Fix Navigation agent callback wild pointer crash
Fixes crash in sanitizer builds when callback agent or object are already freed.
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f3e6750a7e
commit
194c1c44e0
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@ -40,12 +40,12 @@
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<method name="agent_set_callback" qualifiers="const">
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<method name="agent_set_callback" qualifiers="const">
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<return type="void" />
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<return type="void" />
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<param index="0" name="agent" type="RID" />
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<param index="0" name="agent" type="RID" />
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<param index="1" name="receiver" type="Object" />
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<param index="1" name="object_id" type="int" />
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<param index="2" name="method" type="StringName" />
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<param index="2" name="method" type="StringName" />
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<param index="3" name="userdata" type="Variant" default="null" />
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<param index="3" name="userdata" type="Variant" default="null" />
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<description>
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<description>
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Callback called at the end of the RVO process. If a callback is created manually and the agent is placed on a navigation map it will calculate avoidance for the agent and dispatch the calculated [code]safe_velocity[/code] to the [param receiver] object with a signal to the chosen [param method] name.
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Sets the callback [param object_id] and [param method] that gets called after each avoidance processing step for the [param agent]. The calculated [code]safe_velocity[/code] will be dispatched with a signal to the object just before the physics calculations.
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[b]Note:[/b] Created callbacks are always processed independently of the SceneTree state as long as the agent is on a navigation map and not freed. To disable the dispatch of a callback from an agent use [method agent_set_callback] again with a [code]null[/code] object as the [param receiver].
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[b]Note:[/b] Created callbacks are always processed independently of the SceneTree state as long as the agent is on a navigation map and not freed. To disable the dispatch of a callback from an agent use [method agent_set_callback] again with a [code]0[/code] ObjectID as the [param object_id].
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</description>
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</description>
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</method>
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</method>
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<method name="agent_set_map" qualifiers="const">
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<method name="agent_set_map" qualifiers="const">
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@ -40,12 +40,12 @@
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<method name="agent_set_callback" qualifiers="const">
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<method name="agent_set_callback" qualifiers="const">
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<return type="void" />
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<return type="void" />
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<param index="0" name="agent" type="RID" />
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<param index="0" name="agent" type="RID" />
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<param index="1" name="receiver" type="Object" />
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<param index="1" name="object_id" type="int" />
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<param index="2" name="method" type="StringName" />
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<param index="2" name="method" type="StringName" />
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<param index="3" name="userdata" type="Variant" default="null" />
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<param index="3" name="userdata" type="Variant" default="null" />
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<description>
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<description>
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Callback called at the end of the RVO process. If a callback is created manually and the agent is placed on a navigation map it will calculate avoidance for the agent and dispatch the calculated [code]safe_velocity[/code] to the [param receiver] object with a signal to the chosen [param method] name.
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Sets the callback [param object_id] and [param method] that gets called after each avoidance processing step for the [param agent]. The calculated [code]safe_velocity[/code] will be dispatched with a signal to the object just before the physics calculations.
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[b]Note:[/b] Created callbacks are always processed independently of the SceneTree state as long as the agent is on a navigation map and not freed. To disable the dispatch of a callback from an agent use [method agent_set_callback] again with a [code]null[/code] object as the [param receiver].
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[b]Note:[/b] Created callbacks are always processed independently of the SceneTree state as long as the agent is on a navigation map and not freed. To disable the dispatch of a callback from an agent use [method agent_set_callback] again with a [code]0[/code] ObjectID as the [param object_id].
