Merge pull request #24312 from QbieShay/fix_uv_vert
fixed uv missing in vertex shader of canvas.
This commit is contained in:
commit
199c294d4c
|
@ -145,6 +145,8 @@ void main() {
|
|||
|
||||
#define extra_matrix extra_matrix_instance
|
||||
|
||||
//for compatibility with the fragment shader we need to use uv here
|
||||
vec2 uv = uv_interp;
|
||||
{
|
||||
/* clang-format off */
|
||||
|
||||
|
@ -153,6 +155,8 @@ VERTEX_SHADER_CODE
|
|||
/* clang-format on */
|
||||
}
|
||||
|
||||
uv_interp = uv;
|
||||
|
||||
#ifdef USE_NINEPATCH
|
||||
|
||||
pixel_size_interp = abs(dst_rect.zw) * vertex;
|
||||
|
|
Loading…
Reference in New Issue