WebSocketServer now sanitize destination peers.
When relaying messages in multiplayer mode. Could cause a crash in case a malicious client sends a bogus packet and for those cases where a peer has just disconnected and a message arrive from another peer with the disconnected one as destination.
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@ -265,7 +265,10 @@ Error WebSocketMultiplayerPeer::_server_relay(int32_t p_from, int32_t p_to, cons
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ERR_FAIL_COND_V(p_to == p_from, FAILED);
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return get_peer(p_to)->put_packet(p_buffer, p_buffer_size); // Sending to specific peer
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Ref<WebSocketPeer> peer_to = get_peer(p_to);
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ERR_FAIL_COND_V(peer_to.is_null(), FAILED);
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return peer_to->put_packet(p_buffer, p_buffer_size); // Sending to specific peer
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}
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}
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