Add details about `AudioEffectCapture.clear_buffer()` and `get_buffer()`
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</brief_description>
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<description>
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AudioEffectCapture is an AudioEffect which copies all audio frames from the attached audio effect bus into its internal ring buffer.
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Application code should consume these audio frames from this ring buffer using [method get_buffer] and process it as needed, for example to capture data from an [AudioStreamMicrophone], implement application-defined effects, or to transmit audio over the network. When capturing audio data from a microphone, the format of the samples will be stereo 32-bit floating point PCM.
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Application code should consume these audio frames from this ring buffer using [method get_buffer] and process it as needed, for example to capture data from an [AudioStreamMicrophone], implement application-defined effects, or to transmit audio over the network. When capturing audio data from a microphone, the format of the samples will be stereo 32-bit floating-point PCM.
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Unlike [AudioEffectRecord], this effect only returns the raw audio samples instead of encoding them into an [AudioStream].
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</description>
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<tutorials>
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<return type="void" />
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<description>
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Clears the internal ring buffer.
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[b]Note:[/b] Calling this during a capture can cause the loss of samples which causes popping in the playback.
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</description>
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</method>
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<method name="get_buffer">
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<description>
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Gets the next [param frames] audio samples from the internal ring buffer.
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Returns a [PackedVector2Array] containing exactly [param frames] audio samples if available, or an empty [PackedVector2Array] if insufficient data was available.
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The samples are signed floating-point PCM between [code]-1[/code] and [code]1[/code]. You will have to scale them if you want to use them as 8 or 16-bit integer samples. ([code]v = 0x7fff * samples[0].x[/code])
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</description>
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</method>
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<method name="get_buffer_length_frames" qualifiers="const">
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