Add raw strength value for internal use
This commit is contained in:
parent
10fd107599
commit
195d58be0f
|
@ -326,6 +326,15 @@ float Input::get_action_strength(const StringName &p_action) const {
|
||||||
return E->get().strength;
|
return E->get().strength;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
float Input::get_action_raw_strength(const StringName &p_action) const {
|
||||||
|
const Map<StringName, Action>::Element *E = action_state.find(p_action);
|
||||||
|
if (!E) {
|
||||||
|
return 0.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
return E->get().raw_strength;
|
||||||
|
}
|
||||||
|
|
||||||
float Input::get_joy_axis(int p_device, int p_axis) const {
|
float Input::get_joy_axis(int p_device, int p_axis) const {
|
||||||
_THREAD_SAFE_METHOD_
|
_THREAD_SAFE_METHOD_
|
||||||
int c = _combine_device(p_axis, p_device);
|
int c = _combine_device(p_axis, p_device);
|
||||||
|
@ -603,10 +612,12 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
|
||||||
action.physics_frame = Engine::get_singleton()->get_physics_frames();
|
action.physics_frame = Engine::get_singleton()->get_physics_frames();
|
||||||
action.idle_frame = Engine::get_singleton()->get_idle_frames();
|
action.idle_frame = Engine::get_singleton()->get_idle_frames();
|
||||||
action.pressed = p_event->is_action_pressed(E->key());
|
action.pressed = p_event->is_action_pressed(E->key());
|
||||||
action.strength = 0.f;
|
action.strength = 0.0f;
|
||||||
|
action.raw_strength = 0.0f;
|
||||||
action_state[E->key()] = action;
|
action_state[E->key()] = action;
|
||||||
}
|
}
|
||||||
action_state[E->key()].strength = p_event->get_action_strength(E->key());
|
action_state[E->key()].strength = p_event->get_action_strength(E->key());
|
||||||
|
action_state[E->key()].raw_strength = p_event->get_action_raw_strength(E->key());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -117,6 +117,7 @@ private:
|
||||||
uint64_t idle_frame;
|
uint64_t idle_frame;
|
||||||
bool pressed;
|
bool pressed;
|
||||||
float strength;
|
float strength;
|
||||||
|
float raw_strength;
|
||||||
};
|
};
|
||||||
|
|
||||||
Map<StringName, Action> action_state;
|
Map<StringName, Action> action_state;
|
||||||
|
@ -266,6 +267,7 @@ public:
|
||||||
bool is_action_just_pressed(const StringName &p_action) const;
|
bool is_action_just_pressed(const StringName &p_action) const;
|
||||||
bool is_action_just_released(const StringName &p_action) const;
|
bool is_action_just_released(const StringName &p_action) const;
|
||||||
float get_action_strength(const StringName &p_action) const;
|
float get_action_strength(const StringName &p_action) const;
|
||||||
|
float get_action_raw_strength(const StringName &p_action) const;
|
||||||
|
|
||||||
float get_joy_axis(int p_device, int p_axis) const;
|
float get_joy_axis(int p_device, int p_axis) const;
|
||||||
String get_joy_name(int p_idx);
|
String get_joy_name(int p_idx);
|
||||||
|
|
|
@ -61,12 +61,17 @@ bool InputEvent::is_action_released(const StringName &p_action) const {
|
||||||
}
|
}
|
||||||
|
|
||||||
float InputEvent::get_action_strength(const StringName &p_action) const {
|
float InputEvent::get_action_strength(const StringName &p_action) const {
|
||||||
bool pressed;
|
|
||||||
float strength;
|
float strength;
|
||||||
bool valid = InputMap::get_singleton()->event_get_action_status(Ref<InputEvent>((InputEvent *)this), p_action, &pressed, &strength);
|
bool valid = InputMap::get_singleton()->event_get_action_status(Ref<InputEvent>((InputEvent *)this), p_action, nullptr, &strength);
|
||||||
return valid ? strength : 0.0f;
|
return valid ? strength : 0.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
float InputEvent::get_action_raw_strength(const StringName &p_action) const {
|
||||||
|
float raw_strength;
|
||||||
|
