-Massive clean up to gizmos

-Make sure handles are always visible (on top)
-Fixed instanced scene selection (should work properly now)
-Added interpolated camera
-Customizable gizmo colors in editor settings
This commit is contained in:
Juan Linietsky 2017-08-26 00:40:45 -03:00
parent d9e94fa0c3
commit 1894157c9f
31 changed files with 498 additions and 1732 deletions

View File

@ -4854,35 +4854,6 @@ float RasterizerStorageGLES3::reflection_probe_get_origin_max_distance(RID p_pro
return reflection_probe->max_distance;
}
/* ROOM API */
RID RasterizerStorageGLES3::room_create() {
return RID();
}
void RasterizerStorageGLES3::room_add_bounds(RID p_room, const PoolVector<Vector2> &p_convex_polygon, float p_height, const Transform &p_transform) {
}
void RasterizerStorageGLES3::room_clear_bounds(RID p_room) {
}
/* PORTAL API */
// portals are only (x/y) points, forming a convex shape, which its clockwise
// order points outside. (z is 0);
RID RasterizerStorageGLES3::portal_create() {
return RID();
}
void RasterizerStorageGLES3::portal_set_shape(RID p_portal, const Vector<Point2> &p_shape) {
}
void RasterizerStorageGLES3::portal_set_enabled(RID p_portal, bool p_enabled) {
}
void RasterizerStorageGLES3::portal_set_disable_distance(RID p_portal, float p_distance) {
}
void RasterizerStorageGLES3::portal_set_disabled_color(RID p_portal, const Color &p_color) {
}
RID RasterizerStorageGLES3::gi_probe_create() {
GIProbe *gip = memnew(GIProbe);

View File

@ -953,23 +953,6 @@ public:
virtual float reflection_probe_get_origin_max_distance(RID p_probe) const;
virtual bool reflection_probe_renders_shadows(RID p_probe) const;
/* ROOM API */
virtual RID room_create();
virtual void room_add_bounds(RID p_room, const PoolVector<Vector2> &p_convex_polygon, float p_height, const Transform &p_transform);
virtual void room_clear_bounds(RID p_room);
/* PORTAL API */
// portals are only (x/y) points, forming a convex shape, which its clockwise
// order points outside. (z is 0);
virtual RID portal_create();
virtual void portal_set_shape(RID p_portal, const Vector<Point2> &p_shape);
virtual void portal_set_enabled(RID p_portal, bool p_enabled);
virtual void portal_set_disable_distance(RID p_portal, float p_distance);
virtual void portal_set_disabled_color(RID p_portal, const Color &p_color);
/* GI PROBE API */
struct GIProbe : public Instantiable {

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@ -216,6 +216,12 @@ Variant _EDITOR_DEF(const String &p_var, const Variant &p_default) {
return p_default;
}
Variant _EDITOR_GET(const String &p_var) {
ERR_FAIL_COND_V(!EditorSettings::get_singleton()->has(p_var), Variant())
return EditorSettings::get_singleton()->get(p_var);
}
static Dictionary _get_builtin_script_templates() {
Dictionary templates;

View File

@ -180,6 +180,9 @@ public:
#define EDITOR_DEF(m_var, m_val) _EDITOR_DEF(m_var, Variant(m_val))
Variant _EDITOR_DEF(const String &p_var, const Variant &p_default);
#define EDITOR_GET(m_var) _EDITOR_GET(m_var)
Variant _EDITOR_GET(const String &p_var);
#define ED_IS_SHORTCUT(p_name, p_ev) (EditorSettings::get_singleton()->is_shortcut(p_name, p_ev))
Ref<ShortCut> ED_SHORTCUT(const String &p_path, const String &p_name, uint32_t p_keycode = 0);
Ref<ShortCut> ED_GET_SHORTCUT(const String &p_path);

View File

@ -537,7 +537,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Array
s->set_transform(Transform());
p_node = bv;
#if 0
} else if (_teststr(name, "room") && Object::cast_to<MeshInstance>(p_node)) {
if (isroot)
@ -657,7 +657,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Array
p_node->replace_by(portal);
memdelete(p_node);
p_node = portal;
#endif
} else if (Object::cast_to<MeshInstance>(p_node)) {
//last attempt, maybe collision insde the mesh data

View File

@ -63,17 +63,45 @@
#define MIN_FOV 0.01
#define MAX_FOV 179
void SpatialEditorViewport::_update_camera() {
void SpatialEditorViewport::_update_camera(float p_interp_delta) {
if (orthogonal) {
//camera->set_orthogonal(size.width*cursor.distance,get_znear(),get_zfar());
camera->set_orthogonal(2 * cursor.distance, 0.1, 8192);
} else
camera->set_perspective(get_fov(), get_znear(), get_zfar());
Transform camera_transform = to_camera_transform(cursor);
Transform new_transform = to_camera_transform(cursor);
Transform old_transform = camera->get_global_transform();
Transform transform;
if (camera->get_global_transform() != camera_transform) {
camera->set_global_transform(camera_transform);
if (p_interp_delta && Input::get_singleton()->get_mouse_button_mask() == 0) {
//interpolate
float interp_speed = 14; //maybe should be made configuration
transform = old_transform.interpolate_with(new_transform, MIN(1.0, p_interp_delta * interp_speed));
} else {
transform = new_transform;
}
float tolerance = 0.0001;
bool equal = true;
for (int i = 0; i < 3; i++) {
if (transform.basis[i].distance_to(old_transform.basis[i]) > tolerance) {
equal = false;
break;
}
}
if (equal && transform.origin.distance_to(old_transform.origin) > tolerance) {
equal = false;
}
if (equal) {
transform = new_transform;
}
if (!equal || p_interp_delta == 0) {
//print_line(transform);
camera->set_global_transform(transform);
update_transform_gizmo_view();
}
}
@ -257,14 +285,12 @@ ObjectID SpatialEditorViewport::_select_ray(const Point2 &p_pos, bool p_append,
Vector<ObjectID> instances = VisualServer::get_singleton()->instances_cull_ray(pos, ray, get_tree()->get_root()->get_world()->get_scenario());
Set<Ref<SpatialEditorGizmo> > found_gizmos;
Node *edited_scene = get_tree()->get_edited_scene_root();
ObjectID closest = 0;
Spatial *item = NULL;
float closest_dist = 1e20;
int selected_handle = -1;
Vector<Spatial *> subscenes = Vector<Spatial *>();
Vector<Vector3> subscenes_positions = Vector<Vector3>();
for (int i = 0; i < instances.size(); i++) {
Spatial *spat = Object::cast_to<Spatial>(ObjectDB::get_instance(instances[i]));
@ -275,19 +301,6 @@ ObjectID SpatialEditorViewport::_select_ray(const Point2 &p_pos, bool p_append,
Ref<SpatialEditorGizmo> seg = spat->get_gizmo();
if ((!seg.is_valid()) || found_gizmos.has(seg)) {
Node *subscene_candidate = spat;
Vector3 source_click_spatial_pos = spat->get_global_transform().origin;
while ((subscene_candidate->get_owner() != NULL) && (subscene_candidate->get_owner() != editor->get_edited_scene()))
subscene_candidate = subscene_candidate->get_owner();
spat = Object::cast_to<Spatial>(subscene_candidate);
if (spat && (spat->get_filename() != "") && (subscene_candidate->get_owner() != NULL)) {
subscenes.push_back(spat);
subscenes_positions.push_back(source_click_spatial_pos);
}
continue;
}
@ -307,32 +320,26 @@ ObjectID SpatialEditorViewport::_select_ray(const Point2 &p_pos, bool p_append,
continue;
if (dist < closest_dist) {
closest = instances[i];
closest_dist = dist;
selected_handle = handle;
item = spat;
//make sure that whathever is selected is editable
while (spat && spat != edited_scene && spat->get_owner() != edited_scene && !edited_scene->is_editable_instance(spat->get_owner())) {
spat = Object::cast_to<Spatial>(spat->get_owner());
}
if (spat) {
item = spat;
closest = spat->get_instance_id();
closest_dist = dist;
selected_handle = handle;
} else {
ERR_PRINT("Bug?");
}
}
// if (editor_selection->is_selected(spat))
// r_includes_current=true;
}
for (int idx_subscene = 0; idx_subscene < subscenes.size(); idx_subscene++) {
Spatial *subscene = subscenes.get(idx_subscene);
float dist = ray.cross(subscenes_positions.get(idx_subscene) - pos).length();
if ((dist < 0) || (dist > 1.2))
continue;
if (dist < closest_dist) {
closest = subscene->get_instance_id();
closest_dist = dist;
item = subscene;
selected_handle = -1;
}
}
if (!item)
return 0;
@ -1678,7 +1685,7 @@ void SpatialEditorViewport::_notification(int p_what) {
set_process(visible);
if (visible)
_update_camera();
_update_camera(0);
call_deferred("update_transform_gizmo_view");
}
@ -1710,7 +1717,7 @@ void SpatialEditorViewport::_notification(int p_what) {
_update_freelook(delta);
_update_camera();
_update_camera(get_process_delta_time());
Map<Node *, Object *> &selection = editor_selection->get_selection();
@ -3677,7 +3684,7 @@ void SpatialEditor::_request_gizmo(Object *p_obj) {
Spatial *sp = Object::cast_to<Spatial>(p_obj);
if (!sp)
return;
if (editor->get_edited_scene() && (sp == editor->get_edited_scene() || sp->get_owner() == editor->get_edited_scene() || editor->get_edited_scene()->is_editable_instance(sp->get_owner()))) {
if (editor->get_edited_scene() && (sp == editor->get_edited_scene() || (sp->get_owner() && editor->get_edited_scene()->is_a_parent_of(sp)))) {
Ref<SpatialEditorGizmo> seg;
@ -3691,7 +3698,6 @@ void SpatialEditor::_request_gizmo(Object *p_obj) {
if (!seg.is_valid()) {
seg = gizmos->get_gizmo(sp);
}
if (seg.is_valid()) {
sp->set_gizmo(seg);
}

View File

@ -49,6 +49,7 @@ class SpatialEditorGizmo : public SpatialGizmo {
GDCLASS(SpatialEditorGizmo, SpatialGizmo);
bool selected;
bool instanced;
public:
void set_selected(bool p_selected) { selected = p_selected; }
@ -240,7 +241,7 @@ private:
void set_message(String p_message, float p_time = 5);
//
void _update_camera();
void _update_camera(float p_interp_delta);
Transform to_camera_transform(const Cursor &p_cursor) const;
void _draw();