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</description>
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</description>
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</method>
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</method>
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<method name="agent_set_map" qualifiers="const">
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<method name="agent_set_map" qualifiers="const">
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@ -676,14 +676,14 @@ bool GodotNavigationServer::agent_is_map_changed(RID p_agent) const {
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return agent->is_map_changed();
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return agent->is_map_changed();
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}
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}
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COMMAND_4(agent_set_callback, RID, p_agent, Object *, p_receiver, StringName, p_method, Variant, p_udata) {
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COMMAND_4(agent_set_callback, RID, p_agent, ObjectID, p_object_id, StringName, p_method, Variant, p_udata) {
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RvoAgent *agent = agent_owner.get_or_null(p_agent);
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RvoAgent *agent = agent_owner.get_or_null(p_agent);
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ERR_FAIL_COND(agent == nullptr);
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ERR_FAIL_COND(agent == nullptr);
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agent->set_callback(p_receiver == nullptr ? ObjectID() : p_receiver->get_instance_id(), p_method, p_udata);
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agent->set_callback(p_object_id, p_method, p_udata);
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if (agent->get_map()) {
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if (agent->get_map()) {
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if (p_receiver == nullptr) {
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if (p_object_id == ObjectID()) {
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agent->get_map()->remove_agent_as_controlled(agent);
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agent->get_map()->remove_agent_as_controlled(agent);
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} else {
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} else {
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agent->get_map()->set_agent_as_controlled(agent);
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agent->get_map()->set_agent_as_controlled(agent);
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@ -167,7 +167,7 @@ public:
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COMMAND_2(agent_set_position, RID, p_agent, Vector3, p_position);
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COMMAND_2(agent_set_position, RID, p_agent, Vector3, p_position);
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COMMAND_2(agent_set_ignore_y, RID, p_agent, bool, p_ignore);
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COMMAND_2(agent_set_ignore_y, RID, p_agent, bool, p_ignore);
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virtual bool agent_is_map_changed(RID p_agent) const override;
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virtual bool agent_is_map_changed(RID p_agent) const override;
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COMMAND_4_DEF(agent_set_callback, RID, p_agent, Object *, p_receiver, StringName, p_method, Variant, p_udata, Variant());
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COMMAND_4_DEF(agent_set_callback, RID, p_agent, ObjectID, p_object_id, StringName, p_method, Variant, p_udata, Variant());
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COMMAND_1(free, RID, p_object);
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COMMAND_1(free, RID, p_object);
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@ -197,9 +197,9 @@ NavigationAgent2D::~NavigationAgent2D() {
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void NavigationAgent2D::set_avoidance_enabled(bool p_enabled) {
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void NavigationAgent2D::set_avoidance_enabled(bool p_enabled) {
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avoidance_enabled = p_enabled;
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avoidance_enabled = p_enabled;
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if (avoidance_enabled) {
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if (avoidance_enabled) {
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NavigationServer2D::get_singleton()->agent_set_callback(agent, this, "_avoidance_done");
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NavigationServer2D::get_singleton()->agent_set_callback(agent, get_instance_id(), "_avoidance_done");
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} else {
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} else {
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NavigationServer2D::get_singleton()->agent_set_callback(agent, nullptr, "_avoidance_done");
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NavigationServer2D::get_singleton()->agent_set_callback(agent, ObjectID(), "_avoidance_done");
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}
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}
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}
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}
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@ -209,7 +209,7 @@ bool NavigationAgent2D::get_avoidance_enabled() const {
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void NavigationAgent2D::set_agent_parent(Node *p_agent_parent) {
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void NavigationAgent2D::set_agent_parent(Node *p_agent_parent) {
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// remove agent from any avoidance map before changing parent or there will be leftovers on the RVO map
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// remove agent from any avoidance map before changing parent or there will be leftovers on the RVO map
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NavigationServer2D::get_singleton()->agent_set_callback(agent, nullptr, "_avoidance_done");
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NavigationServer2D::get_singleton()->agent_set_callback(agent, ObjectID(), "_avoidance_done");