bool valid = InputMap::get_singleton()->event_get_action_status(Ref<InputEvent>((InputEvent *)this), p_action, nullptr, nullptr, &raw_strength);
|
||||||
|
return valid ? raw_strength : 0.0f;
|
||||||
|
}
|
||||||
|
|
||||||
bool InputEvent::is_pressed() const {
|
bool InputEvent::is_pressed() const {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
@ -83,7 +88,7 @@ String InputEvent::as_text() const {
|
||||||
return String();
|
return String();
|
||||||
}
|
}
|
||||||
|
|
||||||
bool InputEvent::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const {
|
bool InputEvent::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -307,7 +312,7 @@ String InputEventKey::as_text() const {
|
||||||
return kc;
|
return kc;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool InputEventKey::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const {
|
bool InputEventKey::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const {
|
||||||
Ref<InputEventKey> key = p_event;
|
Ref<InputEventKey> key = p_event;
|
||||||
if (key.is_null()) {
|
if (key.is_null()) {
|
||||||
return false;
|
return false;
|
||||||
|
@ -329,8 +334,12 @@ bool InputEventKey::action_match(const Ref<InputEvent> &p_event, bool *p_pressed
|
||||||
if (p_pressed != nullptr) {
|
if (p_pressed != nullptr) {
|
||||||
*p_pressed = key->is_pressed();
|
*p_pressed = key->is_pressed();
|
||||||
}
|
}
|
||||||
|
float strength = (p_pressed != nullptr && *p_pressed) ? 1.0f : 0.0f;
|
||||||
if (p_strength != nullptr) {
|
if (p_strength != nullptr) {
|
||||||
*p_strength = (p_pressed != nullptr && *p_pressed) ? 1.0f : 0.0f;
|
*p_strength = strength;
|
||||||
|
}
|
||||||
|
if (p_raw_strength != nullptr) {
|
||||||
|
*p_raw_strength = strength;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return match;
|
return match;
|
||||||
|
@ -470,7 +479,7 @@ Ref<InputEvent> InputEventMouseButton::xformed_by(const Transform2D &p_xform, co
|
||||||
return mb;
|
return mb;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool InputEventMouseButton::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const {
|
bool InputEventMouseButton::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const {
|
||||||
Ref<InputEventMouseButton> mb = p_event;
|
Ref<InputEventMouseButton> mb = p_event;
|
||||||
if (mb.is_null()) {
|
if (mb.is_null()) {
|
||||||
return false;
|
return false;
|
||||||
|
@ -481,8 +490,12 @@ bool InputEventMouseButton::action_match(const Ref<InputEvent> &p_event, bool *p
|
||||||
if (p_pressed != nullptr) {
|
if (p_pressed != nullptr) {
|
||||||
*p_pressed = mb->is_pressed();
|
*p_pressed = mb->is_pressed();
|
||||||
}
|
}
|
||||||
|
float strength = (p_pressed != nullptr && *p_pressed) ? 1.0f : 0.0f;
|
||||||
if (p_strength != nullptr) {
|
if (p_strength != nullptr) {
|
||||||
*p_strength = (p_pressed != nullptr && *p_pressed) ? 1.0f : 0.0f;
|
*p_strength = strength;
|
||||||
|
}
|
||||||
|
if (p_raw_strength != nullptr) {
|
||||||
|
*p_raw_strength = strength;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -713,7 +726,7 @@ bool InputEventJoypadMotion::is_pressed() const {
|
||||||
return Math::abs(axis_value) >= 0.5f;
|
return Math::abs(axis_value) >= 0.5f;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool InputEventJoypadMotion::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const {
|
bool InputEventJoypadMotion::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const {
|
||||||
Ref<InputEventJoypadMotion> jm = p_event;
|
Ref<InputEventJoypadMotion> jm = p_event;
|
||||||
if (jm.is_null()) {
|
if (jm.is_null()) {
|
||||||
return false;
|
return false;
|
||||||
|
@ -721,8 +734,9 @@ bool InputEventJoypadMotion::action_match(const Ref<InputEvent> &p_event, bool *
|
||||||
|
|
||||||
bool match = (axis == jm->axis); // Matches even if not in the same direction, but returns a "not pressed" event.