View File

@ -45,6 +45,24 @@
#define HANDLE_HALF_SIZE 0.05
bool EditorSpatialGizmo::can_draw() const {
return is_editable();
}
bool EditorSpatialGizmo::is_editable() const {
ERR_FAIL_COND_V(!spatial_node, false);
Node *edited_root = spatial_node->get_tree()->get_edited_scene_root();
if (spatial_node == edited_root)
return true;
if (spatial_node->get_owner() == edited_root)
return true;
if (edited_root->is_editable_instance(spatial_node->get_owner()))
return true;
return false;
}
void EditorSpatialGizmo::clear() {
for (int i = 0; i < instances.size(); i++) {
@ -211,7 +229,7 @@ void EditorSpatialGizmo::add_handles(const Vector<Vector3> &p_handles, bool p_bi
billboard_handle = p_billboard;
if (!is_selected())
if (!is_selected() || !is_editable())
return;
ERR_FAIL_COND(!spatial_node);
@ -560,6 +578,94 @@ void EditorSpatialGizmo::free() {
valid = false;
}
Ref<SpatialMaterial> EditorSpatialGizmo::create_material(const String &p_name, const Color &p_color, bool p_billboard, bool p_on_top, bool p_use_vertex_color) {
String name = p_name;
if (!is_editable()) {
name += "@readonly";
} else if (is_selected()) {
name += "@selected";
}
if (SpatialEditorGizmos::singleton->material_cache.has(name)) {
return SpatialEditorGizmos::singleton->material_cache[name];
}
Color color = p_color;
if (!is_editable()) {
color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/instanced");
} else if (!is_selected()) {
color.a *= 0.5;
}
Ref<SpatialMaterial> line_material;
line_material.instance();
line_material->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
line_material->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
if (p_use_vertex_color) {
line_material->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
line_material->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
}
if (p_billboard) {
line_material->set_billboard_mode(SpatialMaterial::BILLBOARD_ENABLED);
}
if (p_on_top && is_selected()) {
line_material->set_flag(SpatialMaterial::FLAG_ONTOP, true);
}
line_material->set_albedo(color);
SpatialEditorGizmos::singleton->material_cache[name] = line_material;
return line_material;
}
Ref<SpatialMaterial> EditorSpatialGizmo::create_icon_material(const String &p_name, const Ref<Texture> &p_texture, bool p_on_top, const Color &p_albedo) {
String name = p_name;
if (!is_editable()) {
name += "@readonly";
} else if (is_selected()) {
name += "@selected";
}
if (SpatialEditorGizmos::singleton->material_cache.has(name)) {
return SpatialEditorGizmos::singleton->material_cache[name];
}
Color color = p_albedo;
if (!is_editable()) {
color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/instanced");
} else if (!is_selected()) {
color.a *= 0.5;
}
Ref<SpatialMaterial> icon;
icon.instance();
icon->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
icon->set_cull_mode(SpatialMaterial::CULL_DISABLED);
icon->set_depth_draw_mode(SpatialMaterial::DEPTH_DRAW_DISABLED);
icon->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
icon->set_albedo(color);
icon->set_texture(SpatialMaterial::TEXTURE_ALBEDO, p_texture);
icon->set_flag(SpatialMaterial::FLAG_FIXED_SIZE, true);
icon->set_billboard_mode(SpatialMaterial::BILLBOARD_ENABLED);
if (p_on_top && is_selected()) {
icon->set_flag(SpatialMaterial::FLAG_ONTOP, true);
}
SpatialEditorGizmos::singleton->material_cache[name] = icon;
return icon;
}
void EditorSpatialGizmo::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_lines", "lines", "material", "billboard"), &EditorSpatialGizmo::add_lines, DEFVAL(false));
@ -713,8 +819,13 @@ void LightSpatialGizmo::commit_handle(int p_idx, const Variant &p_restore, bool
void LightSpatialGizmo::redraw() {
Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/light");
if (Object::cast_to<DirectionalLight>(light)) {
Ref<Material> material = create_material("light_directional_material", gizmo_color);
Ref<Material> icon = create_icon_material("light_directional_icon", SpatialEditor::get_singleton()->get_icon("GizmoDirectionalLight", "EditorIcons"));
const int arrow_points = 5;
Vector3 arrow[arrow_points] = {
Vector3(0, 0, 2),
@ -746,13 +857,15 @@ void LightSpatialGizmo::redraw() {
}
}
add_lines(lines, SpatialEditorGizmos::singleton->light_material);
add_lines(lines, material);
add_collision_segments(lines);
add_unscaled_billboard(SpatialEditorGizmos::singleton->light_material_directional_icon, 0.05);
add_unscaled_billboard(icon, 0.05);
}
if (Object::cast_to<OmniLight>(light)) {
Ref<Material> material = create_material("light_omni_material", gizmo_color, true);
Ref<Material> icon = create_icon_material("light_omni_icon", SpatialEditor::get_singleton()->get_icon("GizmoLight", "EditorIcons"));
clear();
OmniLight *on = Object::cast_to<OmniLight>(light);
@ -776,10 +889,10 @@ void LightSpatialGizmo::redraw() {
points.push_back(Vector3(b.x, b.y, 0));
}
add_lines(points, SpatialEditorGizmos::singleton->light_material_omni, true);
add_lines(points, material, true);
add_collision_segments(points);
add_unscaled_billboard(SpatialEditorGizmos::singleton->light_material_omni_icon, 0.05);
add_unscaled_billboard(icon, 0.05);
Vector<Vector3> handles;
handles.push_back(Vector3(r, 0, 0));
@ -788,6 +901,9 @@ void LightSpatialGizmo::redraw() {
if (Object::cast_to<SpotLight>(light)) {
Ref<Material> material = create_material("light_spot_material", gizmo_color, true);
Ref<Material> icon = create_icon_material("light_spot_icon", SpatialEditor::get_singleton()->get_icon("GizmoLight", "EditorIcons"));
clear();
Vector<Vector3> points;
@ -821,7 +937,7 @@ void LightSpatialGizmo::redraw() {
points.push_back(Vector3(0, 0, -r));
points.push_back(Vector3());
add_lines(points, SpatialEditorGizmos::singleton->light_material);
add_lines(points, material);
Vector<Vector3> handles;
handles.push_back(Vector3(0, 0, -r));
@ -855,7 +971,7 @@ void LightSpatialGizmo::redraw() {
add_handles(handles);
add_collision_segments(collision_segments);
add_unscaled_billboard(SpatialEditorGizmos::singleton->light_material_omni_icon, 0.05);
add_unscaled_billboard(icon, 0.05);
}
}
@ -937,7 +1053,13 @@ void AudioStreamPlayer3DSpatialGizmo::redraw() {
clear();
Ref<Material> icon = create_icon_material("stream_player_3d_material", SpatialEditor::get_singleton()->get_icon("GizmoSpatialSamplePlayer", "EditorIcons"));
if (player->is_emission_angle_enabled()) {
Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/stream_player_3d");
Ref<Material> material = create_material("stream_player_3d_material", gizmo_color);
float pc = player->get_emission_angle();
Vector<Vector3> points;
@ -968,7 +1090,7 @@ void AudioStreamPlayer3DSpatialGizmo::redraw() {
points[200 + i * 2 + 1] = Vector3();
}
add_lines(points, SpatialEditorGizmos::singleton->car_wheel_material);
add_lines(points, material);
add_collision_segments(points);
Vector<Vector3> handles;
@ -977,7 +1099,7 @@ void AudioStreamPlayer3DSpatialGizmo::redraw() {
add_handles(handles);
}
add_unscaled_billboard(SpatialEditorGizmos::singleton->sample_player_icon, 0.05);
add_unscaled_billboard(icon, 0.05);
}
AudioStreamPlayer3DSpatialGizmo::AudioStreamPlayer3DSpatialGizmo(AudioStreamPlayer3D *p_player) {
@ -1068,6 +1190,9 @@ void CameraSpatialGizmo::redraw() {
Vector<Vector3> lines;
Vector<Vector3> handles;
Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/camera");
Ref<Material> material = create_material("camera_material", gizmo_color);
switch (camera->get_projection()) {
case Camera::PROJECTION_PERSPECTIVE: {
@ -1135,7 +1260,7 @@ void CameraSpatialGizmo::redraw() {
} break;
}
add_lines(lines, SpatialEditorGizmos::singleton->camera_material);
add_lines(lines, material);
add_collision_segments(lines);
add_handles(handles);
}
@ -1148,6 +1273,9 @@ CameraSpatialGizmo::CameraSpatialGizmo(Camera *p_camera) {
//////
bool MeshInstanceSpatialGizmo::can_draw() const {
return true; //mesh can always draw (even though nothing is displayed)
}
void MeshInstanceSpatialGizmo::redraw() {
Ref<Mesh> m = mesh->get_mesh();
@ -1194,10 +1322,13 @@ void SkeletonSpatialGizmo::redraw() {
clear();
Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/skeleton");
Ref<Material> material = create_material("skeleton_material", gizmo_color);
Ref<SurfaceTool> surface_tool(memnew(SurfaceTool));
surface_tool->begin(Mesh::PRIMITIVE_LINES);
surface_tool->set_material(SpatialEditorGizmos::singleton->skeleton_material);
surface_tool->set_material(material);
Vector<Transform> grests;
grests.resize(skel->get_bone_count());
@ -1378,7 +1509,7 @@ SkeletonSpatialGizmo::SkeletonSpatialGizmo(Skeleton *p_skel) {
skel = p_skel;
set_spatial_node(p_skel);
}
#if 0
void RoomSpatialGizmo::redraw() {
clear();
@ -1481,6 +1612,7 @@ PortalSpatialGizmo::PortalSpatialGizmo(Portal *p_portal) {
portal = p_portal;
}
#endif
/////
void RayCastSpatialGizmo::redraw() {
@ -1492,7 +1624,10 @@ void RayCastSpatialGizmo::redraw() {
lines.push_back(Vector3());
lines.push_back(raycast->get_cast_to());
add_lines(lines, SpatialEditorGizmos::singleton->raycast_material);
Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/shape");
Ref<Material> material = create_material("shape_material", gizmo_color);
add_lines(lines, material);
add_collision_segments(lines);
}
@ -1550,7 +1685,10 @@ void VehicleWheelSpatialGizmo::redraw() {
points.push_back(Vector3(0, -r, r * 2));
points.push_back(Vector3(-r * 2 * 0.2, -r, r * 2 * 0.8));
add_lines(points, SpatialEditorGizmos::singleton->car_wheel_material);
Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/shape");
Ref<Material> material = create_material("shape_material", gizmo_color);
add_lines(points, material);
add_collision_segments(points);
}
@ -1778,6 +1916,9 @@ void CollisionShapeSpatialGizmo::redraw() {
if (s.is_null())
return;
Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/shape");
Ref<Material> material = create_material("shape_material", gizmo_color);
if (Object::cast_to<SphereShape>(*s)) {
Ref<SphereShape> sp = s;
@ -1817,7 +1958,7 @@ void CollisionShapeSpatialGizmo::redraw() {
collision_segments.push_back(Vector3(b.x, b.y, 0));
}
add_lines(points, SpatialEditorGizmos::singleton->shape_material);
add_lines(points, material);
add_collision_segments(collision_segments);
Vector<Vector3> handles;
handles.push_back(Vector3(r, 0, 0));
@ -1848,7 +1989,7 @@ void CollisionShapeSpatialGizmo::redraw() {
handles.push_back(ax);
}
add_lines(lines, SpatialEditorGizmos::singleton->shape_material);
add_lines(lines, material);
add_collision_segments(lines);
add_handles(handles);
}
@ -1889,7 +2030,7 @@ void CollisionShapeSpatialGizmo::redraw() {
points.push_back(Vector3(b.y, 0, b.x) + dud);
}
add_lines(points, SpatialEditorGizmos::singleton->shape_material);
add_lines(points, material);
Vector<Vector3> collision_segments;
@ -1955,7 +2096,7 @@ void CollisionShapeSpatialGizmo::redraw() {
points.push_back(p.normal * p.d);
points.push_back(p.normal * p.d + p.normal * 3);
add_lines(points, SpatialEditorGizmos::singleton->shape_material);
add_lines(points, material);
add_collision_segments(points);
}
@ -1977,7 +2118,7 @@ void CollisionShapeSpatialGizmo::redraw() {
points[i * 2 + 1] = md.vertices[md.edges[i].b];
}
add_lines(points, SpatialEditorGizmos::singleton->shape_material);
add_lines(points, material);
add_collision_segments(points);
}
}
@ -1990,7 +2131,7 @@ void CollisionShapeSpatialGizmo::redraw() {
Vector<Vector3> points;
points.push_back(Vector3());
points.push_back(Vector3(0, 0, rs->get_length()));
add_lines(points, SpatialEditorGizmos::singleton->shape_material);
add_lines(points, material);
add_collision_segments(points);
Vector<Vector3> handles;
handles.push_back(Vector3(0, 0, rs->get_length()));
@ -2024,7 +2165,10 @@ void CollisionPolygonSpatialGizmo::redraw() {
lines.push_back(Vector3(points[i].x, points[i].y, -depth));
}
add_lines(lines, SpatialEditorGizmos::singleton->shape_material);
Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/shape");
Ref<Material> material = create_material("shape_material", gizmo_color);
add_lines(lines, material);
add_collision_segments(lines);
}
@ -2092,6 +2236,9 @@ void VisibilityNotifierGizmo::commit_handle(int p_idx, const Variant &p_restore,
void VisibilityNotifierGizmo::redraw() {
Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/visibility_notifier");
Ref<Material> material = create_material("visibility_notifier_material", gizmo_color);
clear();
Vector<Vector3> lines;
@ -2113,7 +2260,7 @@ void VisibilityNotifierGizmo::redraw() {
handles.push_back(ax);
}
add_lines(lines, SpatialEditorGizmos::singleton->visibility_notifier_material);
add_lines(lines, material);
//add_unscaled_billboard(SpatialEditorGizmos::singleton->visi,0.05);
add_collision_segments(lines);
add_handles(handles);
@ -2238,7 +2385,10 @@ void ParticlesGizmo::redraw() {
lines.push_back(center + ax);
}
add_lines(lines, SpatialEditorGizmos::singleton->particles_material);
Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/particles");
Ref<Material> material = create_material("particles_material", gizmo_color);
add_lines(lines, material);
add_collision_segments(lines);
//add_unscaled_billboard(SpatialEditorGizmos::singleton->visi,0.05);
add_handles(handles);
@ -2384,8 +2534,15 @@ void ReflectionProbeGizmo::redraw() {
lines.push_back(orig_handle);
}
add_lines(lines, SpatialEditorGizmos::singleton->reflection_probe_material);
add_lines(internal_lines, SpatialEditorGizmos::singleton->reflection_probe_material_internal);
Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/reflection_probe");
Ref<Material> material = create_material("reflection_probe_material", gizmo_color);
Color gizmo_color_internal = gizmo_color;
gizmo_color_internal.a = 0.5;
Ref<Material> material_internal = create_material("reflection_internal_material", gizmo_color_internal);
add_lines(lines, material);
add_lines(internal_lines, material_internal);
//add_unscaled_billboard(SpatialEditorGizmos::singleton->visi,0.05);
add_collision_segments(lines);
add_handles(handles);
@ -2458,6 +2615,12 @@ void GIProbeGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p_can
void GIProbeGizmo::redraw() {
Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/gi_probe");
Ref<Material> material = create_material("gi_probe_material", gizmo_color);
Color gizmo_color_internal = gizmo_color;
gizmo_color_internal.a = 0.1;
Ref<Material> material_internal = create_material("gi_probe_internal_material", gizmo_color_internal);
clear();
Vector<Vector3> lines;
@ -2476,7 +2639,7 @@ void GIProbeGizmo::redraw() {
lines.push_back(b);
}
add_lines(lines, SpatialEditorGizmos::singleton->gi_probe_material);
add_lines(lines, material);
add_collision_segments(lines);
lines.clear();
@ -2521,7 +2684,7 @@ void GIProbeGizmo::redraw() {
}
}
add_lines(lines, SpatialEditorGizmos::singleton->gi_probe_material_internal);
add_lines(lines, material_internal);
Vector<Vector3> handles;
@ -2544,6 +2707,11 @@ GIProbeGizmo::GIProbeGizmo(GIProbe *p_probe) {
void NavigationMeshSpatialGizmo::redraw() {
Ref<Material> edge_material = create_material("navigation_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/navigation_edge"));
Ref<Material> edge_material_disabled = create_material("navigation_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/navigation_edge_disabled"));
Ref<Material> solid_material = create_material("navigation_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/navigation_solid"));
Ref<Material> solid_material_disabled = create_material("navigation_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/navigation_solid_disabled"));
clear();
Ref<NavigationMesh> navmeshie = navmesh->get_navigation_mesh();
if (navmeshie.is_null())
@ -2616,14 +2784,14 @@ void NavigationMeshSpatialGizmo::redraw() {
tmesh->create(tmeshfaces);
if (lines.size())
add_lines(lines, navmesh->is_enabled() ? SpatialEditorGizmos::singleton->navmesh_edge_material : SpatialEditorGizmos::singleton->navmesh_edge_material_disabled);
add_lines(lines, navmesh->is_enabled() ? edge_material : edge_material_disabled);
add_collision_triangles(tmesh);
Ref<ArrayMesh> m = memnew(ArrayMesh);
Array a;
a.resize(Mesh::ARRAY_MAX);
a[0] = tmeshfaces;
m->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, a);
m->surface_set_material(0, navmesh->is_enabled() ? SpatialEditorGizmos::singleton->navmesh_solid_material : SpatialEditorGizmos::singleton->navmesh_solid_material_disabled);
m->surface_set_material(0, navmesh->is_enabled() ? solid_material : solid_material_disabled);
add_mesh(m);
add_collision_segments(lines);
}
@ -2650,7 +2818,10 @@ void PinJointSpatialGizmo::redraw() {
cursor_points.push_back(Vector3(0, 0, +cs));
cursor_points.push_back(Vector3(0, 0, -cs));
add_collision_segments(cursor_points);
add_lines(cursor_points, SpatialEditorGizmos::singleton->joint_material);
Ref<Material> material = create_material("joint_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/joint"));
add_lines(cursor_points, material);
}
PinJointSpatialGizmo::PinJointSpatialGizmo(PinJoint *p_p3d) {
@ -2720,8 +2891,11 @@ void HingeJointSpatialGizmo::redraw() {
cursor_points.push_back(to);
}
}
Ref<Material> material = create_material("joint_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/joint"));
add_collision_segments(cursor_points);
add_lines(cursor_points, SpatialEditorGizmos::singleton->joint_material);
add_lines(cursor_points, material);
}
HingeJointSpatialGizmo::HingeJointSpatialGizmo(HingeJoint *p_p3d) {
@ -2824,8 +2998,11 @@ void SliderJointSpatialGizmo::redraw() {
cursor_points.push_back(to);
}
}
Ref<Material> material = create_material("joint_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/joint"));
add_collision_segments(cursor_points);
add_lines(cursor_points, SpatialEditorGizmos::singleton->joint_material);
add_lines(cursor_points, material);
}
SliderJointSpatialGizmo::SliderJointSpatialGizmo(SliderJoint *p_p3d) {
@ -2896,8 +3073,9 @@ void ConeTwistJointSpatialGizmo::redraw() {
points.push_back(Vector3(cn, b.x, b.y));
}
Ref<Material> material = create_material("joint_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/joint"));
add_collision_segments(points);
add_lines(points, SpatialEditorGizmos::singleton->joint_material);
add_lines(points, material);
}
ConeTwistJointSpatialGizmo::ConeTwistJointSpatialGizmo(ConeTwistJoint *p_p3d) {
@ -3080,8 +3258,9 @@ void Generic6DOFJointSpatialGizmo::redraw() {
#undef ADD_VTX
#undef SET_VTX
Ref<Material> material = create_material("joint_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/joint"));
add_collision_segments(cursor_points);
add_lines(cursor_points, SpatialEditorGizmos::singleton->joint_material);
add_lines(cursor_points, material);
}
Generic6DOFJointSpatialGizmo::Generic6DOFJointSpatialGizmo(Generic6DOFJoint *p_p3d) {
@ -3128,11 +3307,11 @@ Ref<SpatialEditorGizmo> SpatialEditorGizmos::get_gizmo(Spatial *p_spatial) {
return misg;
}
if (Object::cast_to<Room>(p_spatial)) {
/*if (Object::cast_to<Room>(p_spatial)) {
Ref<RoomSpatialGizmo> misg = memnew(RoomSpatialGizmo(Object::cast_to<Room>(p_spatial)));
return misg;
}
}*/
if (Object::cast_to<NavigationMeshInstance>(p_spatial)) {
@ -3145,13 +3324,13 @@ Ref<SpatialEditorGizmo> SpatialEditorGizmos::get_gizmo(Spatial *p_spatial) {
Ref<RayCastSpatialGizmo> misg = memnew(RayCastSpatialGizmo(Object::cast_to<RayCast>(p_spatial)));
return misg;
}
/*
if (Object::cast_to<Portal>(p_spatial)) {
Ref<PortalSpatialGizmo> misg = memnew(PortalSpatialGizmo(Object::cast_to<Portal>(p_spatial)));
return misg;
}
*/
if (Object::cast_to<CollisionShape>(p_spatial)) {
Ref<CollisionShapeSpatialGizmo> misg = memnew(CollisionShapeSpatialGizmo(Object::cast_to<CollisionShape>(p_spatial)));
@ -3231,35 +3410,13 @@ Ref<SpatialEditorGizmo> SpatialEditorGizmos::get_gizmo(Spatial *p_spatial) {
return Ref<SpatialEditorGizmo>();
}
Ref<SpatialMaterial> SpatialEditorGizmos::create_line_material(const Color &p_base_color) {
Ref<SpatialMaterial> line_material = Ref<SpatialMaterial>(memnew(SpatialMaterial));
line_material->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
line_material->set_line_width(3.0);
line_material->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
//line_material->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
//->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
line_material->set_albedo(p_base_color);
return line_material;
}
Ref<SpatialMaterial> SpatialEditorGizmos::create_solid_material(const Color &p_base_color) {
Ref<SpatialMaterial> line_material = Ref<SpatialMaterial>(memnew(SpatialMaterial));
line_material->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
line_material->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
line_material->set_albedo(p_base_color);
return line_material;
}
SpatialEditorGizmos::SpatialEditorGizmos() {
singleton = this;
handle_material = Ref<SpatialMaterial>(memnew(SpatialMaterial));
handle_material->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
handle_material->set_flag(SpatialMaterial::FLAG_ONTOP, true);
handle_material->set_albedo(Color(0.8, 0.8, 0.8));
handle_material_billboard = handle_material->duplicate();
handle_material_billboard->set_billboard_mode(SpatialMaterial::BILLBOARD_ENABLED);
@ -3274,9 +3431,29 @@ SpatialEditorGizmos::SpatialEditorGizmos() {
handle2_material->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
handle2_material->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
handle2_material->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
handle2_material->set_flag(SpatialMaterial::FLAG_ONTOP, true);
handle2_material_billboard = handle2_material->duplicate();
handle2_material_billboard->set_billboard_mode(SpatialMaterial::BILLBOARD_ENABLED);
handle2_material_billboard->set_billboard_mode(SpatialMaterial::BILLBOARD_ENABLED);
handle2_material_billboard->set_flag(SpatialMaterial::FLAG_ONTOP, true);
EDITOR_DEF("editors/3d_gizmos/gizmo_colors/light", Color(1, 1, 0.2));
EDITOR_DEF("editors/3d_gizmos/gizmo_colors/stream_player_3d", Color(0.4, 0.8, 1));
EDITOR_DEF("editors/3d_gizmos/gizmo_colors/camera", Color(0.8, 0.4, 0.8));
EDITOR_DEF("editors/3d_gizmos/gizmo_colors/skeleton", Color(1, 0.8, 0.4));
EDITOR_DEF("editors/3d_gizmos/gizmo_colors/visibility_notifier", Color(0.8, 0.5, 0.7));
EDITOR_DEF("editors/3d_gizmos/gizmo_colors/particles", Color(0.8, 0.7, 0.4));
EDITOR_DEF("editors/3d_gizmos/gizmo_colors/reflection_probe", Color(0.6, 1, 0.5));
EDITOR_DEF("editors/3d_gizmos/gizmo_colors/gi_probe", Color(0.5, 1, 0.6));
EDITOR_DEF("editors/3d_gizmos/gizmo_colors/shape", Color(0.5, 0.7, 1));
EDITOR_DEF("editors/3d_gizmos/gizmo_colors/joint", Color(0.5, 0.8, 1));
EDITOR_DEF("editors/3d_gizmos/gizmo_colors/navigation_edge", Color(0.5, 1, 1));
EDITOR_DEF("editors/3d_gizmos/gizmo_colors/navigation_edge_disabled", Color(0.7, 0.7, 0.7));
EDITOR_DEF("editors/3d_gizmos/gizmo_colors/navigation_solid", Color(0.5, 1, 1, 0.4));
EDITOR_DEF("editors/3d_gizmos/gizmo_colors/navigation_solid_disabled", Color(0.7, 0.7, 0.7, 0.4));
EDITOR_DEF("editors/3d_gizmos/gizmo_colors/instanced", Color(0.7, 0.7, 0.7, 0.5));
#if 0
light_material = create_line_material(Color(1, 1, 0.2));
light_material_omni = create_line_material(Color(1, 1, 0.2));
light_material_omni->set_billboard_mode(SpatialMaterial::BILLBOARD_ENABLED);
@ -3289,6 +3466,7 @@ SpatialEditorGizmos::SpatialEditorGizmos() {
light_material_omni_icon->set_albedo(Color(1, 1, 1, 0.9));
light_material_omni_icon->set_texture(SpatialMaterial::TEXTURE_ALBEDO, SpatialEditor::get_singleton()->get_icon("GizmoLight", "EditorIcons"));
light_material_omni_icon->set_flag(SpatialMaterial::FLAG_FIXED_SIZE, true);
light_material_omni_icon->set_billboard_mode(SpatialMaterial::BILLBOARD_ENABLED);
light_material_directional_icon = Ref<SpatialMaterial>(memnew(SpatialMaterial));
light_material_directional_icon->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
@ -3297,6 +3475,8 @@ SpatialEditorGizmos::SpatialEditorGizmos() {
light_material_directional_icon->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
light_material_directional_icon->set_albedo(Color(1, 1, 1, 0.9));
light_material_directional_icon->set_texture(SpatialMaterial::TEXTURE_ALBEDO, SpatialEditor::get_singleton()->get_icon("GizmoDirectionalLight", "EditorIcons"));
light_material_directional_icon->set_billboard_mode(SpatialMaterial::BILLBOARD_ENABLED);
light_material_directional_icon->set_depth_scale(1);
camera_material = create_line_material(Color(1.0, 0.5, 1.0));
@ -3463,4 +3643,62 @@ SpatialEditorGizmos::SpatialEditorGizmos() {
}
shape_material = create_line_material(Color(0.2, 1, 1.0));
#endif
pos3d_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
{
PoolVector<Vector3> cursor_points;
PoolVector<Color> cursor_colors;
float cs = 0.25;
cursor_points.push_back(Vector3(+cs, 0, 0));
cursor_points.push_back(Vector3(-cs, 0, 0));
cursor_points.push_back(Vector3(0, +cs, 0));
cursor_points.push_back(Vector3(0, -cs, 0));
cursor_points.push_back(Vector3(0, 0, +cs));
cursor_points.push_back(Vector3(0, 0, -cs));
cursor_colors.push_back(Color(1, 0.5, 0.5, 0.7));
cursor_colors.push_back(Color(1, 0.5, 0.5, 0.7));
cursor_colors.push_back(Color(0.5, 1, 0.5, 0.7));
cursor_colors.push_back(Color(0.5, 1, 0.5, 0.7));
cursor_colors.push_back(Color(0.5, 0.5, 1, 0.7));
cursor_colors.push_back(Color(0.5, 0.5, 1, 0.7));
Ref<SpatialMaterial> mat = memnew(SpatialMaterial);
mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
mat->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
mat->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
mat->set_line_width(3);
Array d;
d.resize(VS::ARRAY_MAX);
d[Mesh::ARRAY_VERTEX] = cursor_points;
d[Mesh::ARRAY_COLOR] = cursor_colors;
pos3d_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, d);
pos3d_mesh->surface_set_material(0, mat);
}
listener_line_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
{
PoolVector<Vector3> cursor_points;
PoolVector<Color> cursor_colors;
cursor_points.push_back(Vector3(0, 0, 0));
cursor_points.push_back(Vector3(0, 0, -1.0));
cursor_colors.push_back(Color(0.5, 0.5, 0.5, 0.7));
cursor_colors.push_back(Color(0.5, 0.5, 0.5, 0.7));
Ref<SpatialMaterial> mat = memnew(SpatialMaterial);
mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
mat->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
mat->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
mat->set_line_width(3);
Array d;
d.resize(VS::ARRAY_MAX);
d[Mesh::ARRAY_VERTEX] = cursor_points;
d[Mesh::ARRAY_COLOR] = cursor_colors;
listener_line_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, d);
listener_line_mesh->surface_set_material(0, mat);
}
}

