run Clean in Windows SCsub to clean up debug files
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@ -3,6 +3,7 @@
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Import("env")
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Import("env")
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import os
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import os
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from pathlib import Path
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from platform_methods import run_in_subprocess
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from platform_methods import run_in_subprocess
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import platform_windows_builders
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import platform_windows_builders
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@ -25,6 +26,19 @@ common_win_wrap = [
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"console_wrapper_windows.cpp",
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"console_wrapper_windows.cpp",
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]
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]
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def arrange_program_clean(prog):
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"""
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Given an SCons program, arrange for output files SCons doesn't know about
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to be cleaned when SCons is called with --clean
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"""
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extensions_to_clean = [".ilk", ".exp", ".pdb", ".lib"]
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for program in prog:
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executable_stem = Path(program.name).stem
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extra_files_to_clean = [f"#bin/{executable_stem}{extension}" for extension in extensions_to_clean]
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Clean(prog, extra_files_to_clean)
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res_file = "godot_res.rc"
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res_file = "godot_res.rc"
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res_target = "godot_res" + env["OBJSUFFIX"]
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res_target = "godot_res" + env["OBJSUFFIX"]
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res_obj = env.RES(res_target, res_file)
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res_obj = env.RES(res_target, res_file)
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@ -32,6 +46,7 @@ res_obj = env.RES(res_target, res_file)
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sources = common_win + res_obj
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sources = common_win + res_obj
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prog = env.add_program("#bin/godot", sources, PROGSUFFIX=env["PROGSUFFIX"])
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prog = env.add_program("#bin/godot", sources, PROGSUFFIX=env["PROGSUFFIX"])
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arrange_program_clean(prog)
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# Build console wrapper app.
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# Build console wrapper app.
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if env["windows_subsystem"] == "gui":
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if env["windows_subsystem"] == "gui":
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@ -48,6 +63,7 @@ if env["windows_subsystem"] == "gui":
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env_wrap.Append(LIBS=["version"])
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env_wrap.Append(LIBS=["version"])
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prog_wrap = env_wrap.add_program("#bin/godot", common_win_wrap + res_wrap_obj, PROGSUFFIX=env["PROGSUFFIX_WRAP"])
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prog_wrap = env_wrap.add_program("#bin/godot", common_win_wrap + res_wrap_obj, PROGSUFFIX=env["PROGSUFFIX_WRAP"])
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arrange_program_clean(prog_wrap)
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env_wrap.Depends(prog_wrap, prog)
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env_wrap.Depends(prog_wrap, prog)
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# Microsoft Visual Studio Project Generation
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# Microsoft Visual Studio Project Generation
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