|
bool match = (axis == jm->axis); // Matches even if not in the same direction, but returns a "not pressed" event.
|
||||||
if (match) {
|
if (match) {
|
||||||
|
float jm_abs_axis_value = Math::abs(jm->get_axis_value());
|
||||||
bool same_direction = (((axis_value < 0) == (jm->axis_value < 0)) || jm->axis_value == 0);
|
bool same_direction = (((axis_value < 0) == (jm->axis_value < 0)) || jm->axis_value == 0);
|
||||||
bool pressed = same_direction ? Math::abs(jm->get_axis_value()) >= p_deadzone : false;
|
bool pressed = same_direction && jm_abs_axis_value >= p_deadzone;
|
||||||
if (p_pressed != nullptr) {
|
if (p_pressed != nullptr) {
|
||||||
*p_pressed = pressed;
|
*p_pressed = pressed;
|
||||||
}
|
}
|
||||||
|
@ -731,12 +745,19 @@ bool InputEventJoypadMotion::action_match(const Ref<InputEvent> &p_event, bool *
|
||||||
if (p_deadzone == 1.0f) {
|
if (p_deadzone == 1.0f) {
|
||||||
*p_strength = 1.0f;
|
*p_strength = 1.0f;
|
||||||
} else {
|
} else {
|
||||||
*p_strength = CLAMP(Math::inverse_lerp(p_deadzone, 1.0f, Math::abs(jm->get_axis_value())), 0.0f, 1.0f);
|
*p_strength = CLAMP(Math::inverse_lerp(p_deadzone, 1.0f, jm_abs_axis_value), 0.0f, 1.0f);
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
*p_strength = 0.0f;
|
*p_strength = 0.0f;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
if (p_raw_strength != nullptr) {
|
||||||
|
if (same_direction) { // NOT pressed, because we want to ignore the deadzone.
|
||||||
|
*p_raw_strength = jm_abs_axis_value;
|
||||||
|
} else {
|
||||||
|
*p_raw_strength = 0.0f;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
return match;
|
return match;
|
||||||
}
|
}
|
||||||
|
@ -782,7 +803,7 @@ float InputEventJoypadButton::get_pressure() const {
|
||||||
return pressure;
|
return pressure;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool InputEventJoypadButton::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const {
|
bool InputEventJoypadButton::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const {
|
||||||
Ref<InputEventJoypadButton> jb = p_event;
|
Ref<InputEventJoypadButton> jb = p_event;
|
||||||
if (jb.is_null()) {
|
if (jb.is_null()) {
|
||||||
return false;
|
return false;
|
||||||
|
@ -793,8 +814,12 @@ bool InputEventJoypadButton::action_match(const Ref<InputEvent> &p_event, bool *
|
||||||
if (p_pressed != nullptr) {
|
if (p_pressed != nullptr) {
|
||||||
*p_pressed = jb->is_pressed();
|
*p_pressed = jb->is_pressed();
|
||||||
}
|
}
|
||||||
|
float strength = (p_pressed != nullptr && *p_pressed) ? 1.0f : 0.0f;
|
||||||
if (p_strength != nullptr) {
|
if (p_strength != nullptr) {
|
||||||
*p_strength = (p_pressed != nullptr && *p_pressed) ? 1.0f : 0.0f;
|
*p_strength = strength;
|
||||||
|
}
|
||||||
|
if (p_raw_strength != nullptr) {
|
||||||
|
*p_raw_strength = strength;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -997,7 +1022,7 @@ bool InputEventAction::is_action(const StringName &p_action) const {
|
||||||
return action == p_action;
|
return action == p_action;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool InputEventAction::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const {
|
bool InputEventAction::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const {
|
||||||
Ref<InputEventAction> act = p_event;
|
Ref<InputEventAction> act = p_event;
|
||||||
if (act.is_null()) {
|
if (act.is_null()) {
|
||||||
return false;
|
return false;
|
||||||
|
@ -1008,8 +1033,12 @@ bool InputEventAction::action_match(const Ref<InputEvent> &p_event, bool *p_pres
