Add stretching to `TextureProgress`
Now `TextureProgress` has `nine_patch_stretch` flag. With this flag enabled, it's being rendered as 9-path using `stretch_margin_*` properties as texture margins. Stretching doesn't support `FILL_CLOCKWISE` and `FILL_COUNTER_CLOCKWISE` fill modes.
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1a2622d344
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@ -46114,6 +46114,13 @@
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<description>
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</description>
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</method>
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<method name="get_nine_patch_stretch">
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<return type="bool">
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</return>
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<description>
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Returns true if textures are stretched as nine-patches or false otherwise.
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</description>
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</method>
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<method name="get_over_texture" qualifiers="const">
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<return type="Object">
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</return>
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@ -46138,6 +46145,15 @@
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<description>
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</description>
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</method>
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<method name="get_stretch_margin" qualifiers="const">
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<return type="int">
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</return>
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<argument index="0" name="margin" type="int">
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</argument>
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<description>
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Return nine-patch texture offset for a given margin (MARGIN_LEFT, MARGIN_TOP, MARGIN_RIGHT, MARGIN_BOTTOM).
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</description>
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</method>
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<method name="get_under_texture" qualifiers="const">
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<return type="Object">
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</return>
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@ -46156,6 +46172,13 @@
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<description>
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</description>
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</method>
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<method name="set_nine_patch_stretch">
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<argument index="0" name="stretch" type="bool">
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</argument>
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<description>
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Set if textures should be stretched as nine-patches.
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</description>
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</method>
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<method name="set_over_texture">
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<argument index="0" name="tex" type="Object">
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</argument>
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@ -46180,6 +46203,15 @@
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<description>
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</description>
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</method>
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<method name="set_stretch_margin">
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<argument index="0" name="margin" type="int">
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</argument>
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<argument index="1" name="size" type="int">
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</argument>
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<description>
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Set nine-patch texture offset for a given margin (MARGIN_LEFT, MARGIN_TOP, MARGIN_RIGHT, MARGIN_BOTTOM).
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</description>
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</method>
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<method name="set_under_texture">
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<argument index="0" name="tex" type="Object">
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</argument>
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@ -46202,6 +46234,16 @@
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</member>
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<member name="texture_under" type="Texture" setter="set_under_texture" getter="get_under_texture" brief="">
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</member>
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<member name="nine_patch_stretch" type="bool" setter="set_nine_patch_stretch" getter="get_nine_patch_stretch" brief="">
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</member>
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<member name="stretch_margin_left" type="int" setter="set_stretch_margin" getter="get_stretch_margin" brief="">
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</member>
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<member name="stretch_margin_top" type="int" setter="set_stretch_margin" getter="get_stretch_margin" brief="">
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</member>
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<member name="stretch_margin_right" type="int" setter="set_stretch_margin" getter="get_stretch_margin" brief="">
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</member>
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<member name="stretch_margin_bottom" type="int" setter="set_stretch_margin" getter="get_stretch_margin" brief="">
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</member>
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</members>
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<constants>
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<constant name="FILL_LEFT_TO_RIGHT" value="0">
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@ -57,9 +57,33 @@ Ref<Texture> TextureProgress::get_over_texture() const {
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return over;
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}
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void TextureProgress::set_stretch_margin(Margin p_margin, int p_size) {
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ERR_FAIL_INDEX(p_margin, 4);
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stretch_margin[p_margin] = p_size;
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update();
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minimum_size_changed();
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}
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int TextureProgress::get_stretch_margin(Margin p_margin) const {
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ERR_FAIL_INDEX_V(p_margin, 4, 0);
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return stretch_margin[p_margin];
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}
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void TextureProgress::set_nine_patch_stretch(bool p_stretch) {
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nine_patch_stretch = p_stretch;
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update();
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minimum_size_changed();
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}
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bool TextureProgress::get_nine_patch_stretch() const {
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return nine_patch_stretch;
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}
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Size2 TextureProgress::get_minimum_size() const {
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if (under.is_valid())
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if (nine_patch_stretch)
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return Size2(stretch_margin[MARGIN_LEFT] + stretch_margin[MARGIN_RIGHT], stretch_margin[MARGIN_TOP] + stretch_margin[MARGIN_BOTTOM]);
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else if (under.is_valid())
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return under->get_size();
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else if (over.is_valid())
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return over->get_size();
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@ -122,80 +146,165 @@ Point2 TextureProgress::get_relative_center() {
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return p;
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}
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void TextureProgress::draw_nine_patch_stretched(const Ref<Texture> &p_texture, FillMode p_mode, double p_ratio) {
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Vector2 texture_size = p_texture->get_size();
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Vector2 topleft = Vector2(stretch_margin[MARGIN_LEFT], stretch_margin[MARGIN_TOP]);
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Vector2 bottomright = Vector2(stretch_margin[MARGIN_RIGHT], stretch_margin[MARGIN_BOTTOM]);
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Rect2 src_rect = Rect2(Point2(), texture_size);
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Rect2 dst_rect = Rect2(Point2(), get_size());
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if (p_ratio < 1.0) {
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// Drawing a partially-filled 9-patch is a little tricky -
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// texture is divided by 3 sections toward fill direction,
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// then middle section is streching while the other two aren't.
