Reset texture flags after radiance map generation
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df87601c88
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@ -1317,6 +1317,9 @@ void RasterizerStorageGLES2::sky_set_texture(RID p_sky, RID p_panorama, int p_ra
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glActiveTexture(GL_TEXTURE0);
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, 0);
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glBindTexture(GL_TEXTURE_2D, 0);
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//reset flags on Sky Texture that may have changed
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texture_set_flags(sky->panorama, texture->flags);
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// Framebuffer did its job. thank mr framebuffer
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// Framebuffer did its job. thank mr framebuffer
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glActiveTexture(GL_TEXTURE0); //back to panorama
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glActiveTexture(GL_TEXTURE0); //back to panorama
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glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES2::system_fbo);
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glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES2::system_fbo);
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@ -2189,6 +2189,9 @@ void RasterizerStorageGLES3::sky_set_texture(RID p_sky, RID p_panorama, int p_ra
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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//reset flags on Sky Texture that may have changed
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texture_set_flags(sky->panorama, texture->flags);
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glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES3::system_fbo);
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glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES3::system_fbo);
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glDeleteFramebuffers(1, &tmp_fb);
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glDeleteFramebuffers(1, &tmp_fb);
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glDeleteFramebuffers(1, &tmp_fb2);
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glDeleteFramebuffers(1, &tmp_fb2);
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