Fix uninitialized members in physics query results
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69e6d65295
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@ -164,8 +164,8 @@ public:
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Vector2 normal;
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Vector2 normal;
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RID rid;
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RID rid;
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ObjectID collider_id;
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ObjectID collider_id;
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Object *collider;
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Object *collider = nullptr;
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int shape;
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int shape = 0;
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Variant metadata;
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Variant metadata;
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};
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};
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@ -174,8 +174,8 @@ public:
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struct ShapeResult {
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struct ShapeResult {
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RID rid;
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RID rid;
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ObjectID collider_id;
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ObjectID collider_id;
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Object *collider;
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Object *collider = nullptr;
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int shape;
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int shape = 0;
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Variant metadata;
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Variant metadata;
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};
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};
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@ -193,7 +193,7 @@ public:
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Vector2 normal;
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Vector2 normal;
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RID rid;
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RID rid;
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ObjectID collider_id;
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ObjectID collider_id;
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int shape;
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int shape = 0;
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Vector2 linear_velocity; //velocity at contact point
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Vector2 linear_velocity; //velocity at contact point
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Variant metadata;
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Variant metadata;
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};
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};
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@ -157,8 +157,8 @@ public:
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struct ShapeResult {
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struct ShapeResult {
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RID rid;
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RID rid;
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ObjectID collider_id;
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ObjectID collider_id;
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Object *collider;
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Object *collider = nullptr;
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int shape;
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int shape = 0;
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};
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};
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virtual int intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0;
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virtual int intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0;
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@ -168,8 +168,8 @@ public:
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Vector3 normal;
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Vector3 normal;
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RID rid;
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RID rid;
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ObjectID collider_id;
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ObjectID collider_id;
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Object *collider;
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Object *collider = nullptr;
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int shape;
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int shape = 0;
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};
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};
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virtual bool intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_ray = false) = 0;
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virtual bool intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_ray = false) = 0;
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@ -181,7 +181,7 @@ public:
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Vector3 normal;
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Vector3 normal;
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RID rid;
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RID rid;
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ObjectID collider_id;
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ObjectID collider_id;
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int shape;
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int shape = 0;
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Vector3 linear_velocity; //velocity at contact point
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Vector3 linear_velocity; //velocity at contact point
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};
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};
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