
glDrawArrays(gl_primitive[s->primitive], 0, s->array_len);
|
glDrawArrays(gl_primitive[s->primitive], 0, s->array_len);
|
||||||
}
|
}
|
||||||
|
storage->info.render._2d_draw_call_count++;
|
||||||
|
|
||||||
glBindVertexArray(0);
|
glBindVertexArray(0);
|
||||||
}
|
}
|
||||||
|
@ -1057,6 +1057,7 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur
|
||||||
} else {
|
} else {
|
||||||
glDrawArraysInstanced(gl_primitive[s->primitive], 0, s->array_len, amount);
|
glDrawArraysInstanced(gl_primitive[s->primitive], 0, s->array_len, amount);
|
||||||
}
|
}
|
||||||
|
storage->info.render._2d_draw_call_count++;
|
||||||
|
|
||||||
glBindVertexArray(0);
|
glBindVertexArray(0);
|
||||||
}
|
}
|
||||||
|
@ -1138,6 +1139,7 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur
|
||||||
glVertexAttribDivisor(12, 1);
|
glVertexAttribDivisor(12, 1);
|
||||||
|
|
||||||
glDrawArraysInstanced(GL_TRIANGLE_FAN, 0, 4, amount);
|
glDrawArraysInstanced(GL_TRIANGLE_FAN, 0, 4, amount);
|
||||||
|
storage->info.render._2d_draw_call_count++;
|
||||||
} else {
|
} else {
|
||||||
//split
|
//split
|
||||||
int split = int(Math::ceil(particles->phase * particles->amount));
|
int split = int(Math::ceil(particles->phase * particles->amount));
|
||||||
|
@ -1160,6 +1162,7 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur
|
||||||
glVertexAttribDivisor(12, 1);
|
glVertexAttribDivisor(12, 1);
|
||||||
|
|
||||||
glDrawArraysInstanced(GL_TRIANGLE_FAN, 0, 4, amount - split);
|
glDrawArraysInstanced(GL_TRIANGLE_FAN, 0, 4, amount - split);
|
||||||
|
storage->info.render._2d_draw_call_count++;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (split > 0) {
|
if (split > 0) {
|
||||||
|
@ -1180,6 +1183,7 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur
|
||||||
glVertexAttribDivisor(12, 1);
|
glVertexAttribDivisor(12, 1);
|
||||||
|
|
||||||
glDrawArraysInstanced(GL_TRIANGLE_FAN, 0, 4, split);
|
glDrawArraysInstanced(GL_TRIANGLE_FAN, 0, 4, split);
|
||||||
|
storage->info.render._2d_draw_call_count++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1359,6 +1363,7 @@ void RasterizerCanvasGLES3::canvas_render_items(Item *p_item_list, int p_z, cons
|
||||||
while (p_item_list) {
|
while (p_item_list) {
|
||||||
|
|
||||||
Item *ci = p_item_list;
|
Item *ci = p_item_list;
|
||||||
|
storage->info.render._2d_item_count++;
|
||||||
|
|
||||||
if (prev_distance_field != ci->distance_field) {
|
if (prev_distance_field != ci->distance_field) {
|
||||||
|
|
||||||
|
|
|
@ -8141,6 +8141,8 @@ void RasterizerStorageGLES3::render_info_end_capture() {
|
||||||
info.snap.surface_switch_count = info.render.surface_switch_count - info.snap.surface_switch_count;
|
info.snap.surface_switch_count = info.render.surface_switch_count - info.snap.surface_switch_count;
|
||||||
info.snap.shader_rebind_count = info.render.shader_rebind_count - info.snap.shader_rebind_count;
|
info.snap.shader_rebind_count = info.render.shader_rebind_count - info.snap.shader_rebind_count;
|
||||||
info.snap.vertices_count = info.render.vertices_count - info.snap.vertices_count;
|
