Merge pull request #48588 from trollodel/collisionobject3d-no-mi-3.x
[3.x] Create CollisionObject debug shapes using VS
This commit is contained in:
commit
18277679a7
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@ -37,6 +37,22 @@
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void CollisionObject::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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if (_are_collision_shapes_visible()) {
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debug_shape_old_transform = get_global_transform();
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for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) {
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debug_shapes_to_update.insert(E->key());
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}
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_update_debug_shapes();
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}
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} break;
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case NOTIFICATION_EXIT_TREE: {
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if (debug_shapes_count > 0) {
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_clear_debug_shapes();
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}
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} break;
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case NOTIFICATION_ENTER_WORLD: {
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if (area) {
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PhysicsServer::get_singleton()->area_set_transform(rid, get_global_transform());
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@ -62,6 +78,8 @@ void CollisionObject::_notification(int p_what) {
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PhysicsServer::get_singleton()->body_set_state(rid, PhysicsServer::BODY_STATE_TRANSFORM, get_global_transform());
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}
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_on_transform_changed();
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} break;
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case NOTIFICATION_VISIBILITY_CHANGED: {
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_update_pickable();
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@ -75,11 +93,6 @@ void CollisionObject::_notification(int p_what) {
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}
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} break;
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case NOTIFICATION_PREDELETE: {
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if (debug_shape_count > 0) {
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_clear_debug_shapes();
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}
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} break;
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}
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}
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@ -171,6 +184,33 @@ void CollisionObject::_update_pickable() {
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}
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}
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bool CollisionObject::_are_collision_shapes_visible() {
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return is_inside_tree() && get_tree()->is_debugging_collisions_hint() && !Engine::get_singleton()->is_editor_hint();
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}
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void CollisionObject::_update_shape_data(uint32_t p_owner) {
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if (_are_collision_shapes_visible()) {
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if (debug_shapes_to_update.empty()) {
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call_deferred("_update_debug_shapes");
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}
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debug_shapes_to_update.insert(p_owner);
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}
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}
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void CollisionObject::_shape_changed(const Ref<Shape> &p_shape) {
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for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) {
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ShapeData &shapedata = E->get();
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ShapeData::ShapeBase *shapes = shapedata.shapes.ptrw();
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for (int i = 0; i < shapedata.shapes.size(); i++) {
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ShapeData::ShapeBase &s = shapes[i];
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if (s.shape == p_shape && s.debug_shape.is_valid()) {
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Ref<Mesh> mesh = s.shape->get_debug_mesh();
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VS::get_singleton()->instance_set_base(s.debug_shape, mesh->get_rid());
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}
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}
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}
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}
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void CollisionObject::_update_debug_shapes() {
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for (Set<uint32_t>::Element *shapedata_idx = debug_shapes_to_update.front(); shapedata_idx; shapedata_idx = shapedata_idx->next()) {
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if (shapes.has(shapedata_idx->get())) {
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@ -178,24 +218,27 @@ void CollisionObject::_update_debug_shapes() {
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ShapeData::ShapeBase *shapes = shapedata.shapes.ptrw();
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for (int i = 0; i < shapedata.shapes.size(); i++) {
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ShapeData::ShapeBase &s = shapes[i];
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if (s.debug_shape) {
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s.debug_shape->queue_delete();
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s.debug_shape = nullptr;
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--debug_shape_count;
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}
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if (s.shape.is_null() || shapedata.disabled) {
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continue;
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if (s.debug_shape.is_valid()) {
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VS::get_singleton()->free(s.debug_shape);
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s.debug_shape = RID();
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--debug_shapes_count;
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}
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}
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if (!s.debug_shape.is_valid()) {
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s.debug_shape = VS::get_singleton()->instance_create();
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VS::get_singleton()->instance_set_scenario(s.debug_shape, get_world()->get_scenario());
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if (!s.shape->is_connected("changed", this, "_shape_changed")) {
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s.shape->connect("changed", this, "_shape_changed", varray(s.shape), CONNECT_DEFERRED);
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}
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++debug_shapes_count;
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}