|
||||||
if (p_pressed != nullptr) {
|
if (p_pressed != nullptr) {
|
||||||
*p_pressed = act->pressed;
|
*p_pressed = act->pressed;
|
||||||
}
|
}
|
||||||
|
float strength = (p_pressed != nullptr && *p_pressed) ? 1.0f : 0.0f;
|
||||||
if (p_strength != nullptr) {
|
if (p_strength != nullptr) {
|
||||||
*p_strength = (p_pressed != nullptr && *p_pressed) ? 1.0f : 0.0f;
|
*p_strength = strength;
|
||||||
|
}
|
||||||
|
if (p_raw_strength != nullptr) {
|
||||||
|
*p_raw_strength = strength;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return match;
|
return match;
|
||||||
|
|
|
@ -173,6 +173,7 @@ public:
|
||||||
bool is_action_pressed(const StringName &p_action, bool p_allow_echo = false) const;
|
bool is_action_pressed(const StringName &p_action, bool p_allow_echo = false) const;
|
||||||
bool is_action_released(const StringName &p_action) const;
|
bool is_action_released(const StringName &p_action) const;
|
||||||
float get_action_strength(const StringName &p_action) const;
|
float get_action_strength(const StringName &p_action) const;
|
||||||
|
float get_action_raw_strength(const StringName &p_action) const;
|
||||||
|
|
||||||
// To be removed someday, since they do not make sense for all events
|
// To be removed someday, since they do not make sense for all events
|
||||||
virtual bool is_pressed() const;
|
virtual bool is_pressed() const;
|
||||||
|
@ -182,7 +183,7 @@ public:
|
||||||
|
|
||||||
virtual Ref<InputEvent> xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs = Vector2()) const;
|
virtual Ref<InputEvent> xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs = Vector2()) const;
|
||||||
|
|
||||||
virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const;
|
virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const;
|
||||||
virtual bool shortcut_match(const Ref<InputEvent> &p_event) const;
|
virtual bool shortcut_match(const Ref<InputEvent> &p_event) const;
|
||||||
virtual bool is_action_type() const;
|
virtual bool is_action_type() const;
|
||||||
|
|
||||||
|
@ -283,7 +284,7 @@ public:
|
||||||
uint32_t get_keycode_with_modifiers() const;
|
uint32_t get_keycode_with_modifiers() const;
|
||||||
uint32_t get_physical_keycode_with_modifiers() const;
|
uint32_t get_physical_keycode_with_modifiers() const;
|
||||||
|
|
||||||
virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const override;
|
virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const override;
|
||||||
virtual bool shortcut_match(const Ref<InputEvent> &p_event) const override;
|
virtual bool shortcut_match(const Ref<InputEvent> &p_event) const override;
|
||||||
|
|
||||||
virtual bool is_action_type() const override { return true; }
|
virtual bool is_action_type() const override { return true; }
|
||||||
|
@ -342,7 +343,7 @@ public:
|
||||||
bool is_doubleclick() const;
|
bool is_doubleclick() const;
|
||||||
|
|
||||||
virtual Ref<InputEvent> xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs = Vector2()) const override;
|
virtual Ref<InputEvent> xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs = Vector2()) const override;
|
||||||
virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const override;
|
virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const override;
|
||||||
|
|
||||||
virtual bool is_action_type() const override { return true; }
|
virtual bool is_action_type() const override { return true; }
|
||||||
virtual String as_text() const override;