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if (Object::cast_to<Node2D>(p_agent_parent) != nullptr) {
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if (Object::cast_to<Node2D>(p_agent_parent) != nullptr) {
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// place agent on navigation map first or else the RVO agent callback creation fails silently later
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// place agent on navigation map first or else the RVO agent callback creation fails silently later
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agent_parent = Object::cast_to<Node2D>(p_agent_parent);
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agent_parent = Object::cast_to<Node2D>(p_agent_parent);
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@ -204,9 +204,9 @@ NavigationAgent3D::~NavigationAgent3D() {
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void NavigationAgent3D::set_avoidance_enabled(bool p_enabled) {
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void NavigationAgent3D::set_avoidance_enabled(bool p_enabled) {
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avoidance_enabled = p_enabled;
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avoidance_enabled = p_enabled;
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if (avoidance_enabled) {
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if (avoidance_enabled) {
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NavigationServer3D::get_singleton()->agent_set_callback(agent, this, "_avoidance_done");
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NavigationServer3D::get_singleton()->agent_set_callback(agent, get_instance_id(), "_avoidance_done");
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} else {
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} else {
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NavigationServer3D::get_singleton()->agent_set_callback(agent, nullptr, "_avoidance_done");
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NavigationServer3D::get_singleton()->agent_set_callback(agent, ObjectID(), "_avoidance_done");
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}
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}
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}
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}
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@ -216,7 +216,7 @@ bool NavigationAgent3D::get_avoidance_enabled() const {
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void NavigationAgent3D::set_agent_parent(Node *p_agent_parent) {
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void NavigationAgent3D::set_agent_parent(Node *p_agent_parent) {
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// remove agent from any avoidance map before changing parent or there will be leftovers on the RVO map
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// remove agent from any avoidance map before changing parent or there will be leftovers on the RVO map
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NavigationServer3D::get_singleton()->agent_set_callback(agent, nullptr, "_avoidance_done");
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NavigationServer3D::get_singleton()->agent_set_callback(agent, ObjectID(), "_avoidance_done");
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if (Object::cast_to<Node3D>(p_agent_parent) != nullptr) {
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if (Object::cast_to<Node3D>(p_agent_parent) != nullptr) {
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// place agent on navigation map first or else the RVO agent callback creation fails silently later
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// place agent on navigation map first or else the RVO agent callback creation fails silently later
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agent_parent = Object::cast_to<Node3D>(p_agent_parent);
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agent_parent = Object::cast_to<Node3D>(p_agent_parent);
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@ -140,10 +140,6 @@ static Transform3D trf2_to_trf3(const Transform2D &d) {
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return Transform3D(b, o);
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return Transform3D(b, o);
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}
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}
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static Object *obj_to_obj(Object *d) {
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return d;
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}
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static StringName sn_to_sn(const StringName &d) {
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static StringName sn_to_sn(const StringName &d) {
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return d;
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return d;
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}
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}
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@ -152,6 +148,10 @@ static Variant var_to_var(const Variant &d) {
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return d;
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return d;
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}
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}
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static ObjectID id_to_id(const ObjectID &id) {
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return id;
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}
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static Ref<NavigationMesh> poly_to_mesh(Ref<NavigationPolygon> d) {
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static Ref<NavigationMesh> poly_to_mesh(Ref<NavigationPolygon> d) {
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if (d.is_valid()) {
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if (d.is_valid()) {
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return d->get_mesh();
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return d->get_mesh();
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@ -289,7 +289,7 @@ void NavigationServer2D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("agent_set_target_velocity", "agent", "target_velocity"), &NavigationServer2D::agent_set_target_velocity);
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ClassDB::bind_method(D_METHOD("agent_set_target_velocity", "agent", "target_velocity"), &NavigationServer2D::agent_set_target_velocity);