View File

@ -107,6 +107,9 @@ protected:
static void _bind_methods();
Ref<SpatialMaterial> create_material(const String &p_name, const Color &p_color, bool p_billboard = false, bool p_on_top = false, bool p_use_vertex_color = false);
Ref<SpatialMaterial> create_icon_material(const String &p_name, const Ref<Texture> &p_texture, bool p_on_top = false, const Color &p_albedo = Color(1, 1, 1, 1));
public:
virtual Vector3 get_handle_pos(int p_idx) const;
virtual bool intersect_frustum(const Camera *p_camera, const Vector<Plane> &p_frustum);
@ -117,6 +120,8 @@ public:
void transform();
virtual void redraw();
void free();
virtual bool is_editable() const;
virtual bool can_draw() const;
EditorSpatialGizmo();
~EditorSpatialGizmo();
@ -177,6 +182,7 @@ class MeshInstanceSpatialGizmo : public EditorSpatialGizmo {
MeshInstance *mesh;
public:
virtual bool can_draw() const;
void redraw();
MeshInstanceSpatialGizmo(MeshInstance *p_mesh = NULL);
};
@ -203,25 +209,7 @@ public:
SkeletonSpatialGizmo(Skeleton *p_skel = NULL);
};
class RoomSpatialGizmo : public EditorSpatialGizmo {
GDCLASS(RoomSpatialGizmo, EditorSpatialGizmo);
struct _EdgeKey {
Vector3 from;
Vector3 to;
bool operator<(const _EdgeKey &p_with) const { return from == p_with.from ? to < p_with.to : from < p_with.from; }
};
Room *room;
public:
void redraw();
RoomSpatialGizmo(Room *p_room = NULL);
};
#if 0
class PortalSpatialGizmo : public EditorSpatialGizmo {
GDCLASS(PortalSpatialGizmo, EditorSpatialGizmo);
@ -232,6 +220,7 @@ public:
void redraw();
PortalSpatialGizmo(Portal *p_portal = NULL);
};
#endif
class VisibilityNotifierGizmo : public EditorSpatialGizmo {
@ -420,51 +409,19 @@ public:
};
class SpatialEditorGizmos {
public:
Ref<SpatialMaterial> create_line_material(const Color &p_base_color);
Ref<SpatialMaterial> create_solid_material(const Color &p_base_color);
HashMap<String, Ref<SpatialMaterial> > material_cache;
Ref<SpatialMaterial> handle2_material;
Ref<SpatialMaterial> handle2_material_billboard;
Ref<SpatialMaterial> handle_material;
Ref<SpatialMaterial> handle_material_billboard;
Ref<SpatialMaterial> light_material;
Ref<SpatialMaterial> light_material_omni;
Ref<SpatialMaterial> light_material_omni_icon;
Ref<SpatialMaterial> light_material_directional_icon;
Ref<SpatialMaterial> camera_material;
Ref<SpatialMaterial> skeleton_material;
Ref<SpatialMaterial> reflection_probe_material;
Ref<SpatialMaterial> reflection_probe_material_internal;
Ref<SpatialMaterial> gi_probe_material;
Ref<SpatialMaterial> gi_probe_material_internal;
Ref<SpatialMaterial> room_material;
Ref<SpatialMaterial> portal_material;
Ref<SpatialMaterial> raycast_material;
Ref<SpatialMaterial> visibility_notifier_material;
Ref<SpatialMaterial> particles_material;
Ref<SpatialMaterial> car_wheel_material;
Ref<SpatialMaterial> joint_material;
Ref<SpatialMaterial> navmesh_edge_material;
Ref<SpatialMaterial> navmesh_solid_material;
Ref<SpatialMaterial> navmesh_edge_material_disabled;
Ref<SpatialMaterial> navmesh_solid_material_disabled;
Ref<SpatialMaterial> listener_icon;
Ref<SpatialMaterial> sample_player_icon;
Ref<SpatialMaterial> stream_player_icon;
Ref<SpatialMaterial> visibility_notifier_icon;
Ref<SpatialMaterial> shape_material;
Ref<Texture> handle_t;
Ref<ArrayMesh> pos3d_mesh;
Ref<ArrayMesh> listener_line_mesh;
static SpatialEditorGizmos *singleton;
Ref<TriangleMesh> test_cube_tm;
Ref<SpatialEditorGizmo> get_gizmo(Spatial *p_spatial);
SpatialEditorGizmos();

