Merge pull request #29411 from clayjohn/multimesh_instance_2d
Added MultiMeshInstance2D node for using MultiMesh in 2D
This commit is contained in:
commit
197b65f32a
|
@ -0,0 +1,27 @@
|
||||||
|
<?xml version="1.0" encoding="UTF-8" ?>
|
||||||
|
<class name="MultiMeshInstance2D" inherits="Node2D" category="Core" version="3.2">
|
||||||
|
<brief_description>
|
||||||
|
Node that instances a [MultiMesh] in 2D.
|
||||||
|
</brief_description>
|
||||||
|
<description>
|
||||||
|
[MultiMeshInstance2D] is a specialized node to instance a [MultiMesh] resource in 2D.
|
||||||
|
Usage is the same as [MultiMeshInstance].
|
||||||
|
</description>
|
||||||
|
<tutorials>
|
||||||
|
</tutorials>
|
||||||
|
<methods>
|
||||||
|
</methods>
|
||||||
|
<members>
|
||||||
|
<member name="multimesh" type="MultiMesh" setter="set_multimesh" getter="get_multimesh">
|
||||||
|
The [MultiMesh] that will be drawn by the [MultiMeshInstance2D].
|
||||||
|
</member>
|
||||||
|
<member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map">
|
||||||
|
The normal map that will be used if using the default [CanvasItemMaterial].
|
||||||
|
</member>
|
||||||
|
<member name="texture" type="Texture" setter="set_texture" getter="get_texture">
|
||||||
|
The [Texture] that will be used if using the default [CanvasItemMaterial]. Can be accessed as [code]TEXTURE[/code] in CanvasItem shader.
|
||||||
|
</member>
|
||||||
|
</members>
|
||||||
|
<constants>
|
||||||
|
</constants>
|
||||||
|
</class>
|
|
@ -1081,6 +1081,8 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur
|
||||||
} else {
|
} else {
|
||||||
glVertexAttrib4fv(INSTANCE_ATTRIB_BASE + 3, buffer + color_ofs);
|
glVertexAttrib4fv(INSTANCE_ATTRIB_BASE + 3, buffer + color_ofs);
|
||||||
}
|
}
|
||||||
|
} else {
|
||||||
|
glVertexAttrib4f(INSTANCE_ATTRIB_BASE + 3, 1.0, 1.0, 1.0, 1.0);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (multi_mesh->custom_data_floats) {
|
if (multi_mesh->custom_data_floats) {
|
||||||
|
|
|
@ -112,7 +112,12 @@ void main() {
|
||||||
#ifdef USE_INSTANCING
|
#ifdef USE_INSTANCING
|
||||||
mat4 extra_matrix_instance = extra_matrix * transpose(mat4(instance_xform0, instance_xform1, instance_xform2, vec4(0.0, 0.0, 0.0, 1.0)));
|
mat4 extra_matrix_instance = extra_matrix * transpose(mat4(instance_xform0, instance_xform1, instance_xform2, vec4(0.0, 0.0, 0.0, 1.0)));
|
||||||
color *= instance_color;
|
color *= instance_color;
|
||||||
|
|
||||||
|
#ifdef USE_INSTANCE_CUSTOM
|
||||||
vec4 instance_custom = instance_custom_data;
|
vec4 instance_custom = instance_custom_data;
|
||||||
|
#else
|
||||||
|
vec4 instance_custom = vec4(0.0);
|
||||||
|
#endif
|
||||||
|
|
||||||
#else
|
#else
|
||||||
mat4 extra_matrix_instance = extra_matrix;
|
mat4 extra_matrix_instance = extra_matrix;
|
||||||
|
|
|
@ -117,7 +117,12 @@ void main() {
|
||||||
#ifdef USE_INSTANCING
|
#ifdef USE_INSTANCING
|
||||||
mat4 extra_matrix_instance = extra_matrix * transpose(mat4(instance_xform0, instance_xform1, instance_xform2, vec4(0.0, 0.0, 0.0, 1.0)));
|
mat4 extra_matrix_instance = extra_matrix * transpose(mat4(instance_xform0, instance_xform1, instance_xform2, vec4(0.0, 0.0, 0.0, 1.0)));
|
||||||
color *= instance_color;
|
color *= instance_color;
|
||||||
|
|
||||||
|
#ifdef USE_INSTANCE_CUSTOM
|
||||||
vec4 instance_custom = instance_custom_data;
|
vec4 instance_custom = instance_custom_data;
|
||||||
|
#else
|
||||||
|
vec4 instance_custom = vec4(0.0);
|
||||||
|
#endif
|
||||||
|
|
||||||
#else
|
#else
|
||||||
mat4 extra_matrix_instance = extra_matrix;
|
mat4 extra_matrix_instance = extra_matrix;
|
||||||
|
|
|
@ -0,0 +1,4 @@
|
||||||
|
<svg width="16" height="16" xmlns="http://www.w3.org/2000/svg">
|
||||||
|
<rect x="-1" y="-1" width="582" height="402" fill="none"/>
