Track LightInstance::shadow_atlases so that it will be freed properly
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@ -379,6 +379,7 @@ bool RasterizerSceneGLES3::shadow_atlas_update_light(RID p_atlas, RID p_light_in
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sh->owner = p_light_intance;
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sh->alloc_tick = tick;
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sh->version = p_light_version;
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li->shadow_atlases.insert(p_atlas);
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//make new key
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key = new_quadrant << ShadowAtlas::QUADRANT_SHIFT;
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@ -414,6 +415,7 @@ bool RasterizerSceneGLES3::shadow_atlas_update_light(RID p_atlas, RID p_light_in
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sh->owner = p_light_intance;
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sh->alloc_tick = tick;
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sh->version = p_light_version;
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li->shadow_atlases.insert(p_atlas);
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//make new key
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uint32_t key = new_quadrant << ShadowAtlas::QUADRANT_SHIFT;
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