|
virtual String as_text() const override;
|
||||||
|
@ -399,7 +400,7 @@ public:
|
||||||
|
|
||||||
virtual bool is_pressed() const override;
|
virtual bool is_pressed() const override;
|
||||||
|
|
||||||
virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const override;
|
virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const override;
|
||||||
|
|
||||||
virtual bool is_action_type() const override { return true; }
|
virtual bool is_action_type() const override { return true; }
|
||||||
virtual String as_text() const override;
|
virtual String as_text() const override;
|
||||||
|
@ -426,7 +427,7 @@ public:
|
||||||
void set_pressure(float p_pressure);
|
void set_pressure(float p_pressure);
|
||||||
float get_pressure() const;
|
float get_pressure() const;
|
||||||
|
|
||||||
virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const override;
|
virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const override;
|
||||||
virtual bool shortcut_match(const Ref<InputEvent> &p_event) const override;
|
virtual bool shortcut_match(const Ref<InputEvent> &p_event) const override;
|
||||||
|
|
||||||
virtual bool is_action_type() const override { return true; }
|
virtual bool is_action_type() const override { return true; }
|
||||||
|
@ -511,7 +512,7 @@ public:
|
||||||
|
|
||||||
virtual bool is_action(const StringName &p_action) const;
|
virtual bool is_action(const StringName &p_action) const;
|
||||||
|
|
||||||
virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const override;
|
virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const override;
|
||||||
|
|
||||||
virtual bool shortcut_match(const Ref<InputEvent> &p_event) const override;
|
virtual bool shortcut_match(const Ref<InputEvent> &p_event) const override;
|
||||||
virtual bool is_action_type() const override { return true; }
|
virtual bool is_action_type() const override { return true; }
|
||||||
|
|
|
@ -94,7 +94,7 @@ List<StringName> InputMap::get_actions() const {
|
||||||
return actions;
|
return actions;
|
||||||
}
|
}
|
||||||
|
|
||||||
List<Ref<InputEvent>>::Element *InputMap::_find_event(Action &p_action, const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength) const {
|
List<Ref<InputEvent>>::Element *InputMap::_find_event(Action &p_action, const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength) const {
|
||||||
ERR_FAIL_COND_V(!p_event.is_valid(), nullptr);
|
ERR_FAIL_COND_V(!p_event.is_valid(), nullptr);
|
||||||
|
|
||||||
for (List<Ref<InputEvent>>::Element *E = p_action.inputs.front(); E; E = E->next()) {
|
for (List<Ref<InputEvent>>::Element *E = p_action.inputs.front(); E; E = E->next()) {
|
||||||
|
@ -105,7 +105,7 @@ List<Ref<InputEvent>>::Element *InputMap::_find_event(Action &p_action, const Re
|
||||||
|
|
||||||
int device = e->get_device();
|
int device = e->get_device();
|
||||||
if (device == ALL_DEVICES || device == p_event->get_device()) {
|
if (device == ALL_DEVICES || device == p_event->get_device()) {
|
||||||
if (e->action_match(p_event, p_pressed, p_strength, p_action.deadzone)) {
|
if (e->action_match(p_event, p_pressed, p_strength, p_raw_strength, p_action.deadzone)) {
|
||||||
return E;
|
return E;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -179,7 +179,7 @@ bool InputMap::event_is_action(const Ref<InputEvent> &p_event, const StringName
|
||||||
return event_get_action_status(p_event, p_action);
|