|
||||||
|
<path d="m3 1c-1.1046 0-2 0.89543-2 2 5.6e-4 0.71397 0.38169 1.3735 1 1.7305v6.541c-0.61771 0.35664-0.99874 1.0152-1 1.7285 0 1.1046 0.89543 2 2 2 0.71397-5.6e-4 1.3735-0.38169 1.7305-1h1.2695v-2h-1.2715c-0.17478-0.30301-0.42598-0.55488-0.72852-0.73047v-5.8555l3.5859 3.5859h1.4141v-1.4141l-3.5859-3.5859h5.8574c0.17532 0.30158 0.42647 0.55205 0.72852 0.72656v1.2734h2v-1.2695c0.61831-0.35698 0.99944-1.0165 1-1.7305 0-1.1046-0.89543-2-2-2-0.71397 5.6e-4 -1.3735 0.38169-1.7305 1h-6.541c-0.35664-0.61771-1.0152-0.99874-1.7285-1zm8 7v3h-3v2h3v3h2v-3h3v-2h-3v-3h-2z" fill="#a5b7f3" stroke-linecap="round" stroke-linejoin="round" stroke-width="2"/>
|
||||||
|
</svg>
|
After Width: | Height: | Size: 776 B |
|
@ -0,0 +1,111 @@
|
||||||
|
/*************************************************************************/
|
||||||
|
/* multimesh_instance_2d.cpp */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* This file is part of: */
|
||||||
|
/* GODOT ENGINE */
|
||||||
|
/* https://godotengine.org */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
|
||||||
|
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
|
||||||
|
/* */
|
||||||
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
/* "Software"), to deal in the Software without restriction, including */
|
||||||
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||||
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||||
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||||
|
/* the following conditions: */
|
||||||
|
/* */
|
||||||
|
/* The above copyright notice and this permission notice shall be */
|
||||||
|
/* included in all copies or substantial portions of the Software. */
|
||||||
|
/* */
|
||||||
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||||
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||||
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||||
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||||
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||||
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||||
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
|
/*************************************************************************/
|
||||||
|
|
||||||
|
#include "multimesh_instance_2d.h"
|
||||||
|
|
||||||
|
void MultiMeshInstance2D::_notification(int p_what) {
|
||||||
|
|
||||||
|
if (p_what == NOTIFICATION_DRAW) {
|
||||||
|
if (multimesh.is_valid()) {
|
||||||
|
draw_multimesh(multimesh, texture, normal_map);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void MultiMeshInstance2D::_bind_methods() {
|
||||||
|
|
||||||
|
ClassDB::bind_method(D_METHOD("set_multimesh", "multimesh"), &MultiMeshInstance2D::set_multimesh);
|
||||||
|
ClassDB::bind_method(D_METHOD("get_multimesh"), &MultiMeshInstance2D::get_multimesh);
|
||||||
|
|
||||||
|
ClassDB::bind_method(D_METHOD("set_texture", "texture"), &MultiMeshInstance2D::set_texture);
|
||||||
|
ClassDB::bind_method(D_METHOD("get_texture"), &MultiMeshInstance2D::get_texture);
|
||||||
|
|
||||||
|
ClassDB::bind_method(D_METHOD("set_normal_map", "normal_map"), &MultiMeshInstance2D::set_normal_map);
|
||||||
|
ClassDB::bind_method(D_METHOD("get_normal_map"), &MultiMeshInstance2D::get_normal_map);
|
||||||
|
|
||||||
|
ADD_SIGNAL(MethodInfo("texture_changed"));
|
||||||
|
|
||||||
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multimesh", PROPERTY_HINT_RESOURCE_TYPE, "MultiMesh"), "set_multimesh", "get_multimesh");
|
||||||
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
|
||||||
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_normal_map", "get_normal_map");
|
||||||
|
}
|
||||||
|
|
||||||
|
void MultiMeshInstance2D::set_multimesh(const Ref<MultiMesh> &p_multimesh) {
|
||||||
|
|
||||||
|
multimesh = p_multimesh;
|
||||||
