Add ability to set "keep screen on" for iOS
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@ -57,6 +57,7 @@
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#endif
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Error _shell_open(String);
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void _set_keep_screen_on(bool p_enabled);
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Error _shell_open(String p_uri) {
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NSString* url = [[NSString alloc] initWithUTF8String:p_uri.utf8().get_data()];
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@ -70,6 +71,10 @@ Error _shell_open(String p_uri) {
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return OK;
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};
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void _set_keep_screen_on(bool p_enabled) {
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[[UIApplication sharedApplication] setIdleTimerDisabled:(BOOL)p_enabled];
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};
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@implementation AppDelegate
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@synthesize window;
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@ -212,8 +217,8 @@ static int frame_count = 0;
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[application setStatusBarHidden:YES withAnimation:UIStatusBarAnimationNone];
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// disable idle timer
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application.idleTimerDisabled = YES;
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//application.idleTimerDisabled = YES;
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//Create a full-screen window
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window = [[UIWindow alloc] initWithFrame:rect];
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//window.autoresizesSubviews = YES;
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@ -238,6 +243,7 @@ static int frame_count = 0;
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view_controller.view = glView;
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window.rootViewController = view_controller;
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_set_keep_screen_on(bool(GLOBAL_DEF("display/set_keep_screen_on",true)) ? YES : NO);
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glView.useCADisplayLink = bool(GLOBAL_DEF("display.iOS/use_cadisplaylink",true)) ? YES : NO;
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printf("cadisaplylink: %d", glView.useCADisplayLink);
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glView.animationInterval = 1.0 / kRenderingFrequency;
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@ -454,6 +454,7 @@ bool OSIPhone::has_virtual_keyboard() const {
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extern void _show_keyboard(String p_existing);
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extern void _hide_keyboard();
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extern Error _shell_open(String p_uri);
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extern void _set_keep_screen_on(bool p_enabled);
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void OSIPhone::show_virtual_keyboard(const String& p_existing_text,const Rect2& p_screen_rect) {
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_show_keyboard(p_existing_text);
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@ -467,6 +468,10 @@ Error OSIPhone::shell_open(String p_uri) {
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return _shell_open(p_uri);
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};
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void OSIPhone::set_keep_screen_on(bool p_enabled) {
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OS::set_keep_screen_on(p_enabled);
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_set_keep_screen_on(p_enabled);
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};
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void OSIPhone::set_cursor_shape(CursorShape p_shape) {
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@ -166,6 +166,8 @@ public:
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virtual void set_video_mode(const VideoMode& p_video_mode,int p_screen=0);
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virtual VideoMode get_video_mode(int p_screen=0) const;
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virtual void get_fullscreen_mode_list(List<VideoMode> *p_list,int p_screen=0) const;
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virtual void set_keep_screen_on(bool p_enabled);
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virtual bool can_draw() const;
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