Fixes OptionButton selection index being reset to zero at instanciation
Bug: engine tries to set selected item before items were added during save scene/run project, because of wrong properties order.
Fixes #10213.
(cherry picked from commit 66c39b1426
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@ -318,8 +318,9 @@ void OptionButton::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_set_items"), &OptionButton::_set_items);
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ClassDB::bind_method(D_METHOD("_set_items"), &OptionButton::_set_items);
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ClassDB::bind_method(D_METHOD("_get_items"), &OptionButton::_get_items);
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ClassDB::bind_method(D_METHOD("_get_items"), &OptionButton::_get_items);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "selected"), "_select_int", "get_selected");
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "items", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_items", "_get_items");
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "items", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_items", "_get_items");
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// "selected" property must come after "items", otherwise GH-10213 occurs
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ADD_PROPERTY(PropertyInfo(Variant::INT, "selected"), "_select_int", "get_selected");
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ADD_SIGNAL(MethodInfo("item_selected", PropertyInfo(Variant::INT, "ID")));
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ADD_SIGNAL(MethodInfo("item_selected", PropertyInfo(Variant::INT, "ID")));
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}
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}
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