Merge pull request #47709 from KoBeWi/node_that_changes_everything

Expose edit_node() for editor plugins
This commit is contained in:
Rémi Verschelde 2021-04-12 09:11:33 +02:00 committed by GitHub
commit 184abce192
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4 changed files with 16 additions and 0 deletions

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@ -10,6 +10,15 @@
<tutorials>
</tutorials>
<methods>
<method name="edit_node">
<return type="void">
</return>
<argument index="0" name="node" type="Node">
</argument>
<description>
Edits the given [Node]. The node will be also selected if it's inside the scene tree.
</description>
</method>
<method name="edit_resource">
<return type="void">
</return>

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@ -17,6 +17,7 @@
</argument>
<description>
Adds a node to the selection.
[b]Note:[/b] The newly selected node will not be automatically edited in the inspector. If you want to edit a node, use [method EditorInterface.edit_node].
</description>
</method>
<method name="clear">

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@ -160,6 +160,10 @@ void EditorInterface::edit_resource(const Ref<Resource> &p_resource) {
EditorNode::get_singleton()->edit_resource(p_resource);
}
void EditorInterface::edit_node(Node *p_node) {
EditorNode::get_singleton()->edit_node(p_node);
}
void EditorInterface::open_scene_from_path(const String &scene_path) {
if (EditorNode::get_singleton()->is_changing_scene()) {
return;
@ -312,6 +316,7 @@ void EditorInterface::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_base_control"), &EditorInterface::get_base_control);
ClassDB::bind_method(D_METHOD("get_editor_scale"), &EditorInterface::get_editor_scale);
ClassDB::bind_method(D_METHOD("edit_resource", "resource"), &EditorInterface::edit_resource);
ClassDB::bind_method(D_METHOD("edit_node", "node"), &EditorInterface::edit_node);
ClassDB::bind_method(D_METHOD("open_scene_from_path", "scene_filepath"), &EditorInterface::open_scene_from_path);
ClassDB::bind_method(D_METHOD("reload_scene_from_path", "scene_filepath"), &EditorInterface::reload_scene_from_path);
ClassDB::bind_method(D_METHOD("play_main_scene"), &EditorInterface::play_main_scene);

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@ -71,6 +71,7 @@ public:
Control *get_editor_main_control();
void edit_resource(const Ref<Resource> &p_resource);
void edit_node(Node *p_node);
void open_scene_from_path(const String &scene_path);
void reload_scene_from_path(const String &scene_path);