Merge pull request #55699 from Mickeon/patch-1
Various tweaks to Camera2D's documentation
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1930fc8b31
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@ -30,13 +30,15 @@
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<method name="get_camera_position" qualifiers="const">
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<return type="Vector2" />
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<description>
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Returns the camera position.
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Returns the camera's [code]position[/code] (the tracked point the camera attempts to follow), relative to the origin.
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[b]Note:[/b] The returned value is not the same as [member Node2D.position] or [member Node2D.global_position], as it is affected by the [code]drag[/code] properties.
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</description>
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</method>
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<method name="get_camera_screen_center" qualifiers="const">
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<return type="Vector2" />
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<description>
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Returns the location of the [Camera2D]'s screen-center, relative to the origin.
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[b]Note:[/b] The real [code]position[/code] of the camera may be different, see [method get_camera_position].
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</description>
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</method>
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<method name="get_drag_margin" qualifiers="const">
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@ -57,7 +59,7 @@
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<return type="void" />
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<description>
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Sets the camera's position immediately to its current smoothing destination.
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This has no effect if smoothing is disabled.
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This method has no effect if [member smoothing_enabled] is [code]false[/code].
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</description>
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</method>
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<method name="set_drag_margin">
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@ -95,7 +97,7 @@
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</member>
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<member name="drag_horizontal_offset" type="float" setter="set_drag_horizontal_offset" getter="get_drag_horizontal_offset" default="0.0">
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The relative horizontal drag offset of the camera between the right ([code]-1[/code]) and left ([code]1[/code]) drag margins.
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[b]Note:[/b] Used to set the initial horizontal drag offset; determine the current offset; or force the current offset. It's not automatically updated when the horizontal drag margin is enabled or the drag margins are changed.
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[b]Note:[/b] Used to set the initial horizontal drag offset; determine the current offset; or force the current offset. It's not automatically updated when [member drag_horizontal_enabled] is [code]true[/code] or the drag margins are changed.
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</member>
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<member name="drag_left_margin" type="float" setter="set_drag_margin" getter="get_drag_margin" default="0.2">
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Left margin needed to drag the camera. A value of [code]1[/code] makes the camera move only when reaching the left edge of the screen.
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@ -111,7 +113,7 @@
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</member>
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<member name="drag_vertical_offset" type="float" setter="set_drag_vertical_offset" getter="get_drag_vertical_offset" default="0.0">
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The relative vertical drag offset of the camera between the bottom ([code]-1[/code]) and top ([code]1[/code]) drag margins.
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[b]Note:[/b] Used to set the initial vertical drag offset; determine the current offset; or force the current offset. It's not automatically updated when the vertical drag margin is enabled or the drag margins are changed.
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[b]Note:[/b] Used to set the initial vertical drag offset; determine the current offset; or force the current offset. It's not automatically updated when [member drag_vertical_enabled] is [code]true[/code] or the drag margins are changed.
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</member>
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<member name="editor_draw_drag_margin" type="bool" setter="set_margin_drawing_enabled" getter="is_margin_drawing_enabled" default="false">
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If [code]true[/code], draws the camera's drag margin rectangle in the editor.
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@ -133,7 +135,7 @@
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</member>
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<member name="limit_smoothed" type="bool" setter="set_limit_smoothing_enabled" getter="is_limit_smoothing_enabled" default="false">
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If [code]true[/code], the camera smoothly stops when reaches its limits.
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This has no effect if smoothing is disabled.
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This property has no effect if [member smoothing_enabled] is [code]false[/code].
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[b]Note:[/b] To immediately update the camera's position to be within limits without smoothing, even with this setting enabled, invoke [method reset_smoothing].
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</member>
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<member name="limit_top" type="int" setter="set_limit" getter="get_limit" default="-10000000">
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The camera's process callback. See [enum Camera2DProcessCallback].
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</member>
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<member name="rotating" type="bool" setter="set_rotating" getter="is_rotating" default="false">
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If [code]true[/code], the camera rotates with the target.
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If [code]true[/code], the camera view rotates with the target.
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</member>
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<member name="smoothing_enabled" type="bool" setter="set_enable_follow_smoothing" getter="is_follow_smoothing_enabled" default="false">
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If [code]true[/code], the camera smoothly moves towards the target at [member smoothing_speed].
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