Merge pull request #74398 from necrashter/android-vk-height

Use the new API for virtual keyboard height detection on Android, bugfix for old API
This commit is contained in:
Rémi Verschelde 2023-03-06 10:50:14 +01:00
commit 19a51467af
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1 changed files with 62 additions and 8 deletions

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@ -74,10 +74,14 @@ import android.util.Log;
import android.view.Display; import android.view.Display;
import android.view.LayoutInflater; import android.view.LayoutInflater;
import android.view.Surface; import android.view.Surface;
import android.view.SurfaceView;
import android.view.View; import android.view.View;
import android.view.ViewGroup; import android.view.ViewGroup;
import android.view.ViewGroup.LayoutParams; import android.view.ViewGroup.LayoutParams;
import android.view.ViewTreeObserver;
import android.view.Window; import android.view.Window;
import android.view.WindowInsets;
import android.view.WindowInsetsAnimation;
import android.view.WindowManager; import android.view.WindowManager;
import android.widget.Button; import android.widget.Button;
import android.widget.FrameLayout; import android.widget.FrameLayout;
@ -291,14 +295,64 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
editText.setView(mRenderView); editText.setView(mRenderView);
io.setEdit(editText); io.setEdit(editText);
view.getViewTreeObserver().addOnGlobalLayoutListener(() -> { // Listeners for keyboard height.
Point fullSize = new Point(); if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R) {
activity.getWindowManager().getDefaultDisplay().getSize(fullSize); // Report the height of virtual keyboard as it changes during the animation.
Rect gameSize = new Rect(); final View decorView = activity.getWindow().getDecorView();
mRenderView.getView().getWindowVisibleDisplayFrame(gameSize); decorView.setWindowInsetsAnimationCallback(new WindowInsetsAnimation.Callback(WindowInsetsAnimation.Callback.DISPATCH_MODE_STOP) {
final int keyboardHeight = fullSize.y - gameSize.bottom; int startBottom, endBottom;
GodotLib.setVirtualKeyboardHeight(keyboardHeight); @Override
}); public void onPrepare(@NonNull WindowInsetsAnimation animation) {
startBottom = decorView.getRootWindowInsets().getInsets(WindowInsets.Type.ime()).bottom;
}
@NonNull
@Override
public WindowInsetsAnimation.Bounds onStart(@NonNull WindowInsetsAnimation animation, @NonNull WindowInsetsAnimation.Bounds bounds) {
endBottom = decorView.getRootWindowInsets().getInsets(WindowInsets.Type.ime()).bottom;
return bounds;
}
@NonNull
@Override
public WindowInsets onProgress(@NonNull WindowInsets windowInsets, @NonNull List<WindowInsetsAnimation> list) {
// Find the IME animation.
WindowInsetsAnimation imeAnimation = null;
for (WindowInsetsAnimation animation : list) {
if ((animation.getTypeMask() & WindowInsets.Type.ime()) != 0) {
imeAnimation = animation;
break;
}
}
// Update keyboard height based on IME animation.
if (imeAnimation != null) {
float interpolatedFraction = imeAnimation.getInterpolatedFraction();
// Linear interpolation between start and end values.
float keyboardHeight = startBottom * (1.0f - interpolatedFraction) + endBottom * interpolatedFraction;
GodotLib.setVirtualKeyboardHeight((int)keyboardHeight);
}
return windowInsets;
}
@Override
public void onEnd(@NonNull WindowInsetsAnimation animation) {
}
});
} else {
// Infer the virtual keyboard height using visible area.
view.getViewTreeObserver().addOnGlobalLayoutListener(new ViewTreeObserver.OnGlobalLayoutListener() {
// Don't allocate a new Rect every time the callback is called.
final Rect visibleSize = new Rect();
@Override
public void onGlobalLayout() {
final SurfaceView view = mRenderView.getView();
view.getWindowVisibleDisplayFrame(visibleSize);
final int keyboardHeight = view.getHeight() - visibleSize.bottom;
GodotLib.setVirtualKeyboardHeight(keyboardHeight);
}
});
}
mRenderView.queueOnRenderThread(() -> { mRenderView.queueOnRenderThread(() -> {
for (GodotPlugin plugin : pluginRegistry.getAllPlugins()) { for (GodotPlugin plugin : pluginRegistry.getAllPlugins()) {