View File

@ -96,25 +96,6 @@ bool GridMap::_set(const StringName &p_name, const Variant &p_value) {
}
_recreate_octant_data();
} else if (name.begins_with("areas/")) {
int which = name.get_slicec('/', 1).to_int();
String what = name.get_slicec('/', 2);
if (what == "bounds") {
ERR_FAIL_COND_V(area_map.has(which), false);
create_area(which, p_value);
return true;
}
ERR_FAIL_COND_V(!area_map.has(which), false);
if (what == "name")
area_set_name(which, p_value);
else if (what == "disable_distance")
area_set_portal_disable_distance(which, p_value);
else if (what == "exterior_portal")
area_set_portal_disable_color(which, p_value);
else
return false;
} else
return false;
@ -158,19 +139,6 @@ bool GridMap::_get(const StringName &p_name, Variant &r_ret) const {
d["cells"] = cells;
r_ret = d;
} else if (name.begins_with("areas/")) {
int which = name.get_slicec('/', 1).to_int();
String what = name.get_slicec('/', 2);
if (what == "bounds")
r_ret = area_get_bounds(which);
else if (what == "name")
r_ret = area_get_name(which);
else if (what == "disable_distance")
r_ret = area_get_portal_disable_distance(which);
else if (what == "exterior_portal")
r_ret = area_is_exterior_portal(which);
else
return false;
} else
return false;
@ -189,16 +157,6 @@ void GridMap::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::REAL, "cell_scale"));
p_list->push_back(PropertyInfo(Variant::DICTIONARY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
for (const Map<int, Area *>::Element *E = area_map.front(); E; E = E->next()) {
String base = "areas/" + itos(E->key()) + "/";
p_list->push_back(PropertyInfo(Variant::RECT3, base + "bounds", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
p_list->push_back(PropertyInfo(Variant::STRING, base + "name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
p_list->push_back(PropertyInfo(Variant::REAL, base + "disable_distance", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
p_list->push_back(PropertyInfo(Variant::COLOR, base + "disable_color", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
p_list->push_back(PropertyInfo(Variant::BOOL, base + "exterior_portal", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
}
}
void GridMap::set_theme(const Ref<MeshLibrary> &p_theme) {
@ -268,20 +226,6 @@ bool GridMap::get_center_z() const {
return center_z;
}
int GridMap::_find_area(const IndexKey &p_pos) const {
for (const Map<int, Area *>::Element *E = area_map.front(); E; E = E->next()) {
//this should somehow be faster...
const Area &a = *E->get();
if (p_pos.x >= a.from.x && p_pos.x < a.to.x &&
p_pos.y >= a.from.y && p_pos.y < a.to.y &&
p_pos.z >= a.from.z && p_pos.z < a.to.z) {
return E->key();
}
}
return 0;
}
void GridMap::set_cell_item(int p_x, int p_y, int p_z, int p_item, int p_rot) {
ERR_FAIL_INDEX(ABS(p_x), 1 << 20);
@ -297,7 +241,6 @@ void GridMap::set_cell_item(int p_x, int p_y, int p_z, int p_item, int p_rot) {
ok.x = p_x / octant_size;
ok.y = p_y / octant_size;
ok.z = p_z / octant_size;
ok.area = _find_area(key);
if (cell_map.has(key)) {
@ -485,19 +428,12 @@ void GridMap::_octant_enter_world(const OctantKey &p_key) {
if (g.collision_debug_instance.is_valid()) {
VS::get_singleton()->instance_set_scenario(g.collision_debug_instance, get_world()->get_scenario());
VS::get_singleton()->instance_set_transform(g.collision_debug_instance, get_global_transform());
if (area_map.has(p_key.area)) {
VS::get_singleton()->instance_set_room(g.collision_debug_instance, area_map[p_key.area]->instance);
}
}
for (Map<int, Octant::ItemInstances>::Element *E = g.items.front(); E; E = E->next()) {
VS::get_singleton()->instance_set_scenario(E->get().multimesh_instance, get_world()->get_scenario());
VS::get_singleton()->instance_set_transform(E->get().multimesh_instance, get_global_transform());
//print_line("INSTANCEPOS: "+get_global_transform());
if (area_map.has(p_key.area)) {
VS::get_singleton()->instance_set_room(E->get().multimesh_instance, area_map[p_key.area]->instance);
}
}
}
@ -655,7 +591,6 @@ void GridMap::_octant_exit_world(const OctantKey &p_key) {
if (g.collision_debug_instance.is_valid()) {
VS::get_singleton()->instance_set_room(g.collision_debug_instance, RID());
VS::get_singleton()->instance_set_scenario(g.collision_debug_instance, RID());
}
@ -663,7 +598,6 @@ void GridMap::_octant_exit_world(const OctantKey &p_key) {
VS::get_singleton()->instance_set_scenario(E->get().multimesh_instance, RID());
//VS::get_singleton()->instance_set_transform(E->get().multimesh_instance,get_global_transform());
VS::get_singleton()->instance_set_room(E->get().multimesh_instance, RID());
}
}
@ -673,8 +607,6 @@ void GridMap::_notification(int p_what) {
case NOTIFICATION_ENTER_WORLD: {
_update_area_instances();
for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
//IndexKey ik;
//ik.key = E->key().indexkey;
@ -761,14 +693,14 @@ void GridMap::_queue_dirty_map() {
void GridMap::_recreate_octant_data() {
Map<IndexKey, Cell> cell_copy = cell_map;
_clear_internal(true);
_clear_internal();
for (Map<IndexKey, Cell>::Element *E = cell_copy.front(); E; E = E->next()) {
set_cell_item(E->key().x, E->key().y, E->key().z, E->get().item, E->get().rot);
}
}
void GridMap::_clear_internal(bool p_keep_areas) {
void GridMap::_clear_internal() {
for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
if (is_inside_world())
@ -790,20 +722,6 @@ void GridMap::_clear_internal(bool p_keep_areas) {
octant_map.clear();
cell_map.clear();
if (p_keep_areas)
return;
for (Map<int, Area *>::Element *E = area_map.front(); E; E = E->next()) {
VS::get_singleton()->free(E->get()->base_portal);
VS::get_singleton()->free(E->get()->instance);
for (int i = 0; i < E->get()->portals.size(); i++) {
VS::get_singleton()->free(E->get()->portals[i].instance);
}
memdelete(E->get());
}
}
void GridMap::clear() {
@ -856,19 +774,6 @@ void GridMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_clip", "enabled", "clipabove", "floor", "axis"), &GridMap::set_clip, DEFVAL(true), DEFVAL(0), DEFVAL(Vector3::AXIS_X));
ClassDB::bind_method(D_METHOD("create_area", "id", "area"), &GridMap::create_area);
ClassDB::bind_method(D_METHOD("area_get_bounds", "area"), &GridMap::area_get_bounds);
ClassDB::bind_method(D_METHOD("area_set_exterior_portal", "area", "enable"), &GridMap::area_set_exterior_portal);
ClassDB::bind_method(D_METHOD("area_set_name", "area", "name"), &GridMap::area_set_name);
ClassDB::bind_method(D_METHOD("area_get_name", "area"), &GridMap::area_get_name);
ClassDB::bind_method(D_METHOD("area_is_exterior_portal", "area"), &GridMap::area_is_exterior_portal);
ClassDB::bind_method(D_METHOD("area_set_portal_disable_distance", "area", "distance"), &GridMap::area_set_portal_disable_distance);
ClassDB::bind_method(D_METHOD("area_get_portal_disable_distance", "area"), &GridMap::area_get_portal_disable_distance);
ClassDB::bind_method(D_METHOD("area_set_portal_disable_color", "area", "color"), &GridMap::area_set_portal_disable_color);
ClassDB::bind_method(D_METHOD("area_get_portal_disable_color", "area"), &GridMap::area_get_portal_disable_color);
ClassDB::bind_method(D_METHOD("erase_area", "area"), &GridMap::erase_area);
ClassDB::bind_method(D_METHOD("get_unused_area_id"), &GridMap::get_unused_area_id);
ClassDB::bind_method(D_METHOD("clear"), &GridMap::clear);
ClassDB::bind_method(D_METHOD("get_meshes"), &GridMap::get_meshes);
@ -898,334 +803,6 @@ void GridMap::set_clip(bool p_enabled, bool p_clip_above, int p_floor, Vector3::
_update_dirty_map_callback();
}
void GridMap::_update_areas() {
//clear the portals
for (Map<int, Area *>::Element *E = area_map.front(); E; E = E->next()) {
//this should somehow be faster...
Area &a = *E->get();
a.portals.clear();
if (a.instance.is_valid()) {
VisualServer::get_singleton()->free(a.instance);
a.instance = RID();
}
}
//test all areas against all areas and create portals - this sucks (slow :( )
for (Map<int, Area *>::Element *E = area_map.front(); E; E = E->next()) {
Area &a = *E->get();
if (a.exterior_portal) //that's pretty much all it does... yes it is
continue;
Vector3 from_a(a.from.x, a.from.y, a.from.z);
Vector3 to_a(a.to.x, a.to.y, a.to.z);
for (Map<int, Area *>::Element *F = area_map.front(); F; F = F->next()) {
Area &b = *F->get();
Vector3 from_b(b.from.x, b.from.y, b.from.z);
Vector3 to_b(b.to.x, b.to.y, b.to.z);
// initially test intersection and discards
int axis = -1;
float sign = 0;
bool valid = true;
Vector3 axmin, axmax;
for (int i = 0; i < 3; i++) {
if (from_a[i] == to_b[i]) {
if (axis != -1) {
valid = false;
break;
}
axis = i;
sign = -1;
} else if (from_b[i] == to_a[i]) {
if (axis != -1) {
valid = false;
break;
}
axis = i;
sign = +1;
}
if (from_a[i] > to_b[i] || to_a[i] < from_b[i]) {
valid = false;
break;
} else {
axmin[i] = (from_a[i] > from_b[i]) ? from_a[i] : from_b[i];
axmax[i] = (to_a[i] < to_b[i]) ? to_a[i] : to_b[i];
}
}
if (axis == -1 || !valid)
continue;
Transform xf;
for (int i = 0; i < 3; i++) {
int ax = (axis + i) % 3;
Vector3 axis_vec;
float scale = (i == 0) ? sign : ((axmax[ax] - axmin[ax]) * cell_size);
axis_vec[ax] = scale;
xf.basis.set_axis((2 + i) % 3, axis_vec);
xf.origin[i] = axmin[i] * cell_size;
}
Area::Portal portal;
portal.xform = xf;
a.portals.push_back(portal);
}
}
_update_area_instances();
}
void GridMap::_update_area_instances() {
Transform base_xform;
if (_in_tree)
base_xform = get_global_transform();
for (Map<int, Area *>::Element *E = area_map.front(); E; E = E->next()) {
//this should somehow be faster...
Area &a = *E->get();
if (a.instance.is_valid() != _in_tree) {
if (!_in_tree) {
for (int i = 0; i < a.portals.size(); i++) {
Area::Portal &p = a.portals[i];
ERR_CONTINUE(!p.instance.is_valid());
VisualServer::get_singleton()->free(p.instance);
p.instance = RID();
}
VisualServer::get_singleton()->free(a.instance);
a.instance = RID();
} else {
//a.instance = VisualServer::get_singleton()->instance_create2(base_room,get_world()->get_scenario());
for (int i = 0; i < a.portals.size(); i++) {
Area::Portal &p = a.portals[i];
ERR_CONTINUE(p.instance.is_valid());
p.instance = VisualServer::get_singleton()->instance_create2(a.base_portal, get_world()->get_scenario());
VisualServer::get_singleton()->instance_set_room(p.instance, a.instance);
}
}
}
if (a.instance.is_valid()) {
Transform xform;
Vector3 from_a(a.from.x, a.from.y, a.from.z);
Vector3 to_a(a.to.x, a.to.y, a.to.z);
for (int i = 0; i < 3; i++) {
xform.origin[i] = from_a[i] * cell_size;
Vector3 s;
s[i] = (to_a[i] - from_a[i]) * cell_size;
xform.basis.set_axis(i, s);
}
VisualServer::get_singleton()->instance_set_transform(a.instance, base_xform * xform);
for (int i = 0; i < a.portals.size(); i++) {
Area::Portal &p = a.portals[i];
ERR_CONTINUE(!p.instance.is_valid());
VisualServer::get_singleton()->instance_set_transform(p.instance, base_xform * xform);
}
}
}
}
Error GridMap::create_area(int p_id, const Rect3 &p_area) {
ERR_FAIL_COND_V(area_map.has(p_id), ERR_ALREADY_EXISTS);
ERR_EXPLAIN("ID 0 is taken as global area, start from 1");
ERR_FAIL_COND_V(p_id == 0, ERR_INVALID_PARAMETER);
ERR_FAIL_COND_V(p_area.has_no_area(), ERR_INVALID_PARAMETER);
// FIRST VALIDATE AREA
IndexKey from, to;
from.x = p_area.position.x;
from.y = p_area.position.y;
from.z = p_area.position.z;
to.x = p_area.position.x + p_area.size.x;
to.y = p_area.position.y + p_area.size.y;
to.z = p_area.position.z + p_area.size.z;
for (Map<int, Area *>::Element *E = area_map.front(); E; E = E->next()) {
//this should somehow be faster...
Area &a = *E->get();
//does it interset with anything else?
if (from.x >= a.to.x ||
to.x <= a.from.x ||
from.y >= a.to.y ||
to.y <= a.from.y ||
from.z >= a.to.z ||
to.z <= a.from.z) {
// all good
} else {
return ERR_INVALID_PARAMETER;
}
}
Area *area = memnew(Area);
area->from = from;
area->to = to;
area->portal_disable_distance = 0;
area->exterior_portal = false;
area->name = "Area " + itos(p_id);
area_map[p_id] = area;
_recreate_octant_data();
return OK;
}
Rect3 GridMap::area_get_bounds(int p_area) const {
ERR_FAIL_COND_V(!area_map.has(p_area), Rect3());
const Area *a = area_map[p_area];
Rect3 aabb;
aabb.position = Vector3(a->from.x, a->from.y, a->from.z);
aabb.size = Vector3(a->to.x, a->to.y, a->to.z) - aabb.position;
return aabb;
}
void GridMap::area_set_name(int p_area, const String &p_name) {
ERR_FAIL_COND(!area_map.has(p_area));
Area *a = area_map[p_area];
a->name = p_name;
}
String GridMap::area_get_name(int p_area) const {
ERR_FAIL_COND_V(!area_map.has(p_area), "");
const Area *a = area_map[p_area];
return a->name;
}
void GridMap::area_set_exterior_portal(int p_area, bool p_enable) {
ERR_FAIL_COND(!area_map.has(p_area));
Area *a = area_map[p_area];
if (a->exterior_portal == p_enable)
return;
a->exterior_portal = p_enable;
_recreate_octant_data();
}
bool GridMap::area_is_exterior_portal(int p_area) const {
ERR_FAIL_COND_V(!area_map.has(p_area), false);
const Area *a = area_map[p_area];
return a->exterior_portal;
}
void GridMap::area_set_portal_disable_distance(int p_area, float p_distance) {
ERR_FAIL_COND(!area_map.has(p_area));
Area *a = area_map[p_area];
a->portal_disable_distance = p_distance;
}
float GridMap::area_get_portal_disable_distance(int p_area) const {
ERR_FAIL_COND_V(!area_map.has(p_area), 0);
const Area *a = area_map[p_area];
return a->portal_disable_distance;
}
void GridMap::area_set_portal_disable_color(int p_area, Color p_color) {
ERR_FAIL_COND(!area_map.has(p_area));
Area *a = area_map[p_area];
a->portal_disable_color = p_color;
}
Color GridMap::area_get_portal_disable_color(int p_area) const {
ERR_FAIL_COND_V(!area_map.has(p_area), Color());
const Area *a = area_map[p_area];
return a->portal_disable_color;
}
void GridMap::get_area_list(List<int> *p_areas) const {
for (const Map<int, Area *>::Element *E = area_map.front(); E; E = E->next()) {
p_areas->push_back(E->key());
}
}
GridMap::Area::Portal::~Portal() {
if (instance.is_valid())
VisualServer::get_singleton()->free(instance);
}
GridMap::Area::Area() {
base_portal = VisualServer::get_singleton()->portal_create();
Vector<Point2> points;
points.push_back(Point2(0, 1));
points.push_back(Point2(1, 1));
points.push_back(Point2(1, 0));
points.push_back(Point2(0, 0));
VisualServer::get_singleton()->portal_set_shape(base_portal, points);
}
GridMap::Area::~Area() {
if (instance.is_valid())
VisualServer::get_singleton()->free(instance);
VisualServer::get_singleton()->free(base_portal);
}
void GridMap::erase_area(int p_area) {
ERR_FAIL_COND(!area_map.has(p_area));
Area *a = area_map[p_area];
memdelete(a);
area_map.erase(p_area);
_recreate_octant_data();
}
int GridMap::get_unused_area_id() const {
if (area_map.empty())
return 1;
else
return area_map.back()->key() + 1;
}
void GridMap::set_cell_scale(float p_scale) {
cell_scale = p_scale;

