Joint2D and Joint3D: disconnect only connected signals

This commit is contained in:
Ricardo Buring 2022-02-27 16:55:57 +01:00
parent ff877adf0f
commit 184105e753
2 changed files with 6 additions and 6 deletions

View File

@ -128,7 +128,7 @@ void Joint2D::set_node_a(const NodePath &p_node_a) {
return;
}
if (joint.is_valid()) {
if (is_configured()) {
_disconnect_signals();
}
@ -145,7 +145,7 @@ void Joint2D::set_node_b(const NodePath &p_node_b) {
return;
}
if (joint.is_valid()) {
if (is_configured()) {
_disconnect_signals();
}
@ -164,7 +164,7 @@ void Joint2D::_notification(int p_what) {
} break;
case NOTIFICATION_EXIT_TREE: {
if (joint.is_valid()) {
if (is_configured()) {
_disconnect_signals();
_update_joint(true);
}

View File

@ -124,7 +124,7 @@ void Joint3D::set_node_a(const NodePath &p_node_a) {
return;
}
if (joint.is_valid()) {
if (is_configured()) {
_disconnect_signals();
}
@ -141,7 +141,7 @@ void Joint3D::set_node_b(const NodePath &p_node_b) {
return;
}
if (joint.is_valid()) {
if (is_configured()) {
_disconnect_signals();
}
@ -171,7 +171,7 @@ void Joint3D::_notification(int p_what) {
} break;
case NOTIFICATION_EXIT_TREE: {
if (joint.is_valid()) {
if (is_configured()) {
_disconnect_signals();
_update_joint(true);
}