Fix scaling issue for texture button focus texture.
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@ -223,8 +223,7 @@ void TextureButton::_notification(int p_what) {
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}
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if (has_focus() && focused.is_valid()) {
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Rect2 drect(Point2(), get_size());
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draw_texture_rect(focused, drect, false);
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draw_texture_rect(focused, _position_rect, false);
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};
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} break;
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}
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