Increase the maximum number of octaves in OpenSimplexNoise to 9
An error message is now printed when trying to set the number of octaves
above the maximum allowed value.
The magic constant was also replaced with a define that can be
easily changed.
This closes #28714.
(cherry picked from commit 13622d40fc
)
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cbd4784d14
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1898240af8
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@ -117,7 +117,8 @@
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Difference in period between [member octaves].
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Difference in period between [member octaves].
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</member>
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</member>
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<member name="octaves" type="int" setter="set_octaves" getter="get_octaves" default="3">
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<member name="octaves" type="int" setter="set_octaves" getter="get_octaves" default="3">
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Number of OpenSimplex noise layers that are sampled to get the fractal noise.
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Number of OpenSimplex noise layers that are sampled to get the fractal noise. Higher values result in more detailed noise but take more time to generate.
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[b]Note:[/b] The maximum allowed value is 9.
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</member>
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</member>
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<member name="period" type="float" setter="set_period" getter="get_period" default="64.0">
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<member name="period" type="float" setter="set_period" getter="get_period" default="64.0">
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Period of the base octave. A lower period results in a higher-frequency noise (more value changes across the same distance).
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Period of the base octave. A lower period results in a higher-frequency noise (more value changes across the same distance).
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@ -47,7 +47,7 @@ OpenSimplexNoise::~OpenSimplexNoise() {
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}
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}
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void OpenSimplexNoise::_init_seeds() {
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void OpenSimplexNoise::_init_seeds() {
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for (int i = 0; i < 6; ++i) {
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for (int i = 0; i < MAX_OCTAVES; ++i) {
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open_simplex_noise(seed + i * 2, &(contexts[i]));
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open_simplex_noise(seed + i * 2, &(contexts[i]));
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}
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}
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}
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}
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@ -71,7 +71,10 @@ int OpenSimplexNoise::get_seed() {
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void OpenSimplexNoise::set_octaves(int p_octaves) {
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void OpenSimplexNoise::set_octaves(int p_octaves) {
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if (p_octaves == octaves) return;
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if (p_octaves == octaves) return;
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octaves = CLAMP(p_octaves, 1, 6);
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ERR_FAIL_COND_MSG(p_octaves > MAX_OCTAVES, vformat("The number of OpenSimplexNoise octaves is limited to %d; ignoring the new value.", MAX_OCTAVES));
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octaves = CLAMP(p_octaves, 1, MAX_OCTAVES);
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emit_changed();
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emit_changed();
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}
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}
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@ -182,7 +185,7 @@ void OpenSimplexNoise::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_noise_3dv", "pos"), &OpenSimplexNoise::get_noise_3dv);
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ClassDB::bind_method(D_METHOD("get_noise_3dv", "pos"), &OpenSimplexNoise::get_noise_3dv);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "seed"), "set_seed", "get_seed");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "seed"), "set_seed", "get_seed");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "octaves", PROPERTY_HINT_RANGE, "1,6,1"), "set_octaves", "get_octaves");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "octaves", PROPERTY_HINT_RANGE, vformat("1,%d,1", MAX_OCTAVES)), "set_octaves", "get_octaves");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "period", PROPERTY_HINT_RANGE, "0.1,256.0,0.1"), "set_period", "get_period");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "period", PROPERTY_HINT_RANGE, "0.1,256.0,0.1"), "set_period", "get_period");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "persistence", PROPERTY_HINT_RANGE, "0.0,1.0,0.001"), "set_persistence", "get_persistence");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "persistence", PROPERTY_HINT_RANGE, "0.0,1.0,0.001"), "set_persistence", "get_persistence");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "lacunarity", PROPERTY_HINT_RANGE, "0.1,4.0,0.01"), "set_lacunarity", "get_lacunarity");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "lacunarity", PROPERTY_HINT_RANGE, "0.1,4.0,0.01"), "set_lacunarity", "get_lacunarity");
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@ -37,11 +37,16 @@
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#include "thirdparty/misc/open-simplex-noise.h"
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#include "thirdparty/misc/open-simplex-noise.h"
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// The maximum number of octaves allowed. Note that these are statically allocated.
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// Higher values become exponentially slower, so this shouldn't be set too high
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// to avoid freezing the editor for long periods of time.
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#define MAX_OCTAVES 9
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class OpenSimplexNoise : public Resource {
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class OpenSimplexNoise : public Resource {
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GDCLASS(OpenSimplexNoise, Resource);
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GDCLASS(OpenSimplexNoise, Resource);
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OBJ_SAVE_TYPE(OpenSimplexNoise);
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OBJ_SAVE_TYPE(OpenSimplexNoise);
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osn_context contexts[6];
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osn_context contexts[MAX_OCTAVES];
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int seed;
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int seed;
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float persistence; // Controls details, value in [0,1]. Higher increases grain, lower increases smoothness.
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float persistence; // Controls details, value in [0,1]. Higher increases grain, lower increases smoothness.
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