View File

@ -120,7 +120,7 @@ class GridMap : public Spatial {
int16_t x;
int16_t y;
int16_t z;
int16_t area;
int16_t empty;
};
uint64_t key;
@ -148,35 +148,10 @@ class GridMap : public Spatial {
int clip_floor;
Vector3::Axis clip_axis;
/**
* @brief An Area is something like a room: it has doors, and Octants can choose to belong to it.
*/
struct Area {
String name;
RID base_portal;
RID instance;
IndexKey from;
IndexKey to;
struct Portal {
Transform xform;
RID instance;
~Portal();
};
Vector<Portal> portals;
float portal_disable_distance;
Color portal_disable_color;
bool exterior_portal;
Area();
~Area();
};
Ref<MeshLibrary> theme;
Map<OctantKey, Octant *> octant_map;
Map<IndexKey, Cell> cell_map;
Map<int, Area *> area_map;
void _recreate_octant_data();
@ -188,8 +163,6 @@ class GridMap : public Spatial {
float param[VS::LIGHT_PARAM_MAX];
};
_FORCE_INLINE_ int _find_area(const IndexKey &p_pos) const;
_FORCE_INLINE_ Vector3 _octant_get_offset(const OctantKey &p_key) const {
return Vector3(p_key.x, p_key.y, p_key.z) * cell_size * octant_size;
@ -208,10 +181,7 @@ class GridMap : public Spatial {
void resource_changed(const RES &p_res);
void _update_areas();
void _update_area_instances();
void _clear_internal(bool p_keep_areas = false);
void _clear_internal();
protected:
bool _set(const StringName &p_name, const Variant &p_value);
@ -248,20 +218,6 @@ public:
void set_clip(bool p_enabled, bool p_clip_above = true, int p_floor = 0, Vector3::Axis p_axis = Vector3::AXIS_X);
Error create_area(int p_id, const Rect3 &p_area);
Rect3 area_get_bounds(int p_area) const;
void area_set_exterior_portal(int p_area, bool p_enable);
void area_set_name(int p_area, const String &p_name);
String area_get_name(int p_area) const;
bool area_is_exterior_portal(int p_area) const;
void area_set_portal_disable_distance(int p_area, float p_distance);
float area_get_portal_disable_distance(int p_area) const;
void area_set_portal_disable_color(int p_area, Color p_color);
Color area_get_portal_disable_color(int p_area) const;
void get_area_list(List<int> *p_areas) const;
void erase_area(int p_area);
int get_unused_area_id() const;
void set_cell_scale(float p_scale);
float get_cell_scale() const;

View File

@ -178,30 +178,6 @@ void GridMapEditor::_menu_option(int p_option) {
int idx = options->get_popup()->get_item_index(MENU_OPTION_DUPLICATE_SELECTS);
options->get_popup()->set_item_checked(idx, !options->get_popup()->is_item_checked(idx));
} break;
case MENU_OPTION_SELECTION_MAKE_AREA:
case MENU_OPTION_SELECTION_MAKE_EXTERIOR_CONNECTOR: {
if (!selection.active)
break;
int area = node->get_unused_area_id();
Error err = node->create_area(area, Rect3(selection.begin, selection.end - selection.begin + Vector3(1, 1, 1)));
if (err != OK) {
}
if (p_option == MENU_OPTION_SELECTION_MAKE_EXTERIOR_CONNECTOR) {
node->area_set_exterior_portal(area, true);
}
_update_areas_display();
update_areas();
} break;
case MENU_OPTION_REMOVE_AREA: {
if (selected_area < 1)
return;
node->erase_area(selected_area);
_update_areas_display();
update_areas();
} break;
case MENU_OPTION_SELECTION_DUPLICATE:
if (!(selection.active && input_action == INPUT_NONE))
return;
@ -513,146 +489,96 @@ bool GridMapEditor::forward_spatial_input_event(Camera *p_camera, const Ref<Inpu
return false;
}
if (edit_mode->get_selected() == 0) { // regular click
Ref<InputEventMouseButton> mb = p_event;
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
if (mb.is_valid()) {
if (mb->get_button_index() == BUTTON_WHEEL_UP && (mb->get_command() || mb->get_shift())) {
if (mb->is_pressed())
floor->set_value(floor->get_value() + mb->get_factor());
if (mb->get_button_index() == BUTTON_WHEEL_UP && (mb->get_command() || mb->get_shift())) {
if (mb->is_pressed())
floor->set_value(floor->get_value() + mb->get_factor());
return true; //eaten
} else if (mb->get_button_index() == BUTTON_WHEEL_DOWN && (mb->get_command() || mb->get_shift())) {
if (mb->is_pressed())
floor->set_value(floor->get_value() - mb->get_factor());
return true;
}
return true; //eaten
} else if (mb->get_button_index() == BUTTON_WHEEL_DOWN && (mb->get_command() || mb->get_shift())) {
if (mb->is_pressed())
floor->set_value(floor->get_value() - mb->get_factor());
if (mb->is_pressed()) {
if (mb->get_button_index() == BUTTON_LEFT) {
if (input_action == INPUT_DUPLICATE) {
//paste
_duplicate_paste();
input_action = INPUT_NONE;
_update_duplicate_indicator();
} else if (mb->get_shift()) {
input_action = INPUT_SELECT;
} else if (mb->get_command())
input_action = INPUT_COPY;
else {
input_action = INPUT_PAINT;
set_items.clear();
}
} else if (mb->get_button_index() == BUTTON_RIGHT)
if (input_action == INPUT_DUPLICATE) {
input_action = INPUT_NONE;
_update_duplicate_indicator();
} else {
input_action = INPUT_ERASE;
set_items.clear();
}
else
return false;
return do_input_action(p_camera, Point2(mb->get_position().x, mb->get_position().y), true);
} else {
if (
(mb->get_button_index() == BUTTON_RIGHT && input_action == INPUT_ERASE) ||
(mb->get_button_index() == BUTTON_LEFT && input_action == INPUT_PAINT)) {
if (set_items.size()) {
undo_redo->create_action("GridMap Paint");
for (List<SetItem>::Element *E = set_items.front(); E; E = E->next()) {
const SetItem &si = E->get();
undo_redo->add_do_method(node, "set_cell_item", si.pos.x, si.pos.y, si.pos.z, si.new_value, si.new_orientation);
}
for (List<SetItem>::Element *E = set_items.back(); E; E = E->prev()) {
const SetItem &si = E->get();
undo_redo->add_undo_method(node, "set_cell_item", si.pos.x, si.pos.y, si.pos.z, si.old_value, si.old_orientation);
}
undo_redo->commit_action();
}
set_items.clear();
input_action = INPUT_NONE;
return true;
}
if (mb->is_pressed()) {
if (mb->get_button_index() == BUTTON_LEFT && input_action != INPUT_NONE) {
if (mb->get_button_index() == BUTTON_LEFT) {
if (input_action == INPUT_DUPLICATE) {
//paste
_duplicate_paste();
input_action = INPUT_NONE;
_update_duplicate_indicator();
} else if (mb->get_shift()) {
input_action = INPUT_SELECT;
} else if (mb->get_command())
input_action = INPUT_COPY;
else {
input_action = INPUT_PAINT;
set_items.clear();
}
} else if (mb->get_button_index() == BUTTON_RIGHT)
if (input_action == INPUT_DUPLICATE) {
input_action = INPUT_NONE;
_update_duplicate_indicator();
} else {
input_action = INPUT_ERASE;
set_items.clear();
}
else
return false;
return do_input_action(p_camera, Point2(mb->get_position().x, mb->get_position().y), true);
} else {
if (
(mb->get_button_index() == BUTTON_RIGHT && input_action == INPUT_ERASE) ||
(mb->get_button_index() == BUTTON_LEFT && input_action == INPUT_PAINT)) {
if (set_items.size()) {
undo_redo->create_action(TTR("GridMap Paint"));
for (List<SetItem>::Element *E = set_items.front(); E; E = E->next()) {
const SetItem &si = E->get();
undo_redo->add_do_method(node, "set_cell_item", si.pos.x, si.pos.y, si.pos.z, si.new_value, si.new_orientation);
}
for (List<SetItem>::Element *E = set_items.back(); E; E = E->prev()) {
const SetItem &si = E->get();
undo_redo->add_undo_method(node, "set_cell_item", si.pos.x, si.pos.y, si.pos.z, si.old_value, si.old_orientation);
}
undo_redo->commit_action();
}
set_items.clear();
input_action = INPUT_NONE;
return true;
}
if (mb->get_button_index() == BUTTON_LEFT && input_action != INPUT_NONE) {
set_items.clear();
input_action = INPUT_NONE;
return true;
}
if (mb->get_button_index() == BUTTON_RIGHT && (input_action == INPUT_ERASE || input_action == INPUT_DUPLICATE)) {
input_action = INPUT_NONE;
return true;
}
set_items.clear();
input_action = INPUT_NONE;
return true;
}
if (mb->get_button_index() == BUTTON_RIGHT && (input_action == INPUT_ERASE || input_action == INPUT_DUPLICATE)) {
input_action = INPUT_NONE;
return true;
}
}
}
Ref<InputEventMouseMotion> mm = p_event;
Ref<InputEventMouseMotion> mm = p_event;
if (mm.is_valid()) {
if (mm.is_valid()) {
return do_input_action(p_camera, mm->get_position(), false);
}
} else if (edit_mode->get_selected() == 1) {
//area mode, select an area
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
if (mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) {
Point2 point = mb->get_position();
Camera *camera = p_camera;
Vector3 from = camera->project_ray_origin(point);
Vector3 normal = camera->project_ray_normal(point);
Transform local_xform = node->get_global_transform().affine_inverse();
from = local_xform.xform(from);
normal = local_xform.basis.xform(normal).normalized();
List<int> areas;
node->get_area_list(&areas);
float min_d = 1e10;
int min_area = -1;
for (List<int>::Element *E = areas.front(); E; E = E->next()) {
int area = E->get();
Rect3 aabb = node->area_get_bounds(area);
aabb.position *= node->get_cell_size();
aabb.size *= node->get_cell_size();
Vector3 rclip, rnormal;
if (!aabb.intersects_segment(from, from + normal * 10000, &rclip, &rnormal))
continue;
float d = normal.dot(rclip);
if (d < min_d) {
min_d = d;
min_area = area;
}
}
selected_area = min_area;
update_areas();
}
}
return do_input_action(p_camera, mm->get_position(), false);
}
return false;
@ -749,52 +675,6 @@ void GridMapEditor::update_pallete() {
last_theme = theme.operator->();
}
void GridMapEditor::_area_renamed() {
TreeItem *it = area_list->get_selected();
int area = it->get_metadata(0);
if (area < 1)
return;
node->area_set_name(area, it->get_text(0));
}
void GridMapEditor::_area_selected() {
TreeItem *it = area_list->get_selected();
int area = it->get_metadata(0);
if (area < 1)
return;
selected_area = area;
}
void GridMapEditor::update_areas() {
area_list->clear();
List<int> areas;
node->get_area_list(&areas);
TreeItem *root = area_list->create_item(NULL);
area_list->set_hide_root(true);
TreeItem *selected = NULL;
for (List<int>::Element *E = areas.front(); E; E = E->next()) {
int area = E->get();
TreeItem *ti = area_list->create_item(root);
String name = node->area_get_name(area);
ti->set_metadata(0, area);
ti->set_text(0, name);
ti->set_editable(0, true);
if (area == selected_area)
selected = ti;
}
if (selected)
selected->select(0);
}
void GridMapEditor::edit(GridMap *p_gridmap) {
node = p_gridmap;
@ -816,13 +696,10 @@ void GridMapEditor::edit(GridMap *p_gridmap) {
VisualServer::get_singleton()->instance_set_visible(cursor_instance, false);
_clear_areas();
return;
}
update_pallete();
update_areas();
set_process(true);
@ -894,7 +771,6 @@ void GridMapEditor::edit(GridMap *p_gridmap) {
update_grid();
_update_clip();
_update_areas_display();
}
void GridMapEditor::_update_clip() {
@ -931,9 +807,6 @@ void GridMapEditor::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
theme_pallete->connect("item_selected", this, "_item_selected_cbk");
edit_mode->connect("item_selected", this, "_edit_mode_changed");
area_list->connect("item_edited", this, "_area_renamed");
area_list->connect("item_selected", this, "_area_selected");
for (int i = 0; i < 3; i++) {
grid[i] = VS::get_singleton()->mesh_create();
@ -1021,85 +894,6 @@ void GridMapEditor::_item_selected_cbk(int idx) {
_update_cursor_instance();
}
void GridMapEditor::_clear_areas() {
for (int i = 0; i < areas.size(); i++) {
VisualServer::get_singleton()->free(areas[i].instance);
VisualServer::get_singleton()->free(areas[i].mesh);
}
areas.clear();
}
void GridMapEditor::_update_areas_display() {
if (!node) {
return;
}
#if 0
_clear_areas();
List<int> areas;
node->get_area_list(&areas);
Transform global_xf = node->get_global_transform();
for(List<int>::Element *E=areas.front();E;E=E->next()) {
int area = E->get();
Color color;
if (node->area_is_exterior_portal(area))
color=Color(1,1,1,0.2);
else
color.set_hsv(Math::fmod(area*0.37,1),Math::fmod(area*0.75,1),1.0,0.2);
RID material = VisualServer::get_singleton()->fixed_material_create();
VisualServer::get_singleton()->fixed_material_set_param( material, VS::FIXED_MATERIAL_PARAM_DIFFUSE,color );
VisualServer::get_singleton()->fixed_material_set_param( material, VS::FIXED_MATERIAL_PARAM_EMISSION,0.5 );
VisualServer::get_singleton()->fixed_material_set_flag( material, VisualServer::FIXED_MATERIAL_FLAG_USE_ALPHA, true );
RID mesh = VisualServer::get_singleton()->mesh_create();
PoolVector<Plane> planes;
for(int i=0;i<3;i++) {
Vector3 axis;
axis[i]=1.0;
planes.push_back(Plane(axis,1));
planes.push_back(Plane(-axis,0));
}
VisualServer::get_singleton()->mesh_add_surface_from_planes(mesh,planes);
VisualServer::get_singleton()->mesh_surface_set_material(mesh,0,material,true);
AreaDisplay ad;
ad.mesh=mesh;
ad.instance = VisualServer::get_singleton()->instance_create2(mesh,node->get_world()->get_scenario());
Transform xform;
Rect3 aabb = node->area_get_bounds(area);
xform.origin=aabb.pos * node->get_cell_size();
xform.basis.scale(aabb.size * node->get_cell_size());
VisualServer::get_singleton()->instance_set_transform(ad.instance,global_xf * xform);
this->areas.push_back(ad);
}
#endif
}
void GridMapEditor::_edit_mode_changed(int p_what) {
if (p_what == 0) {
theme_pallete->show();
area_list->hide();
} else {
theme_pallete->hide();
area_list->show();
}
}
void GridMapEditor::_floor_changed(float p_value) {
if (updating)
@ -1116,9 +910,6 @@ void GridMapEditor::_bind_methods() {
ClassDB::bind_method("_menu_option", &GridMapEditor::_menu_option);
ClassDB::bind_method("_configure", &GridMapEditor::_configure);
ClassDB::bind_method("_item_selected_cbk", &GridMapEditor::_item_selected_cbk);
ClassDB::bind_method("_edit_mode_changed", &GridMapEditor::_edit_mode_changed);
ClassDB::bind_method("_area_renamed", &GridMapEditor::_area_renamed);
ClassDB::bind_method("_area_selected", &GridMapEditor::_area_selected);
ClassDB::bind_method("_floor_changed", &GridMapEditor::_floor_changed);
ClassDB::bind_method(D_METHOD("_set_display_mode", "mode"), &GridMapEditor::_set_display_mode);
@ -1198,15 +989,6 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
add_child(hb);
hb->set_h_size_flags(SIZE_EXPAND_FILL);
edit_mode = memnew(OptionButton);
edit_mode->set_area_as_parent_rect();
edit_mode->set_anchor_and_margin(MARGIN_BOTTOM, ANCHOR_BEGIN, 24);
edit_mode->set_margin(MARGIN_RIGHT, -14);
edit_mode->add_item(TTR("Tiles"));
edit_mode->add_item(TTR("Areas"));
hb->add_child(edit_mode);
edit_mode->set_h_size_flags(SIZE_EXPAND_FILL);
mode_thumbnail = memnew(ToolButton);
mode_thumbnail->set_toggle_mode(true);
mode_thumbnail->set_pressed(true);
@ -1224,17 +1006,11 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
EDITOR_DEF("editors/grid_map/preview_size", 64);
display_mode = DISPLAY_THUMBNAIL;
selected_area = -1;
theme_pallete = memnew(ItemList);
add_child(theme_pallete);
theme_pallete->set_v_size_flags(SIZE_EXPAND_FILL);
area_list = memnew(Tree);
add_child(area_list);
area_list->set_v_size_flags(SIZE_EXPAND_FILL);
area_list->hide();
spatial_editor_hb->add_child(memnew(VSeparator));
Label *fl = memnew(Label);
fl->set_text(" Floor: ");
@ -1363,8 +1139,6 @@ GridMapEditor::~GridMapEditor() {
VisualServer::get_singleton()->free(duplicate_mesh);
if (duplicate_instance.is_valid())
VisualServer::get_singleton()->free(duplicate_instance);
_clear_areas();
}
void GridMapEditorPlugin::edit(Object *p_object) {

