Fix game controllers ignoring the last listed button

This commit is contained in:
Marcel Admiraal 2021-05-21 17:17:42 +01:00
parent 87dfd6e6cb
commit 18825ad4ff
6 changed files with 28 additions and 16 deletions

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@ -413,6 +413,7 @@ void register_global_constants() {
BIND_GLOBAL_ENUM_CONSTANT(JOY_BUTTON_19); BIND_GLOBAL_ENUM_CONSTANT(JOY_BUTTON_19);
BIND_GLOBAL_ENUM_CONSTANT(JOY_BUTTON_20); BIND_GLOBAL_ENUM_CONSTANT(JOY_BUTTON_20);
BIND_GLOBAL_ENUM_CONSTANT(JOY_BUTTON_21); BIND_GLOBAL_ENUM_CONSTANT(JOY_BUTTON_21);
BIND_GLOBAL_ENUM_CONSTANT(JOY_BUTTON_22);
BIND_GLOBAL_ENUM_CONSTANT(JOY_BUTTON_MAX); BIND_GLOBAL_ENUM_CONSTANT(JOY_BUTTON_MAX);
BIND_GLOBAL_ENUM_CONSTANT(JOY_SONY_CIRCLE); BIND_GLOBAL_ENUM_CONSTANT(JOY_SONY_CIRCLE);
@ -446,6 +447,7 @@ void register_global_constants() {
BIND_GLOBAL_ENUM_CONSTANT(JOY_DPAD_DOWN); BIND_GLOBAL_ENUM_CONSTANT(JOY_DPAD_DOWN);
BIND_GLOBAL_ENUM_CONSTANT(JOY_DPAD_LEFT); BIND_GLOBAL_ENUM_CONSTANT(JOY_DPAD_LEFT);
BIND_GLOBAL_ENUM_CONSTANT(JOY_DPAD_RIGHT); BIND_GLOBAL_ENUM_CONSTANT(JOY_DPAD_RIGHT);
BIND_GLOBAL_ENUM_CONSTANT(JOY_GUIDE);
BIND_GLOBAL_ENUM_CONSTANT(JOY_MISC1); BIND_GLOBAL_ENUM_CONSTANT(JOY_MISC1);
BIND_GLOBAL_ENUM_CONSTANT(JOY_PADDLE1); BIND_GLOBAL_ENUM_CONSTANT(JOY_PADDLE1);
BIND_GLOBAL_ENUM_CONSTANT(JOY_PADDLE2); BIND_GLOBAL_ENUM_CONSTANT(JOY_PADDLE2);

View File

@ -84,7 +84,8 @@ enum JoystickList {
JOY_BUTTON_19 = 19, JOY_BUTTON_19 = 19,
JOY_BUTTON_20 = 20, JOY_BUTTON_20 = 20,
JOY_BUTTON_21 = 21, JOY_BUTTON_21 = 21,
JOY_BUTTON_MAX = 22, JOY_BUTTON_22 = 22,
JOY_BUTTON_MAX = 23,
JOY_L = JOY_BUTTON_4, JOY_L = JOY_BUTTON_4,
JOY_R = JOY_BUTTON_5, JOY_R = JOY_BUTTON_5,
@ -98,12 +99,13 @@ enum JoystickList {
JOY_DPAD_DOWN = JOY_BUTTON_13, JOY_DPAD_DOWN = JOY_BUTTON_13,
JOY_DPAD_LEFT = JOY_BUTTON_14, JOY_DPAD_LEFT = JOY_BUTTON_14,
JOY_DPAD_RIGHT = JOY_BUTTON_15, JOY_DPAD_RIGHT = JOY_BUTTON_15,
JOY_MISC1 = JOY_BUTTON_16, JOY_GUIDE = JOY_BUTTON_16,
JOY_PADDLE1 = JOY_BUTTON_17, JOY_MISC1 = JOY_BUTTON_17,
JOY_PADDLE2 = JOY_BUTTON_18, JOY_PADDLE1 = JOY_BUTTON_18,
JOY_PADDLE3 = JOY_BUTTON_19, JOY_PADDLE2 = JOY_BUTTON_19,
JOY_PADDLE4 = JOY_BUTTON_20, JOY_PADDLE3 = JOY_BUTTON_20,
JOY_TOUCHPAD = JOY_BUTTON_21, JOY_PADDLE4 = JOY_BUTTON_21,
JOY_TOUCHPAD = JOY_BUTTON_22,
JOY_SONY_CIRCLE = JOY_BUTTON_1, JOY_SONY_CIRCLE = JOY_BUTTON_1,
JOY_SONY_X = JOY_BUTTON_0, JOY_SONY_X = JOY_BUTTON_0,

