[DOCS] PhysicsDirectSpaceState updates

This commit is contained in:
homer666 2018-09-23 09:18:55 +10:00
parent 2613e59f59
commit 194f476095
2 changed files with 4 additions and 4 deletions

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@ -117,7 +117,7 @@
[code]metadata[/code]: The intersecting shape's metadata. This metadata is different from [method Object.get_meta], and is set with [method Physics2DServer.shape_set_data].
[code]rid[/code]: The intersecting object's [RID].
[code]shape[/code]: The shape index of the colliding shape.
The number of intersections can be limited with the second parameter, to reduce the processing time.
The number of intersections can be limited with the [code]max_results[/code] parameter, to reduce the processing time.
</description>
</method>
</methods>

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</argument>
<description>
Checks whether the shape can travel to a point. The method will return an array with two floats between 0 and 1, both representing a fraction of [code]motion[/code]. The first is how far the shape can move without triggering a collision, and the second is the point at which a collision will occur. If no collision is detected, the returned array will be [1, 1].
If the shape can not move, the array will be empty.
If the shape can not move, the returned array will be [0, 0].
</description>
</method>
<method name="collide_shape">
@ -41,7 +41,7 @@
<argument index="0" name="shape" type="PhysicsShapeQueryParameters">
</argument>
<description>
Checks the intersections of a shape, given through a [PhysicsShapeQueryParameters] object, against the space. If it collides with more than a shape, the nearest one is selected. The returned object is a dictionary containing the following fields:
Checks the intersections of a shape, given through a [PhysicsShapeQueryParameters] object, against the space. If it collides with more than one shape, the nearest one is selected. The returned object is a dictionary containing the following fields:
[code]collider_id[/code]: The colliding object's ID.
[code]linear_velocity[/code]: The colliding object's velocity [Vector3]. If the object is an [Area], the result is [code](0, 0, 0)[/code].
[code]normal[/code]: The object's surface normal at the intersection point.
@ -91,7 +91,7 @@
[code]collider_id[/code]: The colliding object's ID.
[code]rid[/code]: The intersecting object's [RID].
[code]shape[/code]: The shape index of the colliding shape.
The number of intersections can be limited with the second parameter, to reduce the processing time.
The number of intersections can be limited with the [code]max_results[/code] parameter, to reduce the processing time.
</description>
</method>
</methods>