info.snap.vertices_count = info.render.vertices_count - info.snap.vertices_count;
|
||||||
|
info.snap._2d_item_count = info.render._2d_item_count - info.snap._2d_item_count;
|
||||||
|
info.snap._2d_draw_call_count = info.render._2d_draw_call_count - info.snap._2d_draw_call_count;
|
||||||
}
|
}
|
||||||
|
|
||||||
int RasterizerStorageGLES3::get_captured_render_info(VS::RenderInfo p_info) {
|
int RasterizerStorageGLES3::get_captured_render_info(VS::RenderInfo p_info) {
|
||||||
|
@ -8166,6 +8168,12 @@ int RasterizerStorageGLES3::get_captured_render_info(VS::RenderInfo p_info) {
|
||||||
case VS::INFO_DRAW_CALLS_IN_FRAME: {
|
case VS::INFO_DRAW_CALLS_IN_FRAME: {
|
||||||
return info.snap.draw_call_count;
|
return info.snap.draw_call_count;
|
||||||
} break;
|
} break;
|
||||||
|
case VS::INFO_2D_ITEMS_IN_FRAME: {
|
||||||
|
return info.snap._2d_item_count;
|
||||||
|
} break;
|
||||||
|
case VS::INFO_2D_DRAW_CALLS_IN_FRAME: {
|
||||||
|
return info.snap._2d_draw_call_count;
|
||||||
|
} break;
|
||||||
default: {
|
default: {
|
||||||
return get_render_info(p_info);
|
return get_render_info(p_info);
|
||||||
}
|
}
|
||||||
|
@ -8187,6 +8195,10 @@ int RasterizerStorageGLES3::get_render_info(VS::RenderInfo p_info) {
|
||||||
return info.render_final.surface_switch_count;
|
return info.render_final.surface_switch_count;
|
||||||
case VS::INFO_DRAW_CALLS_IN_FRAME:
|
case VS::INFO_DRAW_CALLS_IN_FRAME:
|
||||||
return info.render_final.draw_call_count;
|
return info.render_final.draw_call_count;
|
||||||
|
case VS::INFO_2D_ITEMS_IN_FRAME:
|
||||||
|
return info.render_final._2d_item_count;
|
||||||
|
case VS::INFO_2D_DRAW_CALLS_IN_FRAME:
|
||||||
|
return info.render_final._2d_draw_call_count;
|
||||||
case VS::INFO_USAGE_VIDEO_MEM_TOTAL:
|
case VS::INFO_USAGE_VIDEO_MEM_TOTAL:
|
||||||
return 0; //no idea
|
return 0; //no idea
|
||||||
case VS::INFO_VIDEO_MEM_USED:
|
case VS::INFO_VIDEO_MEM_USED:
|
||||||
|
|
|
@ -154,6 +154,8 @@ public:
|
||||||
uint32_t surface_switch_count;
|
uint32_t surface_switch_count;
|
||||||
uint32_t shader_rebind_count;
|
uint32_t shader_rebind_count;
|
||||||
uint32_t vertices_count;
|
uint32_t vertices_count;
|
||||||
|
uint32_t _2d_item_count;
|
||||||
|
uint32_t _2d_draw_call_count;
|
||||||
|
|
||||||
void reset() {
|
void reset() {
|
||||||
object_count = 0;
|
object_count = 0;
|
||||||
|
@ -162,6 +164,8 @@ public:
|
||||||
surface_switch_count = 0;
|
surface_switch_count = 0;
|
||||||
shader_rebind_count = 0;
|
shader_rebind_count = 0;
|
||||||
vertices_count = 0;
|
vertices_count = 0;
|
||||||
|
_2d_item_count = 0;
|
||||||
|
_2d_draw_call_count = 0;
|
||||||
}
|
}
|
||||||
} render, render_final, snap;
|
} render, render_final, snap;
|
||||||
|
|
||||||
|
@ -1450,7 +1454,6 @@ public:
|
||||||
|
|
||||||
bool clear_request;
|
bool clear_request;
|
||||||
Color clear_request_color;
|
Color clear_request_color;
|
||||||
int canvas_draw_commands;
|
|
||||||
float time[4];
|
float time[4];
|
||||||
float delta;
|
float delta;
|
||||||
uint64_t count;
|
uint64_t count;
|
||||||
|
|
Loading…
Reference in New Issue