Merge pull request #30152 from Chaosus/vs_conversion
Added convertor from VisualShader to Shader
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commit
187d8addf9
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@ -6342,6 +6342,10 @@ EditorNode::EditorNode() {
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Ref<ParticlesMaterialConversionPlugin> particles_mat_convert;
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particles_mat_convert.instance();
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resource_conversion_plugins.push_back(particles_mat_convert);
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Ref<VisualShaderConversionPlugin> vshader_convert;
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vshader_convert.instance();
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resource_conversion_plugins.push_back(vshader_convert);
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}
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update_spinner_step_msec = OS::get_singleton()->get_ticks_msec();
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update_spinner_step_frame = Engine::get_singleton()->get_frames_drawn();
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@ -2771,3 +2771,30 @@ void VisualShaderNodePortPreview::_bind_methods() {
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VisualShaderNodePortPreview::VisualShaderNodePortPreview() {
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}
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//////////////////////////////////
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String VisualShaderConversionPlugin::converts_to() const {
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return "Shader";
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}
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bool VisualShaderConversionPlugin::handles(const Ref<Resource> &p_resource) const {
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Ref<VisualShader> vshader = p_resource;
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return vshader.is_valid();
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}
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Ref<Resource> VisualShaderConversionPlugin::convert(const Ref<Resource> &p_resource) const {
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Ref<VisualShader> vshader = p_resource;
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ERR_FAIL_COND_V(!vshader.is_valid(), Ref<Resource>());
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Ref<Shader> shader;
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shader.instance();
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String code = vshader->get_code();
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shader->set_code(code);
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return shader;
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}
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@ -302,4 +302,13 @@ public:
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VisualShaderNodePortPreview();
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};
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class VisualShaderConversionPlugin : public EditorResourceConversionPlugin {
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GDCLASS(VisualShaderConversionPlugin, EditorResourceConversionPlugin);
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public:
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virtual String converts_to() const;
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virtual bool handles(const Ref<Resource> &p_resource) const;
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virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const;
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};
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#endif // VISUAL_SHADER_EDITOR_PLUGIN_H
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