Update MultiMeshInstance and WorldEnvironment documentation

With some edits by @akien-mga.
This commit is contained in:
Abhas Kumar Sinha 2018-01-17 08:02:46 +05:30 committed by Rémi Verschelde
parent b597d1a1c7
commit 1a1303a948
2 changed files with 8 additions and 3 deletions

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Node that instances a [MultiMesh]. Node that instances a [MultiMesh].
</brief_description> </brief_description>
<description> <description>
MultiMeshInstance is a [Node] that takes a [MultiMesh] resource and adds it to the current scenario by creating an instance of it (yes, this is an instance of instances). [code]MultiMeshInstance[/code] is a specialized node to instance [GeometryInstance]s based on a [MultiMesh] resource.
This is useful to optimize the rendering of a high amount of instances of a given mesh (for example tree in a forest or grass strands).
</description> </description>
<tutorials> <tutorials>
</tutorials> </tutorials>
@ -14,6 +15,7 @@
</methods> </methods>
<members> <members>
<member name="multimesh" type="MultiMesh" setter="set_multimesh" getter="get_multimesh"> <member name="multimesh" type="MultiMesh" setter="set_multimesh" getter="get_multimesh">
The [MultiMesh] resource that will be used and shared among all instances of the [code]MultiMeshInstance[/code].
</member> </member>
</members> </members>
<constants> <constants>

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<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="WorldEnvironment" inherits="Node" category="Core" version="3.0-rc1"> <class name="WorldEnvironment" inherits="Node" category="Core" version="3.0-rc1">
<brief_description> <brief_description>
Sets environment properties for the entire scene Default environment properties for the entire scene (post-processing effects, lightning and background settings).
</brief_description> </brief_description>
<description> <description>
The [code]WorldEnvironment[/code] node can be added to a scene in order to set default [Environment] variables for the scene. The [code]WorldEnvironment[/code] can be overridden by an [Environment] node set on the current [Camera]. Additionally, only one [code]WorldEnvironment[/code] may be instanced in a given scene at a time. The [code]WorldEnvironment[/code] allows the user to specify default lighting parameters (e.g. ambient lighting), various post-processing effects (e.g. SSAO, DOF, Tonemapping), and how to draw the background (e.g. solid color, skybox). The [code]WorldEnvironment[/code] node is used to configure the default [Environment] for the scene.
The parameters defined in the [code]WorldEnvironment[/code] can be overridden by an [Environment] node set on the current [Camera]. Additionally, only one [code]WorldEnvironment[/code] may be instanced in a given scene at a time.
The [code]WorldEnvironment[/code] allows the user to specify default lighting parameters (e.g. ambient lighting), various post-processing effects (e.g. SSAO, DOF, Tonemapping), and how to draw the background (e.g. solid color, skybox). Usually, these are added in order to improve the realism/color balance of the scene.
</description> </description>
<tutorials> <tutorials>
http://docs.godotengine.org/en/3.0/learning/features/3d/environment_and_post_processing.html http://docs.godotengine.org/en/3.0/learning/features/3d/environment_and_post_processing.html
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</methods> </methods>
<members> <members>
<member name="environment" type="Environment" setter="set_environment" getter="get_environment"> <member name="environment" type="Environment" setter="set_environment" getter="get_environment">
The [Environment] resource used by this [code]WorldEnvironment[/code], defining the default properties.
</member> </member>
</members> </members>
<constants> <constants>