Add `generate_apk=yes` to generate an APK after building
This is useful to speed up iteration when working on the engine (or editor). This can be combined with a script that calls `adb` to deploy the APK on a device (coupled with Godot's `--export-*` for projects) to further speed up iteration.
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@ -182,6 +182,7 @@ opts.Add(BoolVariable("debug_symbols", "Build with debugging symbols", False))
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opts.Add(BoolVariable("separate_debug_symbols", "Extract debugging symbols to a separate file", False))
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opts.Add(EnumVariable("lto", "Link-time optimization (production builds)", "none", ("none", "auto", "thin", "full")))
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opts.Add(BoolVariable("production", "Set defaults to build Godot for use in production", False))
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opts.Add(BoolVariable("generate_apk", "Generate an APK/AAB after building Android library by calling Gradle", False))
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# Components
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opts.Add(BoolVariable("deprecated", "Enable compatibility code for deprecated and removed features", True))
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@ -1,5 +1,7 @@
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#!/usr/bin/env python
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import subprocess
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Import("env")
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android_files = [
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@ -77,3 +79,29 @@ if lib_arch_dir != "":
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str(env["ANDROID_NDK_ROOT"]) + "/sources/cxx-stl/llvm-libc++/libs/" + lib_arch_dir + "/libc++_shared.so"
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)
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env_android.Command(out_dir + "/libc++_shared.so", stl_lib_path, Copy("$TARGET", "$SOURCE"))
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def generate_apk(target, source, env):
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if env["target"] != "editor" and env["dev_build"]:
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subprocess.run(
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[
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"./gradlew",
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"generateDevTemplate",
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"--quiet",
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],
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cwd="platform/android/java",
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)
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else:
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# Android editor with `dev_build=yes` is handled by the `generateGodotEditor` task.
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subprocess.run(
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[
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"./gradlew",
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"generateGodotEditor" if env["target"] == "editor" else "generateGodotTemplates",
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"--quiet",
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],
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cwd="platform/android/java",
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)
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if env["generate_apk"]:
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generate_apk_command = env_android.Command("generate_apk", [], generate_apk)
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command = env_android.AlwaysBuild(generate_apk_command)
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env_android.Depends(command, [lib])
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