View File

@ -75,7 +75,6 @@ class GridMapEditor : public VBoxContainer {
Panel *panel;
MenuButton *options;
SpinBox *floor;
OptionButton *edit_mode;
ToolButton *mode_thumbnail;
ToolButton *mode_list;
HBoxContainer *spatial_editor_hb;
@ -137,7 +136,6 @@ class GridMapEditor : public VBoxContainer {
int display_mode;
int selected_pallete;
int selected_area;
int cursor_rot;
enum Menu {
@ -177,18 +175,12 @@ class GridMapEditor : public VBoxContainer {
RID instance;
};
Vector<AreaDisplay> areas;
void _update_areas_display();
void _clear_areas();
void update_grid();
void _configure();
void _menu_option(int);
void update_pallete();
void _set_display_mode(int p_mode);
ItemList *theme_pallete;
Tree *area_list;
void _item_selected_cbk(int idx);
void _update_cursor_transform();
void _update_cursor_instance();
@ -199,14 +191,9 @@ class GridMapEditor : public VBoxContainer {
void _update_selection_transform();
void _validate_selection();
void _edit_mode_changed(int p_what);
void _area_renamed();
void _area_selected();
void _floor_changed(float p_value);
void _delete_selection();
void update_areas();
EditorNode *editor;
bool do_input_action(Camera *p_camera, const Point2 &p_point, bool p_click);

View File

@ -32,6 +32,7 @@
#include "scene/resources/surface_tool.h"
#include "servers/visual_server.h"
#if 0
bool Portal::_set(const StringName &p_name, const Variant &p_value) {
if (p_name == "shape") {
@ -226,3 +227,4 @@ Portal::~Portal() {
VisualServer::get_singleton()->free(portal);
}
#endif

View File

@ -39,7 +39,8 @@
If a portal is placed next (very close to) a similar, opposing portal, they automatically connect,
otherwise, a portal connects to the parent room
*/
//this will be redone and replaced by area portals, left for reference since a new class with this name will have to exist and want to reuse the gizmos
#if 0
class Portal : public VisualInstance {
GDCLASS(Portal, VisualInstance);
@ -85,3 +86,4 @@ public:
};
#endif
#endif

View File

@ -31,6 +31,7 @@
#include "servers/visual_server.h"
#if 0
#include "geometry.h"
#include "project_settings.h"
#include "scene/resources/surface_tool.h"
@ -158,3 +159,4 @@ Room::Room() {
Room::~Room() {
}
#endif

View File

@ -44,6 +44,9 @@
*/
//this will be removed, left for reference
#if 0
class Room : public VisualInstance {
GDCLASS(Room, VisualInstance);
@ -77,5 +80,5 @@ public:
Room();
~Room();
};
#endif
#endif // ROOM_INSTANCE_H

View File

@ -185,8 +185,13 @@ void Spatial::_notification(int p_what) {
get_tree()->call_group_flags(0, SceneStringNames::get_singleton()->_spatial_editor_group, SceneStringNames::get_singleton()->_request_gizmo, this);
if (!data.gizmo_disabled) {
if (data.gizmo.is_valid())
if (data.gizmo.is_valid()) {
data.gizmo->create();
if (data.gizmo->can_draw()) {
data.gizmo->redraw();
}
data.gizmo->transform();
}
}
}
#endif
@ -449,7 +454,9 @@ void Spatial::set_gizmo(const Ref<SpatialGizmo> &p_gizmo) {
if (data.gizmo.is_valid() && is_inside_world()) {
data.gizmo->create();
data.gizmo->redraw();
if (data.gizmo->can_draw()) {
data.gizmo->redraw();
}
data.gizmo->transform();
}
@ -471,12 +478,16 @@ Ref<SpatialGizmo> Spatial::get_gizmo() const {
void Spatial::_update_gizmo() {
if (!is_inside_world())
return;
data.gizmo_dirty = false;
if (data.gizmo.is_valid()) {
if (is_visible_in_tree())
data.gizmo->redraw();
else
data.gizmo->clear();
if (data.gizmo->can_draw()) {
if (is_visible_in_tree())
data.gizmo->redraw();
else
data.gizmo->clear();
}
}
}

View File

@ -47,6 +47,7 @@ public:
virtual void clear() = 0;
virtual void redraw() = 0;
virtual void free() = 0;
virtual bool can_draw() const = 0;
SpatialGizmo();
};

View File

@ -29,7 +29,6 @@
/*************************************************************************/
#include "visual_instance.h"
#include "room_instance.h"
#include "scene/scene_string_names.h"
#include "servers/visual_server.h"
#include "skeleton.h"
@ -54,29 +53,6 @@ void VisualInstance::_notification(int p_what) {
case NOTIFICATION_ENTER_WORLD: {
// CHECK ROOM
Spatial *parent = get_parent_spatial();
Room *room = NULL;
bool is_geom = Object::cast_to<GeometryInstance>(this);
/* while(parent) {
room = Object::cast_to<Room>(parent);
if (room)
break;
if (is_geom && Object::cast_to<BakedLightSampler>(parent)) {
VS::get_singleton()->instance_geometry_set_baked_light_sampler(get_instance(),Object::cast_to<BakedLightSampler>(parent)->get_instance());
break;
}
parent=parent->get_parent_spatial();
}*/
if (room) {
VisualServer::get_singleton()->instance_set_room(instance, room->get_instance());
}
// CHECK SKELETON => moving skeleton attaching logic to MeshInstance
/*
Skeleton *skeleton=Object::cast_to<Skeleton>(get_parent());
@ -96,7 +72,6 @@ void VisualInstance::_notification(int p_what) {
case NOTIFICATION_EXIT_WORLD: {
VisualServer::get_singleton()->instance_set_scenario(instance, RID());
VisualServer::get_singleton()->instance_set_room(instance, RID());
VisualServer::get_singleton()->instance_attach_skeleton(instance, RID());
//VS::get_singleton()->instance_geometry_set_baked_light_sampler(instance, RID() );
@ -303,7 +278,6 @@ void GeometryInstance::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material_override", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,SpatialMaterial"), "set_material_override", "get_material_override");
ADD_PROPERTY(PropertyInfo(Variant::INT, "cast_shadow", PROPERTY_HINT_ENUM, "Off,On,Double-Sided,Shadows Only"), "set_cast_shadows_setting", "get_cast_shadows_setting");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "extra_cull_margin", PROPERTY_HINT_RANGE, "0,16384,0"), "set_extra_cull_margin", "get_extra_cull_margin");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "visible_in_all_rooms"), "set_flag", "get_flag", FLAG_VISIBLE_IN_ALL_ROOMS);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "use_in_baked_light"), "set_flag", "get_flag", FLAG_USE_BAKED_LIGHT);
ADD_GROUP("LOD", "lod_");
@ -314,7 +288,6 @@ void GeometryInstance::_bind_methods() {
//ADD_SIGNAL( MethodInfo("visibility_changed"));
BIND_CONSTANT(FLAG_VISIBLE_IN_ALL_ROOMS);
BIND_CONSTANT(FLAG_MAX);
BIND_CONSTANT(SHADOW_CASTING_SETTING_OFF);

View File

@ -84,7 +84,6 @@ class GeometryInstance : public VisualInstance {
public:
enum Flags {
FLAG_VISIBLE_IN_ALL_ROOMS = VS::INSTANCE_FLAG_VISIBLE_IN_ALL_ROOMS,
FLAG_USE_BAKED_LIGHT = VS::INSTANCE_FLAG_USE_BAKED_LIGHT,
FLAG_MAX = VS::INSTANCE_FLAG_MAX,
};

View File

@ -395,7 +395,7 @@ void Viewport::_notification(int p_what) {
contact_3d_debug_instance = VisualServer::get_singleton()->instance_create();
VisualServer::get_singleton()->instance_set_base(contact_3d_debug_instance, contact_3d_debug_multimesh);
VisualServer::get_singleton()->instance_set_scenario(contact_3d_debug_instance, find_world()->get_scenario());
VisualServer::get_singleton()->instance_geometry_set_flag(contact_3d_debug_instance, VS::INSTANCE_FLAG_VISIBLE_IN_ALL_ROOMS, true);
//VisualServer::get_singleton()->instance_geometry_set_flag(contact_3d_debug_instance, VS::INSTANCE_FLAG_VISIBLE_IN_ALL_ROOMS, true);
}
VS::get_singleton()->viewport_set_active(viewport, true);

View File

@ -167,7 +167,7 @@
#include "scene/3d/audio_stream_player_3d.h"
#include "scene/resources/material.h"
#include "scene/resources/mesh.h"
#include "scene/resources/room.h"
#include "scene/resources/sky_box.h"
#include "scene/resources/texture.h"
@ -424,7 +424,7 @@ void register_scene_types() {
ClassDB::register_class<GIProbe>();
ClassDB::register_class<GIProbeData>();
ClassDB::register_class<AnimationTreePlayer>();
ClassDB::register_class<Portal>();
//ClassDB::register_class<Portal>();
ClassDB::register_class<Particles>();
ClassDB::register_class<Position3D>();
ClassDB::register_class<NavigationMeshInstance>();
@ -446,7 +446,7 @@ void register_scene_types() {
ClassDB::register_class<CollisionPolygon>();
ClassDB::register_class<RayCast>();
ClassDB::register_class<MultiMeshInstance>();
ClassDB::register_class<Room>();
ClassDB::register_class<Curve3D>();
ClassDB::register_class<Path>();
ClassDB::register_class<PathFollow>();
@ -546,7 +546,6 @@ void register_scene_types() {
ParticlesMaterial::init_shaders();
//ClassDB::register_type<ShaderMaterial>();
ClassDB::register_class<RoomBounds>();
ClassDB::register_class<MultiMesh>();
ClassDB::register_class<MeshLibrary>();

View File

@ -30,7 +30,7 @@
#include "room.h"
#include "servers/visual_server.h"
#if 0
RID RoomBounds::get_rid() const {
return area;
@ -64,3 +64,4 @@ RoomBounds::~RoomBounds() {
VisualServer::get_singleton()->free(area);
}
#endif

