Merge pull request #24221 from YeldhamDev/deprecate_animation_tree_player
Warn about AnimationTreePlayer's deprecation
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commit
1830b122e1
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@ -401,6 +401,9 @@ void AnimationTreePlayer::_notification(int p_what) {
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case NOTIFICATION_ENTER_TREE: {
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case NOTIFICATION_ENTER_TREE: {
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ERR_EXPLAIN("AnimationTreePlayer has been deprecated. Use AnimationTree instead.");
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WARN_DEPRECATED
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if (!processing) {
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if (!processing) {
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//make sure that a previous process state was not saved
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//make sure that a previous process state was not saved
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//only process if "processing" is set
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//only process if "processing" is set
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@ -409,12 +412,14 @@ void AnimationTreePlayer::_notification(int p_what) {
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}
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}
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} break;
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} break;
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case NOTIFICATION_READY: {
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case NOTIFICATION_READY: {
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dirty_caches = true;
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dirty_caches = true;
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if (master != NodePath()) {
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if (master != NodePath()) {
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_update_sources();
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_update_sources();
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}
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}
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} break;
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} break;
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case NOTIFICATION_INTERNAL_PROCESS: {
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case NOTIFICATION_INTERNAL_PROCESS: {
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if (animation_process_mode == ANIMATION_PROCESS_PHYSICS)
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if (animation_process_mode == ANIMATION_PROCESS_PHYSICS)
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break;
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break;
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@ -1715,6 +1720,11 @@ Error AnimationTreePlayer::node_rename(const StringName &p_node, const StringNam
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return OK;
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return OK;
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}
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}
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String AnimationTreePlayer::get_configuration_warning() const {
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return TTR("This node has been deprecated. Use AnimationTree instead.");
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}
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void AnimationTreePlayer::_bind_methods() {
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void AnimationTreePlayer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("add_node", "type", "id"), &AnimationTreePlayer::add_node);
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ClassDB::bind_method(D_METHOD("add_node", "type", "id"), &AnimationTreePlayer::add_node);
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@ -343,6 +343,8 @@ public:
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int node_get_input_count(const StringName &p_node) const;
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int node_get_input_count(const StringName &p_node) const;
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StringName node_get_input_source(const StringName &p_node, int p_input) const;
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StringName node_get_input_source(const StringName &p_node, int p_input) const;
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String get_configuration_warning() const;
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/* ANIMATION NODE */
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/* ANIMATION NODE */
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void animation_node_set_animation(const StringName &p_node, const Ref<Animation> &p_animation);
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void animation_node_set_animation(const StringName &p_node, const Ref<Animation> &p_animation);
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Ref<Animation> animation_node_get_animation(const StringName &p_node) const;
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Ref<Animation> animation_node_get_animation(const StringName &p_node) const;
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