Make unstore AnimationLibrary if AnimationTree is assigned Player
(cherry picked from commit c380b1296a
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c285b726bb
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19bb93513a
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@ -801,6 +801,9 @@ void AnimationTree::_validate_property(PropertyInfo &p_property) const {
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if (p_property.name == "root_node" || p_property.name.begins_with("libraries")) {
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p_property.usage |= PROPERTY_USAGE_READ_ONLY;
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}
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if (p_property.name.begins_with("libraries")) {
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p_property.usage &= ~PROPERTY_USAGE_STORAGE;
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}
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}
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}
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