[DOCS] Some content for InterpolatedCamera
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<?xml version="1.0" encoding="UTF-8" ?>
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="InterpolatedCamera" inherits="Camera" category="Core" version="3.0.2">
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<class name="InterpolatedCamera" inherits="Camera" category="Core" version="3.0.2">
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<brief_description>
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<brief_description>
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Camera which moves toward another node
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</brief_description>
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</brief_description>
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<description>
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<description>
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InterpolatedCamera is a [Camera] which smoothly moves to match a target node's position and rotation.
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If it is not [member enabled], or does not have a valid target set, InterpolatedCamera acts like a normal Camera.
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</description>
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</description>
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<tutorials>
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<tutorials>
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</tutorials>
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</tutorials>
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<argument index="0" name="target" type="Object">
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<argument index="0" name="target" type="Object">
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</argument>
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</argument>
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<description>
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<description>
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Set the node to move toward.
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</description>
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</description>
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</method>
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</method>
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</methods>
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</methods>
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<members>
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<members>
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<member name="enabled" type="bool" setter="set_interpolation_enabled" getter="is_interpolation_enabled">
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<member name="enabled" type="bool" setter="set_interpolation_enabled" getter="is_interpolation_enabled">
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If [code]true[/code], and a target is set, the camera will move automatically.
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</member>
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</member>
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<member name="speed" type="float" setter="set_speed" getter="get_speed">
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<member name="speed" type="float" setter="set_speed" getter="get_speed">
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How quickly the camera moves.
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</member>
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</member>
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<member name="target" type="NodePath" setter="set_target_path" getter="get_target_path">
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<member name="target" type="NodePath" setter="set_target_path" getter="get_target_path">
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The target's [NodePath].
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</member>
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</member>
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</members>
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</members>
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<constants>
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<constants>
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