|
update();
|
||||||
|
}
|
||||||
|
|
||||||
|
Ref<MultiMesh> MultiMeshInstance2D::get_multimesh() const {
|
||||||
|
|
||||||
|
return multimesh;
|
||||||
|
}
|
||||||
|
|
||||||
|
void MultiMeshInstance2D::set_texture(const Ref<Texture> &p_texture) {
|
||||||
|
|
||||||
|
if (p_texture == texture)
|
||||||
|
return;
|
||||||
|
texture = p_texture;
|
||||||
|
update();
|
||||||
|
emit_signal("texture_changed");
|
||||||
|
_change_notify("texture");
|
||||||
|
}
|
||||||
|
|
||||||
|
Ref<Texture> MultiMeshInstance2D::get_texture() const {
|
||||||
|
|
||||||
|
return texture;
|
||||||
|
}
|
||||||
|
|
||||||
|
void MultiMeshInstance2D::set_normal_map(const Ref<Texture> &p_texture) {
|
||||||
|
|
||||||
|
normal_map = p_texture;
|
||||||
|
update();
|
||||||
|
}
|
||||||
|
|
||||||
|
Ref<Texture> MultiMeshInstance2D::get_normal_map() const {
|
||||||
|
|
||||||
|
return normal_map;
|
||||||
|
}
|
||||||
|
|
||||||
|
Rect2 MultiMeshInstance2D::_edit_get_rect() const {
|
||||||
|
|
||||||
|
if (multimesh.is_valid()) {
|
||||||
|
AABB aabb = multimesh->get_aabb();
|
||||||
|
return Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y);
|
||||||
|
}
|
||||||
|
|
||||||
|
return Node2D::_edit_get_rect();
|
||||||
|
}
|
||||||
|
|
||||||
|
MultiMeshInstance2D::MultiMeshInstance2D() {
|
||||||
|
}
|
||||||
|
|
||||||
|
MultiMeshInstance2D::~MultiMeshInstance2D() {
|
||||||
|
}
|
|
@ -0,0 +1,65 @@
|
||||||
|
/*************************************************************************/
|
||||||
|
/* multimesh_instance_2d.h */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* This file is part of: */
|
||||||
|
/* GODOT ENGINE */
|
||||||
|
/* https://godotengine.org */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
|
||||||
|
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
|
||||||
|
/* */
|
||||||
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
/* "Software"), to deal in the Software without restriction, including */
|
||||||
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||||
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||||
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||||
|
/* the following conditions: */
|
||||||
|
/* */
|
||||||
|
/* The above copyright notice and this permission notice shall be */
|
||||||
|
/* included in all copies or substantial portions of the Software. */
|
||||||
|
/* */
|
||||||
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||||
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||||
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||||
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||||
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||||
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||||
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
|
/*************************************************************************/
|
||||||
|
|
||||||
|
#ifndef MULTIMESH_INSTANCE_2D_H
|
||||||
|
#define MULTIMESH_INSTANCE_2D_H
|
||||||
|
|
||||||
|
#include "scene/2d/node_2d.h"
|
||||||
|
#include "scene/resources/multimesh.h"
|
||||||
|
|
||||||
|
class MultiMeshInstance2D : public Node2D {
|
||||||
|
GDCLASS(MultiMeshInstance2D, Node2D);
|
||||||
|
|
||||||
|
Ref<MultiMesh> multimesh;
|
||||||
|
|
||||||
|
Ref<Texture> texture;
|
||||||
|
Ref<Texture> normal_map;
|
||||||
|
|
||||||
|
protected:
|
||||||
|
void _notification(int p_what);
|
||||||
|
static void _bind_methods();
|
||||||
|
|
||||||
|
public:
|
||||||
|
void set_multimesh(const Ref<MultiMesh> &p_multimesh);
|
||||||
|
Ref<MultiMesh> get_multimesh() const;
|
||||||
|
|
||||||
|
void set_texture(const Ref<Texture> &p_texture);
|
||||||
|
Ref<Texture> get_texture() const;
|
||||||
|
|
||||||
|
void set_normal_map(const Ref<Texture> &p_texture);
|
||||||
|