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@ -1003,7 +1003,10 @@
<constant name="JOY_BUTTON_21" value="21" enum="JoystickList"> <constant name="JOY_BUTTON_21" value="21" enum="JoystickList">
Gamepad button 21. Gamepad button 21.
</constant> </constant>
<constant name="JOY_BUTTON_MAX" value="22" enum="JoystickList"> <constant name="JOY_BUTTON_22" value="22" enum="JoystickList">
Gamepad button 22.
</constant>
<constant name="JOY_BUTTON_MAX" value="23" enum="JoystickList">
Represents the maximum number of joystick buttons supported. Represents the maximum number of joystick buttons supported.
</constant> </constant>
<constant name="JOY_SONY_CIRCLE" value="1" enum="JoystickList"> <constant name="JOY_SONY_CIRCLE" value="1" enum="JoystickList">
@ -1081,22 +1084,25 @@
<constant name="JOY_DPAD_RIGHT" value="15" enum="JoystickList"> <constant name="JOY_DPAD_RIGHT" value="15" enum="JoystickList">
Gamepad DPad right. Gamepad DPad right.
</constant> </constant>
<constant name="JOY_MISC1" value="16" enum="JoystickList"> <constant name="JOY_GUIDE" value="16" enum="JoystickList">
Gamepad SDL guide button.
</constant>
<constant name="JOY_MISC1" value="17" enum="JoystickList">
Gamepad SDL miscellaneous button. Gamepad SDL miscellaneous button.
</constant> </constant>
<constant name="JOY_PADDLE1" value="17" enum="JoystickList"> <constant name="JOY_PADDLE1" value="18" enum="JoystickList">
Gamepad SDL paddle 1 button. Gamepad SDL paddle 1 button.
</constant> </constant>
<constant name="JOY_PADDLE2" value="18" enum="JoystickList"> <constant name="JOY_PADDLE2" value="19" enum="JoystickList">
Gamepad SDL paddle 2 button. Gamepad SDL paddle 2 button.
</constant> </constant>
<constant name="JOY_PADDLE3" value="19" enum="JoystickList"> <constant name="JOY_PADDLE3" value="20" enum="JoystickList">
Gamepad SDL paddle 3 button. Gamepad SDL paddle 3 button.
</constant> </constant>
<constant name="JOY_PADDLE4" value="20" enum="JoystickList"> <constant name="JOY_PADDLE4" value="21" enum="JoystickList">
Gamepad SDL paddle 4 button. Gamepad SDL paddle 4 button.
</constant> </constant>
<constant name="JOY_TOUCHPAD" value="21" enum="JoystickList"> <constant name="JOY_TOUCHPAD" value="22" enum="JoystickList">
Gamepad SDL touchpad button. Gamepad SDL touchpad button.
</constant> </constant>
<constant name="JOY_L" value="4" enum="JoystickList"> <constant name="JOY_L" value="4" enum="JoystickList">

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@ -60,6 +60,7 @@ static const char *_button_names[JOY_BUTTON_MAX] = {
"D-Pad Down", "D-Pad Down",
"D-Pad Left", "D-Pad Left",
"D-Pad Right", "D-Pad Right",
"Home, DualShock PS, Guide",
"Xbox Share, PS5 Microphone, Nintendo Capture", "Xbox Share, PS5 Microphone, Nintendo Capture",
"Xbox Paddle 1", "Xbox Paddle 1",
"Xbox Paddle 2", "Xbox Paddle 2",

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@ -1254,6 +1254,7 @@ static const char *_buttons[JOY_BUTTON_MAX] = {
"DPAD Down", "DPAD Down",
"DPAD Left", "DPAD Left",
"DPAD Right", "DPAD Right",
"Guide",
"Misc 1", "Misc 1",
"Paddle 1", "Paddle 1",
"Paddle 2", "Paddle 2",

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@ -81,7 +81,7 @@ class InputDefault : public Input {
StringName name; StringName name;
StringName uid; StringName uid;
bool connected; bool connected;
bool last_buttons[JOY_BUTTON_MAX + 13]; //apparently SDL specifies 35 possible buttons on android bool last_buttons[JOY_BUTTON_MAX + 12]; //apparently SDL specifies 35 possible buttons on android
float last_axis[JOY_AXIS_MAX]; float last_axis[JOY_AXIS_MAX];
int last_hat; int last_hat;
int mapping; int mapping;
@ -91,7 +91,7 @@ class InputDefault : public Input {
for (int i = 0; i < JOY_AXIS_MAX; i++) { for (int i = 0; i < JOY_AXIS_MAX; i++) {
last_axis[i] = 0.0f; last_axis[i] = 0.0f;
} }
for (int i = 0; i < JOY_BUTTON_MAX + 13; i++) { for (int i = 0; i < JOY_BUTTON_MAX + 12; i++) {
last_buttons[i] = false; last_buttons[i] = false;
} }
connected = false; connected = false;