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Ref<Mesh> mesh = s.shape->get_debug_mesh();
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MeshInstance *mi = memnew(MeshInstance);
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mi->set_transform(shapedata.xform);
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mi->set_mesh(mesh);
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add_child(mi);
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mi->force_update_transform();
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s.debug_shape = mi;
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++debug_shape_count;
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VS::get_singleton()->instance_set_base(s.debug_shape, mesh->get_rid());
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VS::get_singleton()->instance_set_transform(s.debug_shape, get_global_transform() * shapedata.xform);
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}
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}
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}
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@ -208,22 +251,29 @@ void CollisionObject::_clear_debug_shapes() {
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ShapeData::ShapeBase *shapes = shapedata.shapes.ptrw();
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for (int i = 0; i < shapedata.shapes.size(); i++) {
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ShapeData::ShapeBase &s = shapes[i];
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if (s.debug_shape) {
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s.debug_shape->queue_delete();
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s.debug_shape = nullptr;
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if (s.debug_shape.is_valid()) {
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VS::get_singleton()->free(s.debug_shape);
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s.debug_shape = RID();
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if (s.shape.is_valid() && s.shape->is_connected("changed", this, "_shape_changed")) {
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s.shape->disconnect("changed", this, "_shape_changed");
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}
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}
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}
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}
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debug_shape_count = 0;
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debug_shapes_count = 0;
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}
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void CollisionObject::_update_shape_data(uint32_t p_owner) {
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if (is_inside_tree() && get_tree()->is_debugging_collisions_hint() && !Engine::get_singleton()->is_editor_hint()) {
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if (debug_shapes_to_update.empty()) {
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call_deferred("_update_debug_shapes");
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void CollisionObject::_on_transform_changed() {
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if (debug_shapes_count > 0 && !debug_shape_old_transform.is_equal_approx(get_global_transform())) {
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debug_shape_old_transform = get_global_transform();
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for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) {
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ShapeData &shapedata = E->get();
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const ShapeData::ShapeBase *shapes = shapedata.shapes.ptr();
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for (int i = 0; i < shapedata.shapes.size(); i++) {
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VS::get_singleton()->instance_set_transform(shapes[i].debug_shape, debug_shape_old_transform * shapedata.xform);
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}
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}
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debug_shapes_to_update.insert(p_owner);
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}
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}
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@ -267,6 +317,7 @@ void CollisionObject::_bind_methods() {
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ClassDB::bind_method(D_METHOD("shape_find_owner", "shape_index"), &CollisionObject::shape_find_owner);
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ClassDB::bind_method(D_METHOD("_update_debug_shapes"), &CollisionObject::_update_debug_shapes);
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ClassDB::bind_method(D_METHOD("_shape_changed", "shape"), &CollisionObject::_shape_changed);
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BIND_VMETHOD(MethodInfo("_input_event", PropertyInfo(Variant::OBJECT, "camera"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "click_position"), PropertyInfo(Variant::VECTOR3, "click_normal"), PropertyInfo(Variant::INT, "shape_idx")));
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@ -312,7 +363,11 @@ void CollisionObject::shape_owner_set_disabled(uint32_t p_owner, bool p_disabled
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ERR_FAIL_COND(!shapes.has(p_owner));
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ShapeData &sd = shapes[p_owner];
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if (sd.disabled == p_disabled) {
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return;
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}
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sd.disabled = p_disabled;
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for (int i = 0; i < sd.shapes.size(); i++) {
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if (area) {
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PhysicsServer::get_singleton()->area_set_shape_disabled(rid, sd.shapes[i].index, p_disabled);
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@ -413,7 +468,7 @@ void CollisionObject::shape_owner_remove_shape(uint32_t p_owner, int p_shape) {
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ERR_FAIL_COND(!shapes.has(p_owner));
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ERR_FAIL_INDEX(p_shape, shapes[p_owner].shapes.size());
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const ShapeData::ShapeBase &s = shapes[p_owner].shapes[p_shape];
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ShapeData::ShapeBase &s = shapes[p_owner].shapes.write[p_shape];
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int index_to_remove = s.index;
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if (area) {
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@ -422,9 +477,12 @@ void CollisionObject::shape_owner_remove_shape(uint32_t p_owner, int p_shape) {
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PhysicsServer::get_singleton()->body_remove_shape(rid, index_to_remove);
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}
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if (s.debug_shape) {
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s.debug_shape->queue_delete();
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--debug_shape_count;
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if (s.debug_shape.is_valid()) {
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VS::get_singleton()->free(s.debug_shape);
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if (s.shape.is_valid() && s.shape->is_connected("changed", this, "_shape_changed")) {
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s.shape->disconnect("changed", this, "_shape_changed");
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}
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--debug_shapes_count;