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double width_total = 0.0;
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double width_texture = 0.0;
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double first_section_size = 0.0;
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double last_section_size = 0.0;
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switch (mode) {
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case FILL_LEFT_TO_RIGHT:
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case FILL_RIGHT_TO_LEFT: {
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width_total = dst_rect.size.x;
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width_texture = texture_size.x;
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first_section_size = topleft.x;
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last_section_size = bottomright.x;
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} break;
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case FILL_TOP_TO_BOTTOM:
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case FILL_BOTTOM_TO_TOP: {
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width_total = dst_rect.size.y;
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width_texture = texture_size.y;
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first_section_size = topleft.y;
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last_section_size = bottomright.y;
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} break;
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}
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double width_filled = width_total * p_ratio;
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double middle_section_size = MAX(0.0, width_texture - first_section_size - last_section_size);
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middle_section_size *= MIN(1.0, (MAX(0.0, width_filled - first_section_size) / MAX(1.0, width_total - first_section_size - last_section_size)));
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last_section_size = MAX(0.0, last_section_size - (width_total - width_filled));
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width_texture = MIN(width_texture, first_section_size + middle_section_size + last_section_size);
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switch (mode) {
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case FILL_LEFT_TO_RIGHT: {
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src_rect.size.x = width_texture;
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dst_rect.size.x = width_filled;
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bottomright.x = last_section_size;
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} break;
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case FILL_RIGHT_TO_LEFT: {
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src_rect.position.x += src_rect.size.x - width_texture;
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src_rect.size.x = width_texture;
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dst_rect.position.x += width_total - width_filled;
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dst_rect.size.x = width_filled;
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topleft.x = last_section_size;
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} break;
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case FILL_TOP_TO_BOTTOM: {
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src_rect.size.y = width_texture;
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dst_rect.size.y = width_filled;
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bottomright.y = last_section_size;
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} break;
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case FILL_BOTTOM_TO_TOP: {
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src_rect.position.y += src_rect.size.y - width_texture;
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src_rect.size.y = width_texture;
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dst_rect.position.y += width_total - width_filled;
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dst_rect.size.y = width_filled;
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topleft.y = last_section_size;
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} break;
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}
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}
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RID ci = get_canvas_item();
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VS::get_singleton()->canvas_item_add_nine_patch(ci, dst_rect, src_rect, p_texture->get_rid(), topleft, bottomright);
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}
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void TextureProgress::_notification(int p_what) {
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const float corners[12] = { -0.125, -0.375, -0.625, -0.875, 0.125, 0.375, 0.625, 0.875, 1.125, 1.375, 1.625, 1.875 };
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switch (p_what) {
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case NOTIFICATION_DRAW: {
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if (under.is_valid())
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draw_texture(under, Point2());
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if (progress.is_valid()) {
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Size2 s = progress->get_size();
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switch (mode) {
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case FILL_LEFT_TO_RIGHT: {
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Rect2 region = Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y));
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draw_texture_rect_region(progress, region, region);
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} break;
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case FILL_RIGHT_TO_LEFT: {
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Rect2 region = Rect2(Point2(s.x - s.x * get_as_ratio(), 0), Size2(s.x * get_as_ratio(), s.y));
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draw_texture_rect_region(progress, region, region);
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} break;
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case FILL_TOP_TO_BOTTOM: {
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Rect2 region = Rect2(Point2(), Size2(s.x, s.y * get_as_ratio()));
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draw_texture_rect_region(progress, region, region);
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} break;
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case FILL_BOTTOM_TO_TOP: {
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Rect2 region = Rect2(Point2(0, s.y - s.y * get_as_ratio()), Size2(s.x, s.y * get_as_ratio()));
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draw_texture_rect_region(progress, region, region);
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} break;
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case FILL_CLOCKWISE:
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case FILL_COUNTER_CLOCKWISE: {
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float val = get_as_ratio() * rad_max_degrees / 360;
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if (val == 1) {
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Rect2 region = Rect2(Point2(), s);