View File

@ -36,6 +36,9 @@
@author Juan Linietsky <reduzio@gmail.com>
*/
//left for reference but will be removed when portals are reimplemented using Area
#if 0
class RoomBounds : public Resource {
GDCLASS(RoomBounds, Resource);
@ -57,4 +60,5 @@ public:
~RoomBounds();
};
#endif
#endif // ROOM_H

View File

@ -376,23 +376,6 @@ public:
virtual float reflection_probe_get_origin_max_distance(RID p_probe) const = 0;
virtual bool reflection_probe_renders_shadows(RID p_probe) const = 0;
/* ROOM API */
virtual RID room_create() = 0;
virtual void room_add_bounds(RID p_room, const PoolVector<Vector2> &p_convex_polygon, float p_height, const Transform &p_transform) = 0;
virtual void room_clear_bounds(RID p_room) = 0;
/* PORTAL API */
// portals are only (x/y) points, forming a convex shape, which its clockwise
// order points outside. (z is 0)=0;
virtual RID portal_create() = 0;
virtual void portal_set_shape(RID p_portal, const Vector<Point2> &p_shape) = 0;
virtual void portal_set_enabled(RID p_portal, bool p_enabled) = 0;
virtual void portal_set_disable_distance(RID p_portal, float p_distance) = 0;
virtual void portal_set_disabled_color(RID p_portal, const Color &p_color) = 0;
virtual void instance_add_skeleton(RID p_skeleton, RasterizerScene::InstanceBase *p_instance) = 0;
virtual void instance_remove_skeleton(RID p_skeleton, RasterizerScene::InstanceBase *p_instance) = 0;

View File

@ -811,23 +811,6 @@ public:
BIND2(reflection_probe_set_enable_shadows, RID, bool)
BIND2(reflection_probe_set_cull_mask, RID, uint32_t)
/* ROOM API */
BIND0R(RID, room_create)
BIND4(room_add_bounds, RID, const PoolVector<Vector2> &, float, const Transform &)
BIND1(room_clear_bounds, RID)
/* PORTAL API */
// portals are only (x/y) points, forming a convex shape, which its clockwise
// order points outside. (z is 0);
BIND0R(RID, portal_create)
BIND2(portal_set_shape, RID, const Vector<Point2> &)
BIND2(portal_set_enabled, RID, bool)
BIND2(portal_set_disable_distance, RID, float)
BIND2(portal_set_disabled_color, RID, const Color &)
/* BAKED LIGHT API */
BIND0R(RID, gi_probe_create)
@ -1011,7 +994,6 @@ public:
BIND2(instance_attach_skeleton, RID, RID)
BIND2(instance_set_exterior, RID, bool)
BIND2(instance_set_room, RID, RID)
BIND2(instance_set_extra_visibility_margin, RID, real_t)

View File

@ -156,58 +156,6 @@ void *VisualServerScene::_instance_pair(void *p_self, OctreeElementID, Instance
return gi_probe->lights.insert(A);
}
#if 0
if (A->base_type==INSTANCE_PORTAL) {
ERR_FAIL_COND_V( B->base_type!=INSTANCE_PORTAL,NULL );
A->portal_info->candidate_set.insert(B);
B->portal_info->candidate_set.insert(A);
self->_portal_attempt_connect(A);
//attempt to conncet portal A (will go through B anyway)
//this is a little hackish, but works fine in practice
} else if (A->base_type==INSTANCE_GI_PROBE || B->base_type==INSTANCE_GI_PROBE) {
if (B->base_type==INSTANCE_GI_PROBE) {
SWAP(A,B);
}
ERR_FAIL_COND_V(B->base_type!=INSTANCE_GI_PROBE_SAMPLER,NULL);
B->gi_probe_sampler_info->gi_probes.insert(A);
} else if (A->base_type==INSTANCE_ROOM || B->base_type==INSTANCE_ROOM) {
if (B->base_type==INSTANCE_ROOM)
SWAP(A,B);
ERR_FAIL_COND_V(! ((1<<B->base_type)&INSTANCE_GEOMETRY_MASK ),NULL);
B->auto_rooms.insert(A);
A->room_info->owned_autoroom_geometry.insert(B);
self->_instance_validate_autorooms(B);
} else {
if (B->base_type==INSTANCE_LIGHT) {
SWAP(A,B);
} else if (A->base_type!=INSTANCE_LIGHT) {
return NULL;
}
A->light_info->affected.insert(B);
B->lights.insert(A);
B->light_cache_dirty=true;
}
#endif
return NULL;
}
void VisualServerScene::_instance_unpair(void *p_self, OctreeElementID, Instance *p_A, int, OctreeElementID, Instance *p_B, int, void *udata) {
@ -269,57 +217,6 @@ void VisualServerScene::_instance_unpair(void *p_self, OctreeElementID, Instance
gi_probe->lights.erase(E);
}
#if 0
if (A->base_type==INSTANCE_PORTAL) {
ERR_FAIL_COND( B->base_type!=INSTANCE_PORTAL );
A->portal_info->candidate_set.erase(B);
B->portal_info->candidate_set.erase(A);
//after disconnecting them, see if they can connect again
self->_portal_attempt_connect(A);
self->_portal_attempt_connect(B);
} else if (A->base_type==INSTANCE_GI_PROBE || B->base_type==INSTANCE_GI_PROBE) {
if (B->base_type==INSTANCE_GI_PROBE) {
SWAP(A,B);
}
ERR_FAIL_COND(B->base_type!=INSTANCE_GI_PROBE_SAMPLER);
B->gi_probe_sampler_info->gi_probes.erase(A);
} else if (A->base_type==INSTANCE_ROOM || B->base_type==INSTANCE_ROOM) {
if (B->base_type==INSTANCE_ROOM)
SWAP(A,B);
ERR_FAIL_COND(! ((1<<B->base_type)&INSTANCE_GEOMETRY_MASK ));
B->auto_rooms.erase(A);
B->valid_auto_rooms.erase(A);
A->room_info->owned_autoroom_geometry.erase(B);
}else {
if (B->base_type==INSTANCE_LIGHT) {
SWAP(A,B);
} else if (A->base_type!=INSTANCE_LIGHT) {
return;
}
A->light_info->affected.erase(B);
B->lights.erase(A);
B->light_cache_dirty=true;
}
#endif
}
RID VisualServerScene::scenario_create() {
@ -467,125 +364,6 @@ void VisualServerScene::instance_set_base(RID p_instance, RID p_base) {
}
}
instance->materials.clear();
#if 0
if (instance->light_info) {
if (instance->scenario && instance->light_info->D)
instance->scenario->directional_lights.erase( instance->light_info->D );
rasterizer->free(instance->light_info->instance);
memdelete(instance->light_info);
instance->light_info=NULL;
}
if ( instance->room ) {
instance_set_room(p_instance,RID());
/*
if((1<<instance->base_type)&INSTANCE_GEOMETRY_MASK)
instance->room->room_info->owned_geometry_instances.erase(instance->RE);
else if (instance->base_type==INSTANCE_PORTAL) {
print_line("freeing portal, is it there? "+itos(instance->room->room_info->owned_portal_instances.(instance->RE)));
instance->room->room_info->owned_portal_instances.erase(instance->RE);
} else if (instance->base_type==INSTANCE_ROOM)
instance->room->room_info->owned_room_instances.erase(instance->RE);
else if (instance->base_type==INSTANCE_LIGHT)
instance->room->room_info->owned_light_instances.erase(instance->RE);
instance->RE=NULL;*/
}
if (instance->portal_info) {
_portal_disconnect(instance,true);
memdelete(instance->portal_info);
instance->portal_info=NULL;
}
if (instance->gi_probe_info) {
while(instance->gi_probe_info->owned_instances.size()) {
Instance *owned=instance->gi_probe_info->owned_instances.front()->get();
owned->gi_probe=NULL;
owned->data.gi_probe=NULL;
owned->data.gi_probe_octree_xform=NULL;
owned->BLE=NULL;
instance->gi_probe_info->owned_instances.pop_front();
}
memdelete(instance->gi_probe_info);
instance->gi_probe_info=NULL;
}
if (instance->scenario && instance->octree_id) {
instance->scenario->octree.erase( instance->octree_id );
instance->octree_id=0;
}
if (instance->room_info) {
for(List<Instance*>::Element *E=instance->room_info->owned_geometry_instances.front();E;E=E->next()) {
Instance *owned = E->get();
owned->room=NULL;
owned->RE=NULL;
}
for(List<Instance*>::Element *E=instance->room_info->owned_portal_instances.front();E;E=E->next()) {
_portal_disconnect(E->get(),true);
Instance *owned = E->get();
owned->room=NULL;
owned->RE=NULL;
}
for(List<Instance*>::Element *E=instance->room_info->owned_room_instances.front();E;E=E->next()) {
Instance *owned = E->get();
owned->room=NULL;
owned->RE=NULL;
}
if (instance->room_info->disconnected_child_portals.size()) {
ERR_PRINT("BUG: Disconnected portals remain!");
}
memdelete(instance->room_info);
instance->room_info=NULL;
}
if (instance->particles_info) {
rasterizer->free( instance->particles_info->instance );
memdelete(instance->particles_info);
instance->particles_info=NULL;
}
if (instance->gi_probe_sampler_info) {
while (instance->gi_probe_sampler_info->owned_instances.size()) {
instance_geometry_set_gi_probe_sampler(instance->gi_probe_sampler_info->owned_instances.front()->get()->self,RID());
}
if (instance->gi_probe_sampler_info->sampled_light.is_valid()) {
rasterizer->free(instance->gi_probe_sampler_info->sampled_light);
}
memdelete( instance->gi_probe_sampler_info );
instance->gi_probe_sampler_info=NULL;
}
#endif
}
instance->base_type = VS::INSTANCE_NONE;
@ -646,64 +424,6 @@ void VisualServerScene::instance_set_base(RID p_instance, RID p_base) {
if (scenario)
_instance_queue_update(instance, true, true);
#if 0
if (rasterizer->is_mesh(p_base)) {
instance->base_type=INSTANCE_MESH;
instance->data.morph_values.resize( rasterizer->mesh_get_morph_target_count(p_base));
instance->data.materials.resize( rasterizer->mesh_get_surface_count(p_base));
} else if (rasterizer->is_multimesh(p_base)) {
instance->base_type=INSTANCE_MULTIMESH;
} else if (rasterizer->is_immediate(p_base)) {
instance->base_type=INSTANCE_IMMEDIATE;
} else if (rasterizer->is_particles(p_base)) {
instance->base_type=INSTANCE_PARTICLES;
instance->particles_info=memnew( Instance::ParticlesInfo );
instance->particles_info->instance = rasterizer->particles_instance_create( p_base );
} else if (rasterizer->is_light(p_base)) {
instance->base_type=INSTANCE_LIGHT;
instance->light_info = memnew( Instance::LightInfo );
instance->light_info->instance = rasterizer->light_instance_create(p_base);
if (instance->scenario && rasterizer->light_get_type(p_base)==LIGHT_DIRECTIONAL) {
instance->light_info->D = instance->scenario->directional_lights.push_back(instance->self);
}
} else if (room_owner.owns(p_base)) {
instance->base_type=INSTANCE_ROOM;
instance->room_info = memnew( Instance::RoomInfo );
instance->room_info->room=room_owner.get(p_base);
} else if (portal_owner.owns(p_base)) {
instance->base_type=INSTANCE_PORTAL;
instance->portal_info = memnew(Instance::PortalInfo);
instance->portal_info->portal=portal_owner.get(p_base);
} else if (gi_probe_owner.owns(p_base)) {
instance->base_type=INSTANCE_GI_PROBE;
instance->gi_probe_info=memnew(Instance::BakedLightInfo);
instance->gi_probe_info->gi_probe=gi_probe_owner.get(p_base);
//instance->portal_info = memnew(Instance::PortalInfo);
//instance->portal_info->portal=portal_owner.get(p_base);
} else if (gi_probe_sampler_owner.owns(p_base)) {
instance->base_type=INSTANCE_GI_PROBE_SAMPLER;
instance->gi_probe_sampler_info=memnew( Instance::BakedLightSamplerInfo);
instance->gi_probe_sampler_info->sampler=gi_probe_sampler_owner.get(p_base);
//instance->portal_info = memnew(Instance::PortalInfo);
//instance->portal_info->portal=portal_owner.get(p_base);
} else {
ERR_EXPLAIN("Invalid base RID for instance!")
ERR_FAIL();
}
instance_dependency_map[ p_base ].insert( instance->self );
#endif
}
}
void VisualServerScene::instance_set_scenario(RID p_instance, RID p_scenario) {
@ -894,8 +614,6 @@ void VisualServerScene::instance_attach_skeleton(RID p_instance, RID p_skeleton)
void VisualServerScene::instance_set_exterior(RID p_instance, bool p_enabled) {
}
void VisualServerScene::instance_set_room(RID p_instance, RID p_room) {
}
void VisualServerScene::instance_set_extra_visibility_margin(RID p_instance, real_t p_margin) {
}
@ -978,11 +696,6 @@ void VisualServerScene::instance_geometry_set_flag(RID p_instance, VS::InstanceF
switch (p_flags) {
case VS::INSTANCE_FLAG_VISIBLE_IN_ALL_ROOMS: {
instance->visible_in_all_rooms = p_enabled;
} break;
case VS::INSTANCE_FLAG_USE_BAKED_LIGHT: {
instance->baked_light = p_enabled;
@ -1067,58 +780,12 @@ void VisualServerScene::_update_instance(Instance *p_instance) {
}
}
}
#if 0
else if (p_instance->base_type == INSTANCE_ROOM) {
p_instance->room_info->affine_inverse=p_instance->data.transform.affine_inverse();
} else if (p_instance->base_type == INSTANCE_GI_PROBE) {
Transform scale;
scale.basis.scale(p_instance->gi_probe_info->gi_probe->octree_aabb.size);
scale.origin=p_instance->gi_probe_info->gi_probe->octree_aabb.pos;
//print_line("scale: "+scale);
p_instance->gi_probe_info->affine_inverse=(p_instance->data.transform*scale).affine_inverse();
}
#endif
p_instance->mirror = p_instance->transform.basis.determinant() < 0.0;
Rect3 new_aabb;
#if 0
if (p_instance->base_type==INSTANCE_PORTAL) {
//portals need to be transformed in a special way, so they don't become too wide if they have scale..
Transform portal_xform = p_instance->data.transform;
portal_xform.basis.set_axis(2,portal_xform.basis.get_axis(2).normalized());
p_instance->portal_info->plane_cache=Plane( p_instance->data.transform.origin, portal_xform.basis.get_axis(2));
int point_count=p_instance->portal_info->portal->shape.size();
p_instance->portal_info->transformed_point_cache.resize(point_count);
AABB portal_aabb;
for(int i=0;i<point_count;i++) {
Point2 src = p_instance->portal_info->portal->shape[i];
Vector3 point = portal_xform.xform(Vector3(src.x,src.y,0));
p_instance->portal_info->transformed_point_cache[i]=point;
if (i==0)
portal_aabb.pos=point;
else
portal_aabb.expand_to(point);
}
portal_aabb.grow_by(p_instance->portal_info->portal->connect_range);
new_aabb = portal_aabb;
} else {
#endif
new_aabb = p_instance->transform.xform(p_instance->aabb);
#if 0
}
#endif
p_instance->transformed_aabb = new_aabb;
@ -1145,33 +812,6 @@ void VisualServerScene::_update_instance(Instance *p_instance) {
pairable = true;
}
#if 0
if (p_instance->base_type == VS::INSTANCE_PORTAL) {
pairable_mask=(1<<INSTANCE_PORTAL);
pairable=true;
}
if (p_instance->base_type == VS::INSTANCE_GI_PROBE_SAMPLER) {
pairable_mask=(1<<INSTANCE_GI_PROBE);
pairable=true;
}
if (!p_instance->room && (1<<p_instance->base_type)&VS::INSTANCE_GEOMETRY_MASK) {
base_type|=VS::INSTANCE_ROOMLESS_MASK;
}
if (p_instance->base_type == VS::INSTANCE_ROOM) {
pairable_mask=INSTANCE_ROOMLESS_MASK;
pairable=true;
}
#endif
// not inside octree
p_instance->octree_id = p_instance->scenario->octree.create(p_instance, new_aabb, 0, pairable, base_type, pairable_mask);
@ -1184,23 +824,6 @@ void VisualServerScene::_update_instance(Instance *p_instance) {
p_instance->scenario->octree.move(p_instance->octree_id, new_aabb);
}
#if 0
if (p_instance->base_type==INSTANCE_PORTAL) {
_portal_attempt_connect(p_instance);
}
if (!p_instance->room && (1<<p_instance->base_type)&INSTANCE_GEOMETRY_MASK) {
_instance_validate_autorooms(p_instance);
}
if (p_instance->base_type == INSTANCE_ROOM) {
for(Set<Instance*>::Element *E=p_instance->room_info->owned_autoroom_geometry.front();E;E=E->next())
_instance_validate_autorooms(E->get());
}
#endif
}
void VisualServerScene::_update_instance_aabb(Instance *p_instance) {
@ -1235,15 +858,6 @@ void VisualServerScene::_update_instance_aabb(Instance *p_instance) {
new_aabb = VSG::storage->particles_get_aabb(p_instance->base);
} break;
#if 0
case VisualServer::INSTANCE_PARTICLES: {
new_aabb = rasterizer->particles_get_aabb(p_instance->base);
} break;
#endif
case VisualServer::INSTANCE_LIGHT: {
new_aabb = VSG::storage->light_get_aabb(p_instance->base);
@ -1260,49 +874,6 @@ void VisualServerScene::_update_instance_aabb(Instance *p_instance) {
} break;
#if 0
case VisualServer::INSTANCE_ROOM: {
Room *room = room_owner.get( p_instance->base );
ERR_FAIL_COND(!room);
new_aabb=room->bounds.get_aabb();
} break;
case VisualServer::INSTANCE_PORTAL: {
Portal *portal = portal_owner.get( p_instance->base );
ERR_FAIL_COND(!portal);
for (int i=0;i<portal->shape.size();i++) {
Vector3 point( portal->shape[i].x, portal->shape[i].y, 0 );
if (i==0) {
new_aabb.pos=point;
new_aabb.size.z=0.01; // make it not flat for octree
} else {
new_aabb.expand_to(point);
}
}
} break;
case VisualServer::INSTANCE_GI_PROBE: {
BakedLight *gi_probe = gi_probe_owner.get( p_instance->base );
ERR_FAIL_COND(!gi_probe);
new_aabb=gi_probe->octree_aabb;
} break;
case VisualServer::INSTANCE_GI_PROBE_SAMPLER: {
BakedLightSampler *gi_probe_sampler = gi_probe_sampler_owner.get( p_instance->base );
ERR_FAIL_COND(!gi_probe_sampler);
float radius = gi_probe_sampler->params[VS::BAKED_LIGHT_SAMPLER_RADIUS];
new_aabb=AABB(Vector3(-radius,-radius,-radius),Vector3(radius*2,radius*2,radius*2));
} break;
#endif
default: {}
}
@ -1736,98 +1307,17 @@ void VisualServerScene::_render_scene(const Transform p_cam_transform, const Cam
reflection_probe_cull_count = 0;
//light_samplers_culled=0;
//light_samplers_culled=0;
/* print_line("OT: "+rtos( (OS::get_singleton()->get_ticks_usec()-t)/1000.0));
/* print_line("OT: "+rtos( (OS::get_singleton()->get_ticks_usec()-t)/1000.0));
print_line("OTO: "+itos(p_scenario->octree.get_octant_count()));
//print_line("OTE: "+itos(p_scenario->octree.get_elem_count()));
print_line("OTP: "+itos(p_scenario->octree.get_pair_count()));
*/
/* STEP 3 - PROCESS PORTALS, VALIDATE ROOMS */
/* STEP 3 - PROCESS PORTALS, VALIDATE ROOMS */
//removed, will replace with culling
// compute portals
#if 0
exterior_visited=false;
exterior_portal_cull_count=0;
if (room_cull_enabled) {
for(int i=0;i<cull_count;i++) {
Instance *ins = instance_cull_result[i];
ins->last_render_pass=render_pass;
if (ins->base_type!=INSTANCE_PORTAL)
continue;
if (ins->room)
continue;
ERR_CONTINUE(exterior_portal_cull_count>=MAX_EXTERIOR_PORTALS);
exterior_portal_cull_result[exterior_portal_cull_count++]=ins;
}
room_cull_count = p_scenario->octree.cull_point(camera->transform.origin,room_cull_result,MAX_ROOM_CULL,NULL,(1<<INSTANCE_ROOM)|(1<<INSTANCE_PORTAL));
Set<Instance*> current_rooms;
Set<Instance*> portal_rooms;
//add to set
for(int i=0;i<room_cull_count;i++) {
if (room_cull_result[i]->base_type==INSTANCE_ROOM) {
current_rooms.insert(room_cull_result[i]);
}
if (room_cull_result[i]->base_type==INSTANCE_PORTAL) {
//assume inside that room if also inside the portal..
if (room_cull_result[i]->room) {
portal_rooms.insert(room_cull_result[i]->room);
}
SWAP(room_cull_result[i],room_cull_result[room_cull_count-1]);
room_cull_count--;
i--;
}
}
//remove from set if it has a parent room or BSP doesn't contain
for(int i=0;i<room_cull_count;i++) {
Instance *r = room_cull_result[i];
//check inside BSP
Vector3 room_local_point = r->room_info->affine_inverse.xform( camera->transform.origin );
if (!portal_rooms.has(r) && !r->room_info->room->bounds.point_is_inside(room_local_point)) {
current_rooms.erase(r);
continue;
}
//check parent
while (r->room) {// has parent room
current_rooms.erase(r);
r=r->room;
}
}
if (current_rooms.size()) {
//camera is inside a room
// go through rooms
for(Set<Instance*>::Element *E=current_rooms.front();E;E=E->next()) {
_cull_room(camera,E->get());
}
} else {
//start from exterior
_cull_room(camera,NULL);
}
}
#endif
/* STEP 4 - REMOVE FURTHER CULLED OBJECTS, ADD LIGHTS */
for (int i = 0; i < cull_count; i++) {
@ -1895,71 +1385,6 @@ void VisualServerScene::_render_scene(const Transform p_cam_transform, const Cam
} else if ((1 << ins->base_type) & VS::INSTANCE_GEOMETRY_MASK && ins->visible && ins->cast_shadows != VS::SHADOW_CASTING_SETTING_SHADOWS_ONLY) {
keep = true;
#if 0
bool discarded=false;
if (ins->draw_range_end>0) {
float d = cull_range.nearp.distance_to(ins->data.transform.origin);
if (d<0)
d=0;
discarded=(d<ins->draw_range_begin || d>=ins->draw_range_end);
}
if (!discarded) {
// test if this geometry should be visible
if (room_cull_enabled) {
if (ins->visible_in_all_rooms) {
keep=true;
} else if (ins->room) {
if (ins->room->room_info->last_visited_pass==render_pass)
keep=true;
} else if (ins->auto_rooms.size()) {
for(Set<Instance*>::Element *E=ins->auto_rooms.front();E;E=E->next()) {
if (E->get()->room_info->last_visited_pass==render_pass) {
keep=true;
break;
}
}
} else if(exterior_visited)
keep=true;
} else {
keep=true;
}
}
if (keep) {
// update cull range
float min,max;
ins->transformed_aabb.project_range_in_plane(cull_range.nearp,min,max);
if (min<cull_range.min)
cull_range.min=min;
if (max>cull_range.max)
cull_range.max=max;
if (ins->sampled_light && ins->sampled_light->gi_probe_sampler_info->last_pass!=render_pass) {
if (light_samplers_culled<MAX_LIGHT_SAMPLERS) {
light_sampler_cull_result[light_samplers_culled++]=ins->sampled_light;
ins->sampled_light->gi_probe_sampler_info->last_pass=render_pass;
}
}
}
#endif
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(ins->base_data);
@ -3467,7 +2892,6 @@ bool VisualServerScene::free(RID p_rid) {
Instance *instance = instance_owner.get(p_rid);
instance_set_room(p_rid, RID());
instance_set_scenario(p_rid, RID());
instance_set_base(p_rid, RID());
instance_geometry_set_material_override(p_rid, RID());