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ClassDB::bind_method(D_METHOD("agent_set_position", "agent", "position"), &NavigationServer2D::agent_set_position);
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ClassDB::bind_method(D_METHOD("agent_set_position", "agent", "position"), &NavigationServer2D::agent_set_position);
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ClassDB::bind_method(D_METHOD("agent_is_map_changed", "agent"), &NavigationServer2D::agent_is_map_changed);
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ClassDB::bind_method(D_METHOD("agent_is_map_changed", "agent"), &NavigationServer2D::agent_is_map_changed);
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ClassDB::bind_method(D_METHOD("agent_set_callback", "agent", "receiver", "method", "userdata"), &NavigationServer2D::agent_set_callback, DEFVAL(Variant()));
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ClassDB::bind_method(D_METHOD("agent_set_callback", "agent", "object_id", "method", "userdata"), &NavigationServer2D::agent_set_callback, DEFVAL(Variant()));
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ClassDB::bind_method(D_METHOD("free_rid", "rid"), &NavigationServer2D::free);
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ClassDB::bind_method(D_METHOD("free_rid", "rid"), &NavigationServer2D::free);
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@ -408,7 +408,7 @@ void FORWARD_2_C(agent_set_ignore_y, RID, p_agent, bool, p_ignore, rid_to_rid, b
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bool FORWARD_1_C(agent_is_map_changed, RID, p_agent, rid_to_rid);
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bool FORWARD_1_C(agent_is_map_changed, RID, p_agent, rid_to_rid);
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void FORWARD_4_C(agent_set_callback, RID, p_agent, Object *, p_receiver, StringName, p_method, Variant, p_udata, rid_to_rid, obj_to_obj, sn_to_sn, var_to_var);
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void FORWARD_4_C(agent_set_callback, RID, p_agent, ObjectID, p_object_id, StringName, p_method, Variant, p_udata, rid_to_rid, id_to_id, sn_to_sn, var_to_var);
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void FORWARD_1_C(free, RID, p_object, rid_to_rid);
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void FORWARD_1_C(free, RID, p_object, rid_to_rid);
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@ -218,7 +218,7 @@ public:
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virtual bool agent_is_map_changed(RID p_agent) const;
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virtual bool agent_is_map_changed(RID p_agent) const;
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/// Callback called at the end of the RVO process
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/// Callback called at the end of the RVO process
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virtual void agent_set_callback(RID p_agent, Object *p_receiver, StringName p_method, Variant p_udata = Variant()) const;
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virtual void agent_set_callback(RID p_agent, ObjectID p_object_id, StringName p_method, Variant p_udata = Variant()) const;
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virtual void query_path(const Ref<NavigationPathQueryParameters2D> &p_query_parameters, Ref<NavigationPathQueryResult2D> p_query_result) const;
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virtual void query_path(const Ref<NavigationPathQueryParameters2D> &p_query_parameters, Ref<NavigationPathQueryResult2D> p_query_result) const;
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@ -109,7 +109,7 @@ void NavigationServer3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("agent_set_target_velocity", "agent", "target_velocity"), &NavigationServer3D::agent_set_target_velocity);
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ClassDB::bind_method(D_METHOD("agent_set_target_velocity", "agent", "target_velocity"), &NavigationServer3D::agent_set_target_velocity);
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ClassDB::bind_method(D_METHOD("agent_set_position", "agent", "position"), &NavigationServer3D::agent_set_position);
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ClassDB::bind_method(D_METHOD("agent_set_position", "agent", "position"), &NavigationServer3D::agent_set_position);
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ClassDB::bind_method(D_METHOD("agent_is_map_changed", "agent"), &NavigationServer3D::agent_is_map_changed);
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ClassDB::bind_method(D_METHOD("agent_is_map_changed", "agent"), &NavigationServer3D::agent_is_map_changed);
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ClassDB::bind_method(D_METHOD("agent_set_callback", "agent", "receiver", "method", "userdata"), &NavigationServer3D::agent_set_callback, DEFVAL(Variant()));
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ClassDB::bind_method(D_METHOD("agent_set_callback", "agent", "object_id", "method", "userdata"), &NavigationServer3D::agent_set_callback, DEFVAL(Variant()));
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ClassDB::bind_method(D_METHOD("free_rid", "rid"), &NavigationServer3D::free);
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ClassDB::bind_method(D_METHOD("free_rid", "rid"), &NavigationServer3D::free);
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@ -233,7 +233,7 @@ public:
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virtual bool agent_is_map_changed(RID p_agent) const = 0;
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virtual bool agent_is_map_changed(RID p_agent) const = 0;
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/// Callback called at the end of the RVO process
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/// Callback called at the end of the RVO process
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virtual void agent_set_callback(RID p_agent, Object *p_receiver, StringName p_method, Variant p_udata = Variant()) const = 0;
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virtual void agent_set_callback(RID p_agent, ObjectID p_object_id, StringName p_method, Variant p_udata = Variant()) const = 0;
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/// Destroy the `RID`
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/// Destroy the `RID`
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virtual void free(RID p_object) const = 0;
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virtual void free(RID p_object) const = 0;
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