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draw_texture_rect_region(progress, region, region);
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} else if (val != 0) {
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Array pts;
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float direction = mode == FILL_CLOCKWISE ? 1 : -1;
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float start = rad_init_angle / 360;
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float end = start + direction * val;
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pts.append(start);
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pts.append(end);
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float from = MIN(start, end);
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float to = MAX(start, end);
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for (int i = 0; i < 12; i++)
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if (corners[i] > from && corners[i] < to)
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pts.append(corners[i]);
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pts.sort();
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Vector<Point2> uvs;
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Vector<Point2> points;
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uvs.push_back(get_relative_center());
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points.push_back(Point2(s.x * get_relative_center().x, s.y * get_relative_center().y));
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for (int i = 0; i < pts.size(); i++) {
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Point2 uv = unit_val_to_uv(pts[i]);
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if (uvs.find(uv) >= 0)
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continue;
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uvs.push_back(uv);
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points.push_back(Point2(uv.x * s.x, uv.y * s.y));
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}
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draw_polygon(points, Vector<Color>(), uvs, progress);
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}
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if (Engine::get_singleton()->is_editor_hint()) {
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Point2 p = progress->get_size();
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p.x *= get_relative_center().x;
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p.y *= get_relative_center().y;
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p = p.floor();
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draw_line(p - Point2(8, 0), p + Point2(8, 0), Color(0.9, 0.5, 0.5), 2);
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draw_line(p - Point2(0, 8), p + Point2(0, 8), Color(0.9, 0.5, 0.5), 2);
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}
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} break;
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default:
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draw_texture_rect_region(progress, Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y)), Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y)));
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if (nine_patch_stretch && (mode == FILL_LEFT_TO_RIGHT || mode == FILL_RIGHT_TO_LEFT || mode == FILL_TOP_TO_BOTTOM || mode == FILL_BOTTOM_TO_TOP)) {
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if (under.is_valid()) {
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draw_nine_patch_stretched(under, FILL_LEFT_TO_RIGHT, 1.0);
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}
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if (progress.is_valid()) {
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draw_nine_patch_stretched(progress, mode, get_as_ratio());
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}
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if (over.is_valid()) {
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draw_nine_patch_stretched(over, FILL_LEFT_TO_RIGHT, 1.0);
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}
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} else {
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if (under.is_valid())
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draw_texture(under, Point2());
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if (progress.is_valid()) {
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Size2 s = progress->get_size();
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switch (mode) {
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case FILL_LEFT_TO_RIGHT: {
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Rect2 region = Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y));
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draw_texture_rect_region(progress, region, region);
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} break;
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case FILL_RIGHT_TO_LEFT: {
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Rect2 region = Rect2(Point2(s.x - s.x * get_as_ratio(), 0), Size2(s.x * get_as_ratio(), s.y));
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draw_texture_rect_region(progress, region, region);
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} break;
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case FILL_TOP_TO_BOTTOM: {
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Rect2 region = Rect2(Point2(), Size2(s.x, s.y * get_as_ratio()));
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draw_texture_rect_region(progress, region, region);
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} break;
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case FILL_BOTTOM_TO_TOP: {
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Rect2 region = Rect2(Point2(0, s.y - s.y * get_as_ratio()), Size2(s.x, s.y * get_as_ratio()));
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draw_texture_rect_region(progress, region, region);
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} break;
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case FILL_CLOCKWISE:
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case FILL_COUNTER_CLOCKWISE: {
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float val = get_as_ratio() * rad_max_degrees / 360;
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if (val == 1) {
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Rect2 region = Rect2(Point2(), s);
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draw_texture_rect_region(progress, region, region);
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} else if (val != 0) {
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Array pts;
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float direction = mode == FILL_CLOCKWISE ? 1 : -1;
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float start = rad_init_angle / 360;
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float end = start + direction * val;
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pts.append(start);
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pts.append(end);
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float from = MIN(start, end);
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float to = MAX(start, end);
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for (int i = 0; i < 12; i++)
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if (corners[i] > from && corners[i] < to)