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}
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shapes[p_owner].shapes.remove(p_shape);
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@ -48,7 +48,7 @@ class CollisionObject : public Spatial {
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Object *owner;
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Transform xform;
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struct ShapeBase {
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Node *debug_shape = nullptr;
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RID debug_shape;
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Ref<Shape> shape;
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int index;
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};
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@ -70,11 +70,16 @@ class CollisionObject : public Spatial {
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bool ray_pickable;
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Set<uint32_t> debug_shapes_to_update;
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int debug_shape_count = 0;
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int debug_shapes_count = 0;
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Transform debug_shape_old_transform;
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void _update_pickable();
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bool _are_collision_shapes_visible();
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void _update_shape_data(uint32_t p_owner);
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void _shape_changed(const Ref<Shape> &p_shape);
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void _update_debug_shapes();
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void _clear_debug_shapes();
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protected:
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CollisionObject(RID p_rid, bool p_area);
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@ -86,8 +91,7 @@ protected:
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virtual void _mouse_enter();
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virtual void _mouse_exit();
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void _update_debug_shapes();
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void _clear_debug_shapes();
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void _on_transform_changed();
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public:
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void set_collision_layer(uint32_t p_layer);
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@ -151,8 +151,6 @@ void CollisionShape::_bind_methods() {
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ClassDB::bind_method(D_METHOD("make_convex_from_brothers"), &CollisionShape::make_convex_from_brothers);
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ClassDB::set_method_flags("CollisionShape", "make_convex_from_brothers", METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
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ClassDB::bind_method(D_METHOD("_shape_changed"), &CollisionShape::_shape_changed);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape"), "set_shape", "get_shape");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled");
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}
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@ -163,12 +161,10 @@ void CollisionShape::set_shape(const Ref<Shape> &p_shape) {
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}
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if (!shape.is_null()) {
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shape->unregister_owner(this);
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shape->disconnect("changed", this, "_shape_changed");
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}
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shape = p_shape;
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if (!shape.is_null()) {
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shape->register_owner(this);
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shape->connect("changed", this, "_shape_changed");
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}
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update_gizmo();
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if (parent) {
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@ -178,8 +174,9 @@ void CollisionShape::set_shape(const Ref<Shape> &p_shape) {
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}
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}
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if (is_inside_tree()) {
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_shape_changed();
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if (is_inside_tree() && parent) {
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// If this is a heightfield shape our center may have changed
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_update_in_shape_owner(true);
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}
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update_configuration_warning();
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}
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@ -214,10 +211,3 @@ CollisionShape::~CollisionShape() {
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}
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//VisualServer::get_singleton()->free(indicator);
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}
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void CollisionShape::_shape_changed() {
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// If this is a heightfield shape our center may have changed
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if (parent) {
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_update_in_shape_owner(true);
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}
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}
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@ -47,8 +47,6 @@ class CollisionShape : public Spatial {
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bool disabled;
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protected:
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void _shape_changed();
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void _update_in_shape_owner(bool p_xform_only = false);
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protected:
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@ -367,6 +367,7 @@ void RigidBody::_direct_state_changed(Object *p_state) {
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get_script_instance()->call("_integrate_forces", state);
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}
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set_ignore_transform_notification(false);
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_on_transform_changed();
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if (contact_monitor) {
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contact_monitor->locked = true;
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@ -2101,6 +2102,7 @@ void PhysicalBone::_direct_state_changed(Object *p_state) {
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set_ignore_transform_notification(true);
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set_global_transform(global_transform);
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set_ignore_transform_notification(false);
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_on_transform_changed();
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// Update skeleton
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if (parent_skeleton) {
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