View File

@ -137,38 +137,6 @@ public:
virtual void camera_set_environment(RID p_camera, RID p_env);
virtual void camera_set_use_vertical_aspect(RID p_camera, bool p_enable);
/*
struct RoomInfo {
Transform affine_inverse;
Room *room;
List<Instance*> owned_geometry_instances;
List<Instance*> owned_portal_instances;
List<Instance*> owned_room_instances;
List<Instance*> owned_light_instances; //not used, but just for the sake of it
Set<Instance*> disconnected_child_portals;
Set<Instance*> owned_autoroom_geometry;
uint64_t last_visited_pass;
RoomInfo() { last_visited_pass=0; }
};
struct InstancePortal {
Portal *portal;
Set<Instance*> candidate_set;
Instance *connected;
uint64_t last_visited_pass;
Plane plane_cache;
Vector<Vector3> transformed_point_cache;
PortalInfo() { connected=NULL; last_visited_pass=0;}
};
*/
/* SCENARIO API */
struct Instance;
@ -236,10 +204,6 @@ public:
float lod_end_hysteresis;
RID lod_instance;
Instance *room;
SelfList<Instance> room_item;
bool visible_in_all_rooms;
uint64_t last_render_pass;
uint64_t last_frame_pass;
@ -263,7 +227,7 @@ public:
}
Instance()
: scenario_item(this), update_item(this), room_item(this) {
: scenario_item(this), update_item(this) {
octree_id = 0;
scenario = NULL;
@ -281,9 +245,6 @@ public:
lod_begin_hysteresis = 0;
lod_end_hysteresis = 0;
room = NULL;
visible_in_all_rooms = false;
last_render_pass = 0;
last_frame_pass = 0;
version = 1;
@ -496,7 +457,6 @@ public:
virtual void instance_attach_skeleton(RID p_instance, RID p_skeleton);
virtual void instance_set_exterior(RID p_instance, bool p_enabled);
virtual void instance_set_room(RID p_instance, RID p_room);
virtual void instance_set_extra_visibility_margin(RID p_instance, real_t p_margin);

View File

@ -250,23 +250,6 @@ public:
FUNC2(reflection_probe_set_enable_shadows, RID, bool)
FUNC2(reflection_probe_set_cull_mask, RID, uint32_t)
/* ROOM API */
FUNC0R(RID, room_create)
FUNC4(room_add_bounds, RID, const PoolVector<Vector2> &, float, const Transform &)
FUNC1(room_clear_bounds, RID)
/* PORTAL API */
// portals are only (x/y) points, forming a convex shape, which its clockwise
// order points outside. (z is 0);
FUNC0R(RID, portal_create)
FUNC2(portal_set_shape, RID, const Vector<Point2> &)
FUNC2(portal_set_enabled, RID, bool)
FUNC2(portal_set_disable_distance, RID, float)
FUNC2(portal_set_disabled_color, RID, const Color &)
/* BAKED LIGHT API */
FUNC0R(RID, gi_probe_create)
@ -438,7 +421,6 @@ public:
FUNC2(instance_attach_skeleton, RID, RID)
FUNC2(instance_set_exterior, RID, bool)
FUNC2(instance_set_room, RID, RID)
FUNC2(instance_set_extra_visibility_margin, RID, real_t)

View File

@ -421,23 +421,6 @@ public:
virtual void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) = 0;
virtual void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) = 0;
/* ROOM API */
virtual RID room_create() = 0;
virtual void room_add_bounds(RID p_room, const PoolVector<Vector2> &p_convex_polygon, float p_height, const Transform &p_transform) = 0;
virtual void room_clear_bounds(RID p_room) = 0;
/* PORTAL API */
// portals are only (x/y) points, forming a convex shape, which its clockwise
// order points outside. (z is 0);
virtual RID portal_create() = 0;
virtual void portal_set_shape(RID p_portal, const Vector<Point2> &p_shape) = 0;
virtual void portal_set_enabled(RID p_portal, bool p_enabled) = 0;
virtual void portal_set_disable_distance(RID p_portal, float p_distance) = 0;
virtual void portal_set_disabled_color(RID p_portal, const Color &p_color) = 0;
/* GI PROBE API */
virtual RID gi_probe_create() = 0;
@ -709,8 +692,6 @@ public:
INSTANCE_PARTICLES,
INSTANCE_LIGHT,
INSTANCE_REFLECTION_PROBE,
INSTANCE_ROOM,
INSTANCE_PORTAL,
INSTANCE_GI_PROBE,
INSTANCE_MAX,
/*INSTANCE_BAKED_LIGHT_SAMPLER,*/
@ -734,7 +715,6 @@ public:
virtual void instance_attach_skeleton(RID p_instance, RID p_skeleton) = 0;
virtual void instance_set_exterior(RID p_instance, bool p_enabled) = 0;
virtual void instance_set_room(RID p_instance, RID p_room) = 0;
virtual void instance_set_extra_visibility_margin(RID p_instance, real_t p_margin) = 0;
@ -744,7 +724,6 @@ public:
virtual Vector<ObjectID> instances_cull_convex(const Vector<Plane> &p_convex, RID p_scenario = RID()) const = 0;
enum InstanceFlags {
INSTANCE_FLAG_VISIBLE_IN_ALL_ROOMS,
INSTANCE_FLAG_USE_BAKED_LIGHT,
INSTANCE_FLAG_MAX
};