return event_get_action_status(p_event, p_action);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool InputMap::event_get_action_status(const Ref<InputEvent> &p_event, const StringName &p_action, bool *p_pressed, float *p_strength) const {
|
bool InputMap::event_get_action_status(const Ref<InputEvent> &p_event, const StringName &p_action, bool *p_pressed, float *p_strength, float *p_raw_strength) const {
|
||||||
Map<StringName, Action>::Element *E = input_map.find(p_action);
|
Map<StringName, Action>::Element *E = input_map.find(p_action);
|
||||||
ERR_FAIL_COND_V_MSG(!E, false, "Request for nonexistent InputMap action '" + String(p_action) + "'.");
|
ERR_FAIL_COND_V_MSG(!E, false, "Request for nonexistent InputMap action '" + String(p_action) + "'.");
|
||||||
|
|
||||||
|
@ -196,7 +196,8 @@ bool InputMap::event_get_action_status(const Ref<InputEvent> &p_event, const Str
|
||||||
|
|
||||||
bool pressed;
|
bool pressed;
|
||||||
float strength;
|
float strength;
|
||||||
List<Ref<InputEvent>>::Element *event = _find_event(E->get(), p_event, &pressed, &strength);
|
float raw_strength;
|
||||||
|
List<Ref<InputEvent>>::Element *event = _find_event(E->get(), p_event, &pressed, &strength, &raw_strength);
|
||||||
if (event != nullptr) {
|
if (event != nullptr) {
|
||||||
if (p_pressed != nullptr) {
|
if (p_pressed != nullptr) {
|
||||||
*p_pressed = pressed;
|
*p_pressed = pressed;
|
||||||
|
@ -204,6 +205,9 @@ bool InputMap::event_get_action_status(const Ref<InputEvent> &p_event, const Str
|
||||||
if (p_strength != nullptr) {
|
if (p_strength != nullptr) {
|
||||||
*p_strength = strength;
|
*p_strength = strength;
|
||||||
}
|
}
|
||||||
|
if (p_raw_strength != nullptr) {
|
||||||
|
*p_raw_strength = raw_strength;
|
||||||
|
}
|
||||||
return true;
|
return true;
|
||||||
} else {
|
} else {
|
||||||
return false;
|
return false;
|
||||||
|
|
|
@ -54,7 +54,7 @@ private:
|
||||||
|
|
||||||
mutable Map<StringName, Action> input_map;
|
mutable Map<StringName, Action> input_map;
|
||||||
|
|
||||||
List<Ref<InputEvent>>::Element *_find_event(Action &p_action, const Ref<InputEvent> &p_event, bool *p_pressed = nullptr, float *p_strength = nullptr) const;
|
List<Ref<InputEvent>>::Element *_find_event(Action &p_action, const Ref<InputEvent> &p_event, bool *p_pressed = nullptr, float *p_strength = nullptr, float *p_raw_strength = nullptr) const;
|
||||||
|
|
||||||
Array _action_get_events(const StringName &p_action);
|
Array _action_get_events(const StringName &p_action);
|
||||||
Array _get_actions();
|
Array _get_actions();
|
||||||
|
@ -78,7 +78,7 @@ public:
|
||||||
|
|
||||||
const List<Ref<InputEvent>> *action_get_events(const StringName &p_action);
|
const List<Ref<InputEvent>> *action_get_events(const StringName &p_action);
|
||||||
bool event_is_action(const Ref<InputEvent> &p_event, const StringName &p_action) const;
|
bool event_is_action(const Ref<InputEvent> &p_event, const StringName &p_action) const;
|
||||||
bool event_get_action_status(const Ref<InputEvent> &p_event, const StringName &p_action, bool *p_pressed = nullptr, float *p_strength = nullptr) const;
|
bool event_get_action_status(const Ref<InputEvent> &p_event, const StringName &p_action, bool *p_pressed = nullptr, float *p_strength = nullptr, float *p_raw_strength = nullptr) const;
|
||||||
|
|
||||||
const Map<StringName, Action> &get_action_map() const;
|
const Map<StringName, Action> &get_action_map() const;
|
||||||
void load_from_globals();
|
void load_from_globals();
|
||||||
|
|
Loading…
Reference in New Issue