Ref<Texture> get_normal_map() const;
|
||||||
|
|
||||||
|
virtual Rect2 _edit_get_rect() const;
|
||||||
|
|
||||||
|
MultiMeshInstance2D();
|
||||||
|
~MultiMeshInstance2D();
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif // MULTIMESH_INSTANCE_2D_H
|
|
@ -48,6 +48,7 @@
|
||||||
#include "scene/2d/light_occluder_2d.h"
|
#include "scene/2d/light_occluder_2d.h"
|
||||||
#include "scene/2d/line_2d.h"
|
#include "scene/2d/line_2d.h"
|
||||||
#include "scene/2d/mesh_instance_2d.h"
|
#include "scene/2d/mesh_instance_2d.h"
|
||||||
|
#include "scene/2d/multimesh_instance_2d.h"
|
||||||
#include "scene/2d/navigation_2d.h"
|
#include "scene/2d/navigation_2d.h"
|
||||||
#include "scene/2d/parallax_background.h"
|
#include "scene/2d/parallax_background.h"
|
||||||
#include "scene/2d/parallax_layer.h"
|
#include "scene/2d/parallax_layer.h"
|
||||||
|
@ -543,6 +544,7 @@ void register_scene_types() {
|
||||||
ClassDB::register_class<Position2D>();
|
ClassDB::register_class<Position2D>();
|
||||||
ClassDB::register_class<Line2D>();
|
ClassDB::register_class<Line2D>();
|
||||||
ClassDB::register_class<MeshInstance2D>();
|
ClassDB::register_class<MeshInstance2D>();
|
||||||
|
ClassDB::register_class<MultiMeshInstance2D>();
|
||||||
ClassDB::register_virtual_class<CollisionObject2D>();
|
ClassDB::register_virtual_class<CollisionObject2D>();
|
||||||
ClassDB::register_virtual_class<PhysicsBody2D>();
|
ClassDB::register_virtual_class<PhysicsBody2D>();
|
||||||
ClassDB::register_class<StaticBody2D>();
|
ClassDB::register_class<StaticBody2D>();
|
||||||
|
@ -587,9 +589,13 @@ void register_scene_types() {
|
||||||
SceneTree::add_idle_callback(ParticlesMaterial::flush_changes);
|
SceneTree::add_idle_callback(ParticlesMaterial::flush_changes);
|
||||||
ParticlesMaterial::init_shaders();
|
ParticlesMaterial::init_shaders();
|
||||||
|
|
||||||
#ifndef _3D_DISABLED
|
|
||||||
ClassDB::register_virtual_class<Mesh>();
|
ClassDB::register_virtual_class<Mesh>();
|
||||||
ClassDB::register_class<ArrayMesh>();
|
ClassDB::register_class<ArrayMesh>();
|
||||||
|
ClassDB::register_class<MultiMesh>();
|
||||||
|
ClassDB::register_class<SurfaceTool>();
|
||||||
|
ClassDB::register_class<MeshDataTool>();
|
||||||
|
|
||||||
|
#ifndef _3D_DISABLED
|
||||||
ClassDB::register_virtual_class<PrimitiveMesh>();
|
ClassDB::register_virtual_class<PrimitiveMesh>();
|
||||||
ClassDB::register_class<CapsuleMesh>();
|
ClassDB::register_class<CapsuleMesh>();
|
||||||
ClassDB::register_class<CubeMesh>();
|
ClassDB::register_class<CubeMesh>();
|
||||||
|
@ -603,7 +609,6 @@ void register_scene_types() {
|
||||||
SceneTree::add_idle_callback(SpatialMaterial::flush_changes);
|
SceneTree::add_idle_callback(SpatialMaterial::flush_changes);
|
||||||
SpatialMaterial::init_shaders();
|
SpatialMaterial::init_shaders();
|
||||||
|
|
||||||
ClassDB::register_class<MultiMesh>();
|
|
||||||
ClassDB::register_class<MeshLibrary>();
|
ClassDB::register_class<MeshLibrary>();
|
||||||
|
|
||||||
OS::get_singleton()->yield(); //may take time to init
|
OS::get_singleton()->yield(); //may take time to init
|
||||||
|
@ -619,9 +624,6 @@ void register_scene_types() {
|
||||||
ClassDB::register_class<ConvexPolygonShape>();
|
ClassDB::register_class<ConvexPolygonShape>();
|
||||||
ClassDB::register_class<ConcavePolygonShape>();
|
ClassDB::register_class<ConcavePolygonShape>();
|
||||||
|
|
||||||
ClassDB::register_class<SurfaceTool>();
|
|
||||||
ClassDB::register_class<MeshDataTool>();
|
|
||||||
|
|
||||||
OS::get_singleton()->yield(); //may take time to init
|
OS::get_singleton()->yield(); //may take time to init
|
||||||
|
|
||||||
ClassDB::register_class<SpatialVelocityTracker>();
|
ClassDB::register_class<SpatialVelocityTracker>();
|
||||||
|
|
Loading…
Reference in New Issue