Do not update scene tree dock when node edited outside of it
(cherry picked from commit 022a061571
)
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4d48e33345
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@ -542,6 +542,9 @@ void SceneTreeEditor::_node_removed(Node *p_node) {
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}
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void SceneTreeEditor::_node_renamed(Node *p_node) {
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if (!get_scene_node()->is_a_parent_of(p_node)) {
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return;
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}
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emit_signal("node_renamed");
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