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pts.append(corners[i]);
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pts.sort();
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Vector<Point2> uvs;
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Vector<Point2> points;
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uvs.push_back(get_relative_center());
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points.push_back(Point2(s.x * get_relative_center().x, s.y * get_relative_center().y));
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for (int i = 0; i < pts.size(); i++) {
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Point2 uv = unit_val_to_uv(pts[i]);
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if (uvs.find(uv) >= 0)
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continue;
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uvs.push_back(uv);
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points.push_back(Point2(uv.x * s.x, uv.y * s.y));
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}
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draw_polygon(points, Vector<Color>(), uvs, progress);
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}
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if (Engine::get_singleton()->is_editor_hint()) {
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Point2 p = progress->get_size();
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p.x *= get_relative_center().x;
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p.y *= get_relative_center().y;
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p = p.floor();
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draw_line(p - Point2(8, 0), p + Point2(8, 0), Color(0.9, 0.5, 0.5), 2);
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draw_line(p - Point2(0, 8), p + Point2(0, 8), Color(0.9, 0.5, 0.5), 2);
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}
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} break;
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default:
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draw_texture_rect_region(progress, Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y)), Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y)));
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}
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}
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if (over.is_valid())
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draw_texture(over, Point2());
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}
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if (over.is_valid())
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draw_texture(over, Point2());
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} break;
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}
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@ -265,6 +374,12 @@ void TextureProgress::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_fill_degrees", "mode"), &TextureProgress::set_fill_degrees);
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ClassDB::bind_method(D_METHOD("get_fill_degrees"), &TextureProgress::get_fill_degrees);
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ClassDB::bind_method(D_METHOD("set_stretch_margin", "margin", "value"), &TextureProgress::set_stretch_margin);
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ClassDB::bind_method(D_METHOD("get_stretch_margin", "margin"), &TextureProgress::get_stretch_margin);
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ClassDB::bind_method(D_METHOD("set_nine_patch_stretch", "stretch"), &TextureProgress::set_nine_patch_stretch);
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ClassDB::bind_method(D_METHOD("get_nine_patch_stretch"), &TextureProgress::get_nine_patch_stretch);
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ADD_GROUP("Textures", "texture_");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_under", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_under_texture", "get_under_texture");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_over", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_over_texture", "get_over_texture");
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@ -274,6 +389,12 @@ void TextureProgress::_bind_methods() {
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ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "radial_initial_angle", PROPERTY_HINT_RANGE, "0.0,360.0,0.1,slider"), "set_radial_initial_angle", "get_radial_initial_angle");
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ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "radial_fill_degrees", PROPERTY_HINT_RANGE, "0.0,360.0,0.1,slider"), "set_fill_degrees", "get_fill_degrees");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "radial_center_offset"), "set_radial_center_offset", "get_radial_center_offset");
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ADD_GROUP("Stretch", "stretch_");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "nine_patch_stretch"), "set_nine_patch_stretch", "get_nine_patch_stretch");
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ADD_PROPERTYINZ(PropertyInfo(Variant::INT, "stretch_margin_left", PROPERTY_HINT_RANGE, "0,16384,1"), "set_stretch_margin", "get_stretch_margin", MARGIN_LEFT);
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ADD_PROPERTYINZ(PropertyInfo(Variant::INT, "stretch_margin_top", PROPERTY_HINT_RANGE, "0,16384,1"), "set_stretch_margin", "get_stretch_margin", MARGIN_TOP);
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ADD_PROPERTYINZ(PropertyInfo(Variant::INT, "stretch_margin_right", PROPERTY_HINT_RANGE, "0,16384,1"), "set_stretch_margin", "get_stretch_margin", MARGIN_RIGHT);
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ADD_PROPERTYINZ(PropertyInfo(Variant::INT, "stretch_margin_bottom", PROPERTY_HINT_RANGE, "0,16384,1"), "set_stretch_margin", "get_stretch_margin", MARGIN_BOTTOM);
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BIND_ENUM_CONSTANT(FILL_LEFT_TO_RIGHT);
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BIND_ENUM_CONSTANT(FILL_RIGHT_TO_LEFT);
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@ -289,4 +410,10 @@ TextureProgress::TextureProgress() {
|
|||
rad_center_off = Point2();
|
||||
rad_max_degrees = 360;
|
||||
set_mouse_filter(MOUSE_FILTER_PASS);
|
||||
|
||||
nine_patch_stretch = false;
|
||||
stretch_margin[MARGIN_LEFT] = 0;
|
||||
stretch_margin[MARGIN_RIGHT] = 0;
|
||||
stretch_margin[MARGIN_BOTTOM] = 0;
|
||||
stretch_margin[MARGIN_TOP] = 0;
|
||||
}
|
||||
|
|
|
@ -75,6 +75,12 @@ public:
|
|||
void set_over_texture(const Ref<Texture> &p_texture);
|
||||
Ref<Texture> get_over_texture() const;
|
||||
|
||||
void set_stretch_margin(Margin p_margin, int p_size);
|
||||
int get_stretch_margin(Margin p_margin) const;
|
||||
|
||||
void set_nine_patch_stretch(bool p_stretch);
|
||||
bool get_nine_patch_stretch() const;
|
||||
|
||||
Size2 get_minimum_size() const;
|
||||
|
||||
TextureProgress();
|
||||
|
@ -84,9 +90,12 @@ private:
|
|||
float rad_init_angle;
|
||||
float rad_max_degrees;
|
||||
Point2 rad_center_off;
|
||||
bool nine_patch_stretch;
|
||||
int stretch_margin[4];
|
||||
|
||||
Point2 unit_val_to_uv(float val);
|
||||
Point2 get_relative_center();
|
||||
void draw_nine_patch_stretched(const Ref<Texture> &p_texture, FillMode p_mode, double p_ratio);
|
||||
};
|
||||
|
||||
VARIANT_ENUM_CAST(TextureProgress::FillMode);
|
||||
|
|
